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PSC

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Everything posted by PSC

  1. PSC

    Dune buggy addon

    I made the website. But the idea (layout etc.) is from another website I've seen. PSC
  2. PSC

    Aae addons/missions

    Oh well, I always understood it like this: If you need another addon for a) the addon itself or b) the mission, write a note into the requiredAddons[] part of a) the addons config, or b) the mission.sqm (there is such a part in the mission.sqm, isn't it?). Plus the rest (instruction in the readme where to get, etc...). Regard, PSC
  3. PSC

    Aae addons/missions

    Oh, but wasn't that what you were asking for? Maybe I didn't get your point right though? Regards, PSC
  4. PSC

    Aae addons/missions

    Quote from the AAE guidelines: PSC
  5. PSC

    Editor's depot

    Oh well, I think the problem is solved. I tried a different internet browser and it worked. Regards, PSC
  6. PSC

    Editor's depot

    Am I the only one who has trouble to download the AAE Utility? Since yestarday I keep on clicking on the "I Agree" link, but nothing happens. First of all I thought it was the rush of people trying to download, but now I can't believe that anymore. Regards, PSC
  7. I released my Flettner FL-282/3 "Kolibri" addon. There are two packs with six different versions Pack 1: <ul> [*]Standart green Kolibri [*]Kolibri with Regiment Malden Camo Pattern [*]Kolibri with Deutsches Afrika Korps Desert Camo Patter Pack 2: <ul> [*]U.S. captured Kolibri [*]Kolibri with winter Camo [*]Kolibri with Deutsches Afrika Korps Tropical Camo Patter Each of the pack can be installed and used independently, but you need the additional Luftwaffe Pilot addon for both of them. You can download it here: Pack 1 Pack 2 Luftwaffe Pilot Mirrors: (Provided by Mars911): http://ofp.gamezone.cz/_hosted/marcel/Kolibri_Pack_1_Installer.exe http://ofp.gamezone.cz/_hosted/marcel/Kolibri_Pack_2_Installer.exe http://ofp.gamezone.cz/_hosted/marcel/Luftwaffe_Pilot_Installer.exe (provided by ofp.at) http://www.ofp.at/index.php?act=download&dlid=207 http://www.ofp.at/index.php?act=download&dlid=208 http://www.ofp.at/index.php?act=download&dlid=209 (provided by ofp.info) ftp://www.gamezone.cz/ofpd/unofaddons2/Kolibri_Pack_1_Installer.exe ftp://www.gamezone.cz/ofpd/unofaddons2/Kolibri_Pack_1_Installer.exe ftp://www.gamezone.cz/ofpd/unofaddons2/Kolibri_Pack_1_Installer.exe Regards, PSC P.S.: A note to BIS: In my personal options I can set the text color of my posts. But each time I post something it is black (default) again. So I have to go to my control panel, change the color again, and edit the post to make it work...
  8. PSC

    Kolibri released

    I don't plan that at the moment to be honest. I even doubt that my next addon will be WW2. Regards, PSC
  9. PSC

    Kolibri released

    Thanks a lot for your appreciation! Regards, PSC
  10. Thats right. It wouldn't stop me, but to speak in metaphors, the name is like an itching spot on my back, that I can't scratch if you know what I mean. It doesn't feel right if you play in Africa but the map is called Afghanistan. PSC
  11. Very nice map! I wish the creator would not call it "Central- or Southern Afghanistan", but give it a fantasy name. Like that it would be more comfortable to use the addon for WW2 Afrika or other desert-like scenarios as well. PSC
  12. Yeah, I do it the same way. I know Anim8tor is a free tool, I'd recommend to use a differet tool to convert your models to 3DS though. I had trouble with cilyndrical texture projections and Anim8tor sometimes. PSC
  13. PSC

    Autocad 2000 conversion

    You can import 3DS files into Oxygene. So if you can export your Autocad model into a 3DS file it shouldn't be a problem to improt it into OFP. PSC
  14. Oh well, seems like a good idea on the long run. But for the mission I'm working on right now I'm happy with the solution I found. Regards, PSC
  15. I've got a question. I'd like one player of the team to say something in teamchat if a trigger is activated. Usually it would go like this: "on activation" line of trigger: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> s1 sideChat "Bla bla bla"; <span id='postcolor'> "s1" is the playername in this case. The problem is, "s1" is one of the choosable playerspots, but what if nobody chooses the "s1" slot. Nothing would happen then. So how do I make it if "s1" is not taken, that "s2", or, if "s2" is not taken as well, "s3" says "Bla bla bla"? Maybe something like: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> if "s1" is alive, say "Bla". Else "s2" say "Bla", etc. <span id='postcolor'> Regards and thanks in advance, PSC
  16. Thanks Baron Hurlothrumbo IIX, it works.
  17. Ok, it still doesn't work. So I'll try to specify the question: I have 12 playerslots. They are named like this: Player01, Player02... Player12. In the initline of Player01 I wrote: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">PlayerGroup = group this;<span id='postcolor'> So if I write this into a trigger, and the leader (Player01) slot is taken by a human or AI, it works: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">leader PlayerGroup sidechat "It works!"<span id='postcolor'> But if the Player01 slot is empty and the first slot taken by a human is Player03 for instance, it doesn't. Nothing will happen then. I guess the reason is that the people will not be grouped into PlayerGroup if there is no Player01. Is there a way to group the playable slots in a different way? Something that I could write into the init.sqs file for instance. Maybe like this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">PlayerGroup = [Player01, Player02... Player12];<span id='postcolor'> Regards, PSC
  18. I hope something like this will work: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">(leader) sidechat "blah"<span id='postcolor'> PSC
  19. Oh well, it's always like that. You ask something and then you find the solution yourself. Looks like I did not read carefully enought through the search results. But at a second time I found this: http://www.flashpoint1985.com/cgi-bin....idechat I'm not 100% sure if this is what I'm searching for, but it looks like it is. Thx anyways, PSC
  20. --> Â Gimp <-- PSC
  21. PSC

    Squad logo on vehicles

    Add a simple quadratic plane, apply a planar transparent texture to it, and make it a selection called "clan". If you do it like that the squad logo will be shown instead of the transparent texture if there is one (otherwise it's just transparent). PSC P.S.: Don't forget the CfgModels section in the config.cpp
  22. PSC

    Squad logo on vehicles

    Add a simple quadratic plane, apply a planar transparent texture to it, and make it a selection called "clan". If you do it like that the squad logo will be shown instead of the transparent texture if there is one (otherwise it's just transparent). PSC P.S.: Don't forget the CfgModels section in the config.cpp
  23. You could have an in-mission code request. In other words: you start the mission as usual. After or before the intro the squadleader will be asked to insert a code. If it's the right one the mission goes on, if it's the wrong one an ending trigger will be activated. PSC (aka Joe Lemonade ) P.S.: Serious players would play/finish the first mission of a campaign before they go on to the next mission anyways...
  24. Nice job! But can you describe in short words what I have to do if I want to make my addon, lets say a chopper, able of picking up swimming soldiers for instance? PSC
  25. PSC

    Fieseler fi-156 storch

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Miles Teg @ 08 May 2003,14:46)</td></tr><tr><td id="QUOTE">...Of coarse that means you have to play as a Nazi..<span id='postcolor'> Thats not only political incorrect. Not all Germans were Nazis. In fact the word Nazi is derived from Nationalsozialistische Arbeiter Partei (NSDAP), which was a political party in Germany during that time. So only the people who were members of that party were actually Nazis. In other words, most of the Germans were not. PSC
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