PSC
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Everything posted by PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (cpl_BOB @ 30 April 2003,13:04)</td></tr><tr><td id="QUOTE">did you remove the Mini demo before installing? your supposed too. <span id='postcolor'> I did not have the mini demo at all... PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 30 April 2003,12:29)</td></tr><tr><td id="QUOTE">My Tiger.PBO file is 3,160KB, dated 4/25, 104PM. Is your the same?<span id='postcolor'> Yep. 3,160KB. And 25.04. as well. Regards, PSC
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I've got a few little bugs that others don't seem to have. I downloaded the ZIPed Addons from OFP.at. Here is what I mean: Missing textures on the MG of the German half-track: Wrong Normal orientation inside the Tiger tank: Missing P3D files: Is there a fixed version somewhere? Also please excuse if these errors have been reported already. I did not read through the whole 16 pages of this topic. PSC
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Nice job! Looks a bit like a romantic oil drawing of Casper David Friedrich. PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ April 10 2003,15:41)</td></tr><tr><td id="QUOTE">...Regarding the installer, will there be any option for an upgrade/patching system? Similar to the official BIS patches, so that the user does not have to re-download the entire addon, just a small update...<span id='postcolor'> That would be a nice feature. The possibility to update only single files inside a previously installed PBO. Like only the config.cpp, or a texture or P3D. PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ April 10 2003,15:41)</td></tr><tr><td id="QUOTE">...Regarding the installer, will there be any option for an upgrade/patching system? Similar to the official BIS patches, so that the user does not have to re-download the entire addon, just a small update...<span id='postcolor'> That would be a nice feature. The possibility to update only single files inside a previously installed PBO. Like only the config.cpp, or a texture or P3D. PSC
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I'd support this idea. I'd even try to make sample missions, but they will not be very sophisticated or contain a big story. Just a little mission that shows the addon and it's possibilitys. Also I'd like to be able to modify the installer. Mainly I mean to be able to add an image to it like with the MT-LB installer for instance, Â or backround music that plays during installation (music is not that importand though). PSC *edit* If I understand Maruk correctly a mission should be added, but is not 100% necessary.
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I'd support this idea. I'd even try to make sample missions, but they will not be very sophisticated or contain a big story. Just a little mission that shows the addon and it's possibilitys. Also I'd like to be able to modify the installer. Mainly I mean to be able to add an image to it like with the MT-LB installer for instance, Â or backround music that plays during installation (music is not that importand though). PSC *edit* If I understand Maruk correctly a mission should be added, but is not 100% necessary.
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I made an Ultralight similar to the one you are working on a couple of month ago. A version with camo and a version wothout. You can still find it in the addon section of ofp.info. PSC
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Sorry. Never tried it on weapons. I was just guessing that it would be the same as on vehicles. Regards, PSC
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Is it a lamb? Is it a banana? NO! It's a lambanana!!! PSC
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I am interested in a Lenin monument like this: PSC
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I was wondering if one of you guys knows the name of the selection names from the wings and wing axes and could tell it to me? That would be much apreshiated! Regards, PSC
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Ok, look at this: <ul> [*]Give the ammo-drum a selection called "drum" in all the resolution and geometry LODs. [*]Add two vertices in the memory LOD like the yellow stars on the picture and give one of them the selection name called "osa_drum_2", and call the other osa_drum_1. [*]Add this to the CfgWeapon part in the config.cpp </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class ReloadAnimations {   class GunReload   {   weapon="yourweaponnamehere";   angle0=0   angle1="2 * 3.141592654";   multiplier=500   type="rotation";   animPeriod=1   selection="drum";   begin="osa_drum_1";   end="osa_drum_2";   }; }; <span id='postcolor'> PSC
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The gun has been used in the first World War as far as I know. PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 13 2003,09:59)</td></tr><tr><td id="QUOTE">Aw, who would wanna bomb such a cute little train?<span id='postcolor'> Not me! I'd rather like to ride it PSC
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In the Northern Sea we (Germany) have a couple of small islands. On one of them, it's name is Wangerooge, there is a small island railroad (narrow-gauge railway, 1m). "Inselbahn" Image Gallery I don't know the size of Wangerooge exactly, but if I'm not completely wrong it's a lot smaller than all the islands from Operation Flashpoint. PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>It has been fixed....</span><span id='postcolor'> <span style='font-family:Tahoma'>And what was the reason why it did not work before?</span> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>By the way....how do I make a custom view for the gun and the driver?</span><span id='postcolor'> <span style='font-family:Tahoma'>You create a new optics P3D like <span style='color:red'>this</span>, and add a line like the following to the config.cpp:</span> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> gunnerOpticsModel="\apcupd\Optika.p3d"; driverOpticsModel="\apcupd\Optika.p3d"; <span id='postcolor'> Regards, PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 05 2003,22:53)</td></tr><tr><td id="QUOTE"><span id='postcolor'> And this is the new delivery personnel, right? PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 05 2003,22:53)</td></tr><tr><td id="QUOTE"><span id='postcolor'> And this is the new delivery personnel, right? PSC
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (~Too Tall~ @ Mar. 05 2003,22:53)</td></tr><tr><td id="QUOTE"><span id='postcolor'> And this is the new delivery personnel, right? PSC
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Hm, does that mean that the seaguls wings are not animated like the chopper blades for instance? In other words the wings don't use an axis point to rotate around, but a fixed animation like the movement of humans, etc.. But even in that case there should be selections for different parts, shouldn't it? PSC
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There is also a P3D called racek2.p3d which is binarized. I guess thats the actual seagull that is used in the game. Thanks for the idea anyways. PSC