Jack
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Everything posted by Jack
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A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
Jack replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey ACE Team Wondering how I can access the M224 60mm mortars. Are they in a weapons box or how would I go about placing them in the editor (and how many people are required to use it). Thanks! -
What version of ArmA are you running?
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I prefer Sapphire for ATI cards, but TBH it's all just consumerism/favoritism BS. AMD/ATI has a specification and corporations like MSI/Diamond/Sapphire market various versions of essentially the same thing. The only difference you will ever notice is customer support, which is something you may want to research further. Cooler Master produces excellent ATX cases. Win XP 64 has matured and the majority of feedback from average users and developers alike is positive. Any issues you do experience can probably be solved with google relatively fast and easily. Yes M$ Office will install easily on your OS, but I prefer openoffice. Drivers shouldn't be a worry based on your hardware choices. The heatsinks on Corsair's Dominator Ram (along with a fan that comes with them IIRC) should cover any excess heat from a stable overclock- Good luck!
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Hey Rocket, excellent addon. ---- Part of the cockpit that should be there... isn't (at least on my computer?). The few real pictures of an F-117A Cockpit on the internet are pretty crappy, but maybe they can help if you haven't already seen them: Photograph 1 Photograph 2 Photograph 3 Relevant Computer Specs: E8400, ATI Radeon HD 3850, 32-bit OS, 5:4 Aspect Ratio
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Hey Igor, excellent mission. My friend and I have been attempting this mission as a duo for quite some time, and we only were able to finally make it to a point we felt comfortable calling for an extraction tonight. Unfortunately despite our great success, when we called for an extraction on the flat part of Cabo Juventido the blackhawk made it maybe 200 meters away and started flying in circles for no apparent reason. We waited a good 5 or 10 minutes and he continued to fly in the same pattern. We then decided to abort the evac and try again, but we obviously had no luck. This is very disconcerting since we have put so much time into your mission and truly enjoy it. I hope that this error can be fixed if you still support Black Sword. Thanks. //EDIT 0 So... zombie thread?
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? ? ?
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<s>Maybe it has something to do with dying in the tank (as opposed to a respawn issue) and the script not allowing that type of situation. It then "thinks" that you have permanantly left the tank?</s> Must be an issue with the default respawn script. Something here? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">///////// ABRAMS DISPLAY ///////// if ((animationState _player) == "Abrams_Gunner") then { _pvehicle setVariable ["NWD_COMPUTE_LEAD",true]; // Run turret tracker _pvehicle setVariable ["NWD_TURRET_TIME", []]; _pvehicle setVariable ["NWD_TURRET_AZIMUTH", []]; _pvehicle setVariable ["NWD_TURRET_ELEVATION", []]; _pvehicle setVariable ["NWD_TANK_VELOCITY", []]; _pvehicle setVariable ["NWD_TURRET_SPEED", [0,0]]; _pvehicle setVariable ["NWD_AVG_TANK_VELOCITY", [0,0,0]]; [_player,_pvehicle] execVM "\NWD_Rangefinder\scripts\TurretTracker.sqf"; // populate action menu _rangeAction = _pvehicle addAction ["LASE", "\NWD_Rangefinder\scripts\MBTELRF.sqf","LASE",9, false, false, "vehLockTargets"]; _pvehicle