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PLRSniper

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Posts posted by PLRSniper


  1. I'm having some serious issues with the NearestObject command!

    I know this SHOULD work but it just dont!

    -----------------------------------------------------------

    NearestObject [Player, "StreetLamp"] SwitchLight "Off"

    This does not work with ANYTHING and im standing in front of those original StreetLamps at Edron island...

    I tried this as well...

    Fido = NearestObject [Player, "StreetLamp"]

    When i do "Hint Format["%1", Fido]" it prints:

           <NULL-Object>

    I also tried

    Fido = NearestObject [Player, "M1Abrams"]

    It returned "xxxxxxx# NOID M1Abrams" which i expected!

    This IS BOTHERING ME!!!

    Im running OFP 1.96 so im thinking it might be a bug in a late update?

    What i was planning to do in the first place was to have a script that reconices all Buildings and Lampposts and such and recording them to make a AI for my OLD OLD OLD Idéa that i have...  (Dont bother about that)

    But i came up to another REALLLY IRRITATING ISSUE!

    I cant move the objects on the map either!!!

    Before i could move anything i wanted wherever i wanted but now all the sudden i cant!!!

    Object xxx SetPos [X, Y, Z]

    That doesn't work no more for me...

    WHY OH WHY!

    And with that Ketegys Editor upgrade Ver 1.11 or 1.2 (Dunno)

    I place a StreetLamp (Res) object and light it up with SwitchLight "On" and the light is halfway up the lamppost and when i preview the mission again i get dumped to desktop...

    Very nice indeed  smile_o.gif

    Is there anyone that have made an addon streetlight that DONT flicker (Using simulation="StreetLamp") rock.gif

    Please post a link... (I just might send you a lollipop by mail)  wink_o.gif

    Thanks for ANY replies

    EDIT: FIXED MISSING COMMAS biggrin_o.gif


  2. - Transparent Water effect. If possible swimable at least 3 meters.

    - Photo rendered explosions (as UT, RTCW, Mohaa, etc).

    - A little bit work in humans animations and models

    as torso and hands (little square).

    - Make objects collision more solid, becuase many times when you run you can walk through buildings or the objects can cross the walls of the buildings. Many times I fall from one floor or stuck in ladders.

    - If possible make light effects, shines and reflections. (like Q3, UT engines).

    - Add fire, after some vehicle explodes (photo rendered like RTCW).

    - Better glass bullet impact and reflection effects.

    - Fix vehicles when crash or explode jump many times.

    - Use another kind of texture compression.

    - Add a little dust when heavy vehicle fire or a ring dust around the explosion zone (like real)

    - ...to be continued (I'm out of ideas now lightbulb.gif)

    bye1.gif

    Bye and thanks


  3. I don't Know where to put this topic, if in O2 or Cpp ...

    Anyway I have edited a Soldier and when I play and enter in any vehicle I always see a lips, glasses and Helm. tounge.gif

    All soldier have same face, I selected other face in my profile but doesn't workis with this.

    Do you know what is the problem ?? confused.gif

    (There's no head, glasses, helm, lips, etc in "View Pilot" only hands and bodys and Proxys as all original models)

    Thanks


  4. I don't Know where to put this topic, if in O2 or Cpp ...

    Anyway I have edited a Soldier and when I play and enter in any vehicle I always see a lips, glasses and Helm. tounge.gif

    All soldier have same face, I selected other face in my profile but doesn't workis with this.

    Do you know what is the problem ?? confused.gif

    (There's no head, glasses, helm, lips, etc in "View Pilot" only hands and bodys and Proxys as all original models)

    Thanks


  5. A few days ago i posted a question abot this...

    I need to count the ammount of ammo inside a truck's ammo cargo...

    It's part of my mega big poject that i've been working on...

    (It will be like The Chain Of Command mod but i will try to make a more detailed version... othervise it will be diffrent anyway...

    So what i need is a command that returns a Number...

