PLRSniper
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Posts posted by PLRSniper
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- Transparent Water effect. If possible swimable at least 3 meters.
- Photo rendered explosions (as UT, RTCW, Mohaa, etc).
- A little bit work in humans animations and models
as torso and hands (little square).
- Make objects collision more solid, becuase many times when you run you can walk through buildings or the objects can cross the walls of the buildings. Many times I fall from one floor or stuck in ladders.
- If possible make light effects, shines and reflections. (like Q3, UT engines).
- Add fire, after some vehicle explodes (photo rendered like RTCW).
- Better glass bullet impact and reflection effects.
- Fix vehicles when crash or explode jump many times.
- Use another kind of texture compression.
- Add a little dust when heavy vehicle fire or a ring dust around the explosion zone (like real)
- ...to be continued (I'm out of ideas now
)
Bye and thanks
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Drunked WaffenSS sleeping in the formation, What I see ?? He have one hand on fire !!! Burn Ahh.....
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 MERRY XMAS and Happy NEW YEAR to all people, I hope See you again in "2k3 " Â
 
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Drunked WaffenSS sleeping in the formation, What I see ?? He have one hand on fire !!! Burn Ahh.....
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 MERRY XMAS and Happy NEW YEAR to all people, I hope See you again in "2k3 " Â
 
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Maybe, I still need a solution... Could you write me the Cfg please

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Maybe, I still need a solution... Could you write me the Cfg please

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I don't Know where to put this topic, if in O2 or Cpp ...
Anyway I have edited a Soldier and when I play and enter in any vehicle I always see a lips, glasses and Helm.

All soldier have same face, I selected other face in my profile but doesn't workis with this.
Do you know what is the problem ??

(There's no head, glasses, helm, lips, etc in "View Pilot" only hands and bodys and Proxys as all original models)
Thanks
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I don't Know where to put this topic, if in O2 or Cpp ...
Anyway I have edited a Soldier and when I play and enter in any vehicle I always see a lips, glasses and Helm.

All soldier have same face, I selected other face in my profile but doesn't workis with this.
Do you know what is the problem ??

(There's no head, glasses, helm, lips, etc in "View Pilot" only hands and bodys and Proxys as all original models)
Thanks
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Yeah... Thats nice...
And how can i read the data inside the same mission that i used to save this data???
I kinda need it...
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Well since i dont work at all right now i have a kind of problem with time....

What day is it??? Hmm gotta look it up... ah MONDAY!!!
Usually the worst day of them all!
well well... Let's continue testing weaponpool....
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A few days ago i posted a question abot this...
I need to count the ammount of ammo inside a truck's ammo cargo...
It's part of my mega big poject that i've been working on...
(It will be like The Chain Of Command mod but i will try to make a more detailed version... othervise it will be diffrent anyway...
So what i need is a command that returns a Number...
Object CountAmmoCargo "Ammo"
Description: Counts ammount of ammunition of the given type inside a crates/vehicles AmmoCargo...
Object: Â Vehicle or crate
Type: Â A magazine (available types in Appendix X: Magazines)
Example: Â My5TonTruck CountAmmoCargo "HandGrenade"
Thanks in advance... Â //PLRSniper
[EDIT] Â The diffrent POOL commands doesn't seem to do the trick... or im just too stupid to figure out how Â

[Another Edit] The command may be CountMagazineCargo instead of AmmoCargo... Or it would maybe conflict with AmmoCargo??? I didn't check it...

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I know how to use user defined markers... Change it's color and apperance...
Now i want to Get and change the text in a marker in-game...
Anyone done this before???
Or just know how?...
I would love your help...!
Thnx in advance
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Hi Red... Nice thing you remebered me...
Since i started working (Was unemployed) i dont have time for OFP no more...
But sometimes im working on my MEGA project...
And i find all these problems...!
If i would tell you about all the things that include my project i would have to type for an hour or so...
It is of most importance that i can count the ammout of ammo in a truck...
A group in my scenario can choose from various vehicles but will do so but calculating the most fitting vehicle...
If they think they are going to meet heavy resistance the will choose a armoured vehicle...
If they need to fight moving troops and quickly get away or is in a hurry to complete the objective the should use a truck...
And if the group commands more than one truck it should shoose the one with least damage, most fuel and supplies...
Therefor i need to count the grenades and m16 mags in the vehicle...
And that vehicle will then get a FINAL score...
Hmm... If the command doesn't exist i would love it if BIS implemented it...
Thanks for the quick response RED...
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Hello...
I already know about AddWeaponCargo and so on...
But i need to know how mutch ammo is in an existing box...
I want a message that is telling me when an ammobox has 3 grenades left...
There's gotta be a command for it...
Anyone knows?
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If you mod isn't in the option, vote: "9. Other (not listed mod)" and write the name of the mod.