setVariable ["NWD_RANGE_ACTION", _rangeAction]; _dumpAction = _pvehicle addAction ["DUMP", "\NWD_Rangefinder\scripts\MBTELRF.sqf","DUMP",9, false, false, "lookAround"]; _pvehicle setVariable ["NWD_DUMP_ACTION", _dumpAction]; _bsgtAction = _pvehicle addAction ["BSGT", "\NWD_Rangefinder\scripts\MBTELRF.sqf","BSGT",9, false, false, "binocular"]; _pvehicle setVariable ["NWD_BSGT_ACTION", _bsgtAction]; _ammoAction = _pvehicle addAction ["Change FCS Mode", "\NWD_Rangefinder\scripts\MBTELRF.sqf","SWITCHAMMO",8,false,false]; _pvehicle setVariable ["NWD_AMMO_ACTION", _ammoAction]; _distAction = _pvehicle addAction ["Range Logic: Last", "\NWD_Rangefinder\scripts\MBTELRF.sqf","LOGIC",8,false,false]; _pvehicle setVariable ["NWD_DIST_ACTION", _distAction]; _coaxAction = _pvehicle addAction ["Toggle Coax", "\NWD_Rangefinder\scripts\MBTELRF.sqf","COAX",7,false,false, "toggleWeapons"]; _pvehicle setVariable ["NWD_COAX_ACTION", _coaxAction]; // _smokeAction = _pvehicle addAction ["Fire Smoke Grenades", "\NWD_Rangefinder\scripts\TankSmoke.sqf","",6,false,false]; // _pvehicle setVariable ["NWD_SMOKE_ACTION", _smokeAction]; _pvehicle setVariable ["NWD_FCS_RANGE", 0]; _pvehicle setVariable ["NWD_FCS_RANGE_MULT", false]; _pvehicle setVariable ["NWD_SUPERELEVATION", 0]; _pvehicle setVariable ["NWD_FLIGHTTIME", 1]; _pvehicle setVariable ["NWD_FLOATING_LEAD",0]; _pvehicle setVariable ["NWD_FCS_LOGIC", "LAST"]; cutRsc ["NWD_M1A1GPS_Display","plain"]; sleep 0.001; // wait until diplay initializes // get display handles _thousandscontrol = NWD_M1A1GPS_DISPLAY displayCtrl 432112; _hundredscontrol  = NWD_M1A1GPS_DISPLAY displayCtrl 432113; _tenscontrol    = NWD_M1A1GPS_DISPLAY displayCtrl 432114; _onescontrol    = NWD_M1A1GPS_DISPLAY displayCtrl 432115; _READYcontrol   = NWD_M1A1GPS_DISPLAY displayCtrl 432141; _MULTIPLEcontrol  = NWD_M1A1GPS_DISPLAY displayCtrl 432142; _FAULTcontrol    = NWD_M1A1GPS_DISPLAY displayCtrl 432143; // cycle range display _thousandscontrol ctrlSetText "\NWD_Rangefinder\data\green_1.paa"; _hundredscontrol ctrlSetText "\NWD_Rangefinder\data\green_2.paa"; _tenscontrol ctrlSetText "\NWD_Rangefinder\data\green_3.paa"; _onescontrol ctrlSetText "\NWD_Rangefinder\data\green_4.paa"; sleep 0.001; _thousandscontrol ctrlSetText "\NWD_Rangefinder\data\green_5.paa"; _hundredscontrol ctrlSetText "\NWD_Rangefinder\data\green_6.paa"; _tenscontrol ctrlSetText "\NWD_Rangefinder\data\green_7.paa"; _onescontrol ctrlSetText "\NWD_Rangefinder\data\green_9.paa"; sleep 0.001; _thousandscontrol ctrlSetText "\NWD_Rangefinder\data\green_0.paa"; _hundredscontrol ctrlSetText "\NWD_Rangefinder\data\green_0.paa"; _tenscontrol ctrlSetText "\NWD_Rangefinder\data\green_0.paa"; _onescontrol ctrlSetText "\NWD_Rangefinder\data\green_0.paa"; // initialize indicator lights _MULTIPLEcontrol ctrlShow false; _FAULTcontrol ctrlShow false; // initialize to boresight mode if ( isNil {_pvehicle getVariable "NWD_FCS_AMMO"} ) then { _initFOV = 2 * (getNumber (configFile >> "CfgVehicles" >> (typeOf _pvehicle) >> "Turrets" >> "MainTurret" >> "ViewOptics" >> "initFov")); _pvehicle setVariable ["NWD_SIGHT_FOV",_initFOV]; _pvehicle setVariable ["NWD_FCS_AMMO", "APFSDS"]; _pvehicle setVariable ["NWD_FCS_COAX", false]; _pvehicle setVariable ["NWD_DISPLAY_LEAD",false]; _pvehicle setVariable ["NWD_FCS_RANGE_FLASH",false]; _pvehicle setVariable ["NWD_MPAT_PROXIMITY",false]; _pvehicle setVariable ["NWD_LASER_BURNOUT",false]; [vehicle _player, _player, "", "BSGT"]  execVM "\NWD_Rangefinder\scripts\MBTELRF.sqf"; }; hint format ["FCS Mode: %1",_pvehicle getVariable "NWD_FCS_AMMO"]; };
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Hmm, interesting... So there is no way to remedy the issue at this point then?
