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CoA|Saint

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Everything posted by CoA|Saint

  1. I'll try: All variables can be set in the folder userconfig. there you'll find a GL5 folder, containing the sqf scripts. to change the values, e.g. GL5 Sound FX simply remove the // in front of GL5_Local set [23, false];
  2. I'm not going to offend anybody!
  3. Stop drinking, start thinking! It was a simple question to zorro and lord. no more, no less. unpack the pbo files, compare GL4 and GL5 scripts and see for yourself. thank you for your attention :)
  4. What are you currently working on GL5, besides changing the GL4_ tag into GL5_ and adding your names into the script header?
  5. Is anybody still working on GL5 seriously?
  6. CoA|Saint

    =ARC= Patches / Insignia

    Thanks for your reply, dybite :)
  7. CoA|Saint

    =ARC= Patches / Insignia

    How can I display the clan logo on right shoulder of the uniform? https://community.bistudio.com/wiki/Arma_3_Unit_Insignia#Objects Is it possible to get it with the 'BIS_fnc_getUnitInsignia' function? Or do I have to do it the 'squad xml way'? cheers,
  8. CoA|Saint

    Group Link 5 Special FX Edition

    Yes mate, im runnin' -showscripterrors, the issue is just an error message. The patrol feature itself is working like a charm. Maybe you are right, and the error message occurred in ArmA2 as well. I don't remember clearly ;) Nice to hear that Zorrobyte has an idea how to fix it. Keep on your good work on GL5 guys :)
  9. CoA|Saint

    Group Link 5 Special FX Edition

    That isn't working, not even with the correct varname "GL5_Patrol". I'm confused, that issue never occurred with GL4 in ArmA2
  10. Hey Zorrobyte, nice to see you working on great GL5. Would you like to give us an example for the script based initialisation of GL5? That would be nice, thanks in advance.
  11. Thanks DAP, it works like a charm. :)
  12. CoA|Saint

    Preorder Bonuses?

    "Now everyone will see why I need a skull-gun"
  13. CoA|Saint

    BW Composition Pack 1.1

    Hey Foxhound, thank you for posting the news and for hosting it on armaholic
  14. With great pleasure we release the composition pack 1.1 today. This composition pack lets the mission designer spawn e.g. checkpoints, bunkers, bases dynamically during his missions. Coming in ten categories the pack includes not less than 149 compositions in desert and woodland camo, as well as ISAF versions. Categories being: Anti Air Artillery Base Bunker Checkpoints Guardpost Servicepoints Supplies Station Tent Camps Warfare Some of the checkpoints are especially for multiplayer usage as the AI doesn't go down too well with them. Also included in this package are some FOB templates modified by kaot22 for the Bundeswehr addons. Those are not being spawned with a script but are pre-placed in the editor. Please see the respective template missions. The compositions pack requires ArmA 2 and Operation Arrowhead as well as the following German Bundeswehr addons: BWMod 1.7: http://bwmod.armedassault.info/downloads.php AMT 1.4: http://amt.kkwebservices.de/fb/index.php?page=Entry&entryID=9 MARS: http://www.combinedarms.de/index.php?page=DatabaseItem&id=14 download
  15. thanks, but sorry mate, that doesn´t work. Already tried this few days agon Maybe Gaia can provide help here ?
  16. Is it possible to deaktivate the markers in highcommand module or marta module ?
  17. CoA|Saint

    MBG Window of opportunity

    Yeah! Long time No Love ...:D
  18. CoA|Saint

    [SP/COOP) Call to glory

    Very good work, B00tsy :)
  19. CoA|Saint

    dePBO not working on 1.54 content

    LMAO.... Pivo prázdno ? :D
  20. Good job, Silola. Well done Lets test now :bounce3:
  21. that´s the music I wanna hear
  22. @Protegimus you can handle the GL4 Settings in the mission init.sqf, just put the GL4_Settings folder into your nameofmission folder and change settings as desired. waitUntil { !(isNil "GL4_Global") }; #include "GL4_Settings\GL4_Global.sqf"; waitUntil { !(isNil "GL4_Local") }; #include "GL4_Settings\GL4_Local.sqf"; waitUntil { !(isNil "GL4_Random") }; #include "GL4_Settings\GL4_Random.sqf"; it´s just a method to include the settings to the init.sqf
  23. that works fine for me :) big salutation, Onkel Bo ;)
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