    Object CountAmmoCargo "Ammo"

    Description: Counts ammount of ammunition of the given type inside a crates/vehicles AmmoCargo...

    Object:  Vehicle or crate

    Type:  A magazine (available types in Appendix X: Magazines)

    Example:   My5TonTruck CountAmmoCargo "HandGrenade"

    Thanks in advance...  //PLRSniper

    [EDIT]   The diffrent POOL commands doesn't seem to do the trick... or im just too stupid to figure out how  wink.gif

    [Another Edit] The command may be CountMagazineCargo instead of AmmoCargo... Or it would maybe conflict with AmmoCargo??? I didn't check it... smile.gif


  6. Hi Red... Nice thing you remebered me...

    Since i started working (Was unemployed) i dont have time for OFP no more...

    But sometimes im working on my MEGA project...

    And i find all these problems...!

    If i would tell you about all the things that include my project i would have to type for an hour or so...

    It is of most importance that i can count the ammout of ammo in a truck...

    A group in my scenario can choose from various vehicles but will do so but calculating the most fitting vehicle...

    If they think they are going to meet heavy resistance the will choose a armoured vehicle...

    If they need to fight moving troops and quickly get away or is in a hurry to complete the objective the should use a truck...

    And if the group commands more than one truck it should shoose the one with least damage, most fuel and supplies...

    Therefor i need to count the grenades and m16 mags in the vehicle...

    And that vehicle will then get a FINAL score...

    Hmm... If the command doesn't exist i would love it if BIS implemented it...

    Thanks for the quick response RED...


  7. What you mean with Unofficial addon ?? (Like M109 ??)

    What's the problem with unofficial addons ??

    ?ż?ż??żż

    I've:

    [ Hardware ]

    - PIII 900Mhz

    - 512 MB Ram

    - C.Labs Anihilator 64 MB DDR

    - SB Live x-gamer 5.1

    - 40 GB HDD (3 GB free space)

    - Microsoft Mouse

    - Genius keyboard

    - Asus Motherboard

    - 21' ViewSonic

    - SCSI CD Re-Writer Sony

    [ Software ]

    - Windows XP pro

    - DX 8

    - OFP Gold 1.46 + Resistance 1.75

    [ Addons ]

    - Jungle, Desert, Winter Islands

    - Snow Vehicles + Storm

    - Editor upgrate

    - M109

    - ITA F16

    - Flags

    - Official Upgrate Addons


  8. Why "Flashpoint Resistance" crash in editor ??

    I have bought many games and never crash....

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Medal of Honor Allied Assault have Safe mod <span id='postcolor'>

    sad.gif


  9. Hi I try to use Resistance Editor and it's close flashpoint and back to windows....

    THIS IS MY .rpt, what's is the problem ?

    =====================================================================

    == D:\Gamefiles\Codemasters\Operation Flashpoint Gold\FlashpointResistance.exe

    =====================================================================

    Exe version: Wed Jun 26 12:11wow.gif2 2002

    file:    

    world:    noe

    campaign:

    battle:  

    mission:  

    =======================================================

    Date: 07/27/02  Time: 00:39:16

    -------------------------------------------------------

    file:    

    world:    noe

    campaign:

    battle:  

    mission:  

    Exception code: C0000005 ACCESS_VIOLATION

    Version 1.75

    Fault address:  01591645 2B:0012EB10 ÃŽ'ôwÅ'ôw

    Registers:

    EAX:01591645 EBX:00000000

    ECX:004010F0 EDX:003D090C

    ESI:107829A8 EDI:10671620

    CS:EIP:001B:01591645

    SS:ESP:0023wow.gif012F460  EBP:0012FBA4

    DS:0023  ES:0023  FS:0038  GS:0000

    Flags:00010202

    =======================================================

    And what's the solution ? Thanks...

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Replace the " wow.gif " smiles for " : 0 "<span id='postcolor'>

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