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I experience the same issue. Specifically after I die, respawn, and mount the Gunner's position in the Abrams or T72 those options no longer appear on the context menu. Does anyone know of a possible workaround?
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If you want sounds recorded by a sound editor for the M1911 PM me. Great stuff.
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Damn man, do yourself a big favor and buy a mid-range computer for the holidays. For less (much less with the deals this time of year) than 1K USD you can acquire something that will provide a much more fluid and enjoyable gaming experience. I remember playing HL2 with a similar system and frequently found myself wanting to throw my computer out the window. Also I sincerely doubt that you're using version 1.01 of ArmA. If you are you should patch it immediately. EDIT: Better link for patches
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That would actually be a very easy mission to create in the Editor. Just put the units you like somewhere in the North of Sahrani and give them appropriate waypoints.
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Unfortunately I have to say that I agree with you on most points, Total. If the AI isn't challenging you though, I would try incorporating the Group Link II scripts into any missions you make in the future.
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This is an excellent idea Vilas, and I hope that a next generation game can accomodate these relatively simple suggestions.
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Going to give it a try right now, Maddmatt.
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IED Jammer
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Hey, I'm wondering if anyone would be willing to make a 3rd ACR addon. Surely there must be many requests to make individual regiments and divisions, so if someone could direct me to the procedures to develop such an addon, I would be very grateful. Basically I need this patch on an ACU:
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Awesome man, really great work. Thanks!
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Hey BIS, <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"from state" <- state after last user command acknowledged by the server; "command" <- first command after last user command acknowledged by server; while (true) { run "command" on "from state" to generate "to state"; if (this was the most up to date "command") break; "from state" = "to state"; "command" = next "command"; }; Wow, that was tough.
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ArmA was released as a final product even though it was still in a developmental/beta stage. If not for fiscal reasons, then why?
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Oh man, I can only imagine napalm...
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I'm sorry I think you misinterpreted what I said - why would I say what? I never stated that you are immature, friend.
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Honestly I would only buy the game if you had a friend to play it with - for reasons that will become apparent to you after your fine purchase. Also it would help to take a look at this wonderful guide endorsed by the CEO of BI. Good luck, and I hope to see you on the battlefield! *EDIT* Oh and I would definitely check out the Tactical Gamer servers - they're really top notch guys.
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CheatIdiots.. and BIS... Question about cheaters..
Jack replied to BLSmith2112's topic in ARMA - MULTIPLAYER
MAC address banning is not useless as I guarantee that at least half of the people using cheats/scripts/malicious software have no idea what it is. If they do they probably fear changing it. -------- Steam or PB for ArmA would be awesome, and I'm certainly keeping my hopes up! Also for those of you who think that BIS, a software development company that has made their games so readily modifiable and accessible to their customers, does not care about this blatant issue - you are wrong. All game companies (and really any business entity in general) cares about the satisfaction of their customers. This is very simply because without you - they would be nothing! ... Oh wait, they have government contracts from all over the world which probably amounts to more than triple the total revenue of their civilian consumer base. Yeah, we're pretty much f**ked. We need to stop asking obvious questions and get to work on a server-side plugin that would make life much easier when dealing with morons. Business is business, and just because we are the people that payed for OFP and made BI what they were before the contracts doesn't mean they care, or remember.