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I was in M1A1 and shoot to Sport car and explode the Truck in the opossite side near the hills... Its very funny like the movie "Sgt.Billcow" or something similar....
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Damm... I hate when enemies run... Kill him and March to Victory.... Send all units to everywhere.......
Enjoy

Viva la Resistencia - "Fidel Castro"
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I send all units in T72... I capture the city and call for backup (grenadiers) with 0-0-1 but I can't finish... What I must to do ??
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- Boat have 2 cannon gun and shot on 1...
- Some grey or black triangles inside the vehicles...
- UH chopper Artillery have some bugs when you zoom -
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Are u using Back-up ? Because it's very hard to find original ones failed...
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What you mean with Unofficial addon ?? (Like M109 ??)
What's the problem with unofficial addons ??
?ż?ż??żż
I've:
[ Hardware ]
- PIII 900Mhz
- 512 MB Ram
- C.Labs Anihilator 64 MB DDR
- SB Live x-gamer 5.1
- 40 GB HDD (3 GB free space)
- Microsoft Mouse
- Genius keyboard
- Asus Motherboard
- 21' ViewSonic
- SCSI CD Re-Writer Sony
[ Software ]
- Windows XP pro
- DX 8
- OFP Gold 1.46 + Resistance 1.75
[ Addons ]
- Jungle, Desert, Winter Islands
- Snow Vehicles + Storm
- Editor upgrate
- M109
- ITA F16
- Flags
- Official Upgrate Addons
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Why "Flashpoint Resistance" crash in editor ??
I have bought many games and never crash....
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Medal of Honor Allied Assault have Safe mod <span id='postcolor'>

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Hi I try to use Resistance Editor and it's close flashpoint and back to windows....
THIS IS MY .rpt, what's is the problem ?
=====================================================================
== D:\Gamefiles\Codemasters\Operation Flashpoint Gold\FlashpointResistance.exe
=====================================================================
Exe version: Wed Jun 26 12:11
2 2002file: Â Â
world: Â Â noe
campaign:
battle: Â
mission: Â
=======================================================
Date: 07/27/02 Â Time: 00:39:16
-------------------------------------------------------
file: Â Â
world: Â Â noe
campaign:
battle: Â
mission: Â
Exception code: C0000005 ACCESS_VIOLATION
Version 1.75
Fault address:  01591645 2B:0012EB10 ÃŽ'ôwÅ'ôw
Registers:
EAX:01591645 EBX:00000000
ECX:004010F0 EDX:003D090C
ESI:107829A8 EDI:10671620
CS:EIP:001B:01591645
SS:ESP:0023
012F460 Â EBP:0012FBA4DS:0023 Â ES:0023 Â FS:0038 Â GS:0000
Flags:00010202
=======================================================
And what's the solution ? Thanks...
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Replace the "
" smiles for " : 0 "<span id='postcolor'>
Enough already!!! Â NearestObject issue...
in OFP : MISSION EDITING & SCRIPTING
Posted
I'm having some serious issues with the NearestObject command!
I know this SHOULD work but it just dont!
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NearestObject [Player, "StreetLamp"] SwitchLight "Off"
This does not work with ANYTHING and im standing in front of those original StreetLamps at Edron island...
I tried this as well...
Fido = NearestObject [Player, "StreetLamp"]
When i do "Hint Format["%1", Fido]" it prints:
    <NULL-Object>
I also tried
Fido = NearestObject [Player, "M1Abrams"]
It returned "xxxxxxx# NOID M1Abrams" which i expected!
This IS BOTHERING ME!!!
Im running OFP 1.96 so im thinking it might be a bug in a late update?
What i was planning to do in the first place was to have a script that reconices all Buildings and Lampposts and such and recording them to make a AI for my OLD OLD OLD Idéa that i have...  (Dont bother about that)
But i came up to another REALLLY IRRITATING ISSUE!
I cant move the objects on the map either!!!
Before i could move anything i wanted wherever i wanted but now all the sudden i cant!!!
Object xxx SetPos [X, Y, Z]
That doesn't work no more for me...
WHY OH WHY!
And with that Ketegys Editor upgrade Ver 1.11 or 1.2 (Dunno)
I place a StreetLamp (Res) object and light it up with SwitchLight "On" and the light is halfway up the lamppost and when i preview the mission again i get dumped to desktop...
Very nice indeed Â
Is there anyone that have made an addon streetlight that DONT flicker (Using simulation="StreetLamp")
Please post a link... (I just might send you a lollipop by mail) Â
Thanks for ANY replies
EDIT: FIXED MISSING COMMAS