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Opticalsnare

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Everything posted by Opticalsnare

  1. Tracers Mod for A3, ported over from A2 with some slight changes. Has keys and signed files. Freely allowed to de-pbo, edit and republish. - Make sure you have your HDR on standard setting - Blastcore Tracers A3
  2. BLASTCORE VISUAL EFFECTS PACKAGE A2 R1 ArmaHolic Speedyshare OA R1.2 ArmAHolic Filefront Temp Key Fix Blastcore Tracers Blastcore Tracers R1 Beta Releases ------------------------- Blastcore : Audio Effects BETA Blastcore A2 VEP Beta Requirements Community Base Addons / CBA Operation Arrowhead High-Spec Computer System OP Please send any spare donations to pay my bills to Donate
  3. I made this purely for fun its simply something for a laugh. I thought i might as well post it because its proberly going to get deleted. Feel free to make any changes you like as i will no longer be working on it. Have fun :D Flying Bodies Physics MOD
  4. Blastcore: Phoenix 2 Current version: 1.2 Also make sure you have set the particles to high in the options menu. And are running the latest CBA build DOWNLOAD Additional Mods Blastcore: Tracers Blastcore: Skies Beta Donate
  5. Opticalsnare

    Blastcore: Phoenix 2

    Yea sorry i completely forgot mate. I will proberly be making some minor changes to the fire and smoke from vehicles and will add it in.
  6. Opticalsnare

    Blastcore: Phoenix 2

    Thanks LJ, coming from a sound designer myself i think you have done a fantastic job with the sounds in the game, its really impressive the amount of work that you have done and i know how much hard work is hard work in this game. Rekkless yes i liked them alot too but they were absolute killers for resources. If you want something fancy to check out try blowing up some fuel and ammo trucks, i added effects to them.
  7. Opticalsnare

    Blastcore: Phoenix 2

    Updated link on first page. Changes are: - Reverted to old smoke & destroyed light source. - Fixed issue with smoke on some vehicles.
  8. Opticalsnare

    Blastcore: Phoenix 2

    The smoke grenades are in its own .pbo you just delete it or move it to its own mod folder. Yea for some reason i don't know why but glare/glow does not work on linked effects like aircraft or other destruction effects. They seem only to work on static emitters like vehicles unable to move or explosions being emitted. As the aircraft fire,smoke and light are connected to the aircraft so it follows etc the glare from the light source does not. As for the light source from vehicles, i found that the black texture issue which sometimes happens and still does in some cases was somehow part of the amount of light being produced, i found making the light sources less minimized this glitch. Im pretty sure the engine itself was not designed to handle this kind of punishment to its lighting and particle system.
  9. Opticalsnare

    Blastcore: Phoenix 2

    Well im adding in the old smoke, but like i said performance is going to take a hit. Fixed the square smoke issue and will update the mod again tonight, as im back to work tomorrow and proberly won't have much time to work on the mod as i will be getting on with other projects.
  10. Opticalsnare

    Blastcore: Phoenix 2

    Well can't make everyone happy. I will fix the issue with the pixal smoke as i know whats causing it. Although the smoke lasting less than before was intentional to increase performance and allow other effects to have more detail and limit the possibility of particles being cutoff during heavy scenes, many people reported getting a drop in frames during gameplay because too many particles were being generated. If for example x number of vehicles produced x number of particles and a couple of explosions from a very a high particle count laser guided bomb then it would wipe out the smoke from vehicles and other effects completely. I can make the smoke last as long as before but i cannot guarantee that you won't have particles being cutoff during gameplay. The mod in terms at particle generation for some of the effects are at the absolute maximum.
  11. Opticalsnare

    Blastcore: Phoenix 2

    Cant seem to replicate this, what vehicle is it looks like the CSAT truck?
  12. Opticalsnare

    Blastcore: Phoenix 2

    Well i got other projects to work on now, muscle car thats been sat in the garage for the past year waiting for its new engine to be put in. House needs fixing too, now that im finished with this i can finally get around to working on other shit. Thanks for your support mate il catch you on the flip side.
  13. Opticalsnare

    Blastcore: Phoenix 2

    The link on the first page has been updated with new keys, tested them on my own ded server and seemed to work ok.
  14. Opticalsnare

    Blastcore: Phoenix 2

    How the fuck have i ripped anything from that mod? The scripts made by Maddmatt were implemented into the game by BI. So maybe you should take your bullshit that you spew out up with BI. Oh and btw i was already working on an effects mod http://forums.bistudio.com/showthread.php?62420-Explosion-amp-Smoke-Effects-MOD
  15. Opticalsnare

    Blastcore: Phoenix 2

    Not really, im just not getting any satisfaction from modding anymore. And for someone like him to come along and taunt me, well ive reached the point now where im just gonna say fuck it laters i got better things to do.
  16. Opticalsnare

    Blastcore: Phoenix 2

    Its because of people like you that i do not generally release mods anymore. What you don't seem to realize is that i have been modding games for 15 years now there are people on here who have been modding more than me. Ever heard of Insurgency for source? I was one of the lead developers for that game when it was a mod before it became a retail game and i encountered fuckers like you just then as i do now, so your nothing new to me. For some reason or another every now and then someone like you comes along who has complete and utter disrespect for another persons work and everytime they just take away a bit of the motivation to continue modding. What you also fail to understand is that what i release to the public is proberly about 10% of my work that i have done to this game. I have custom Sounds, AI, FSMs, Flight Models, Animations & Particle Effects which i created and are all linked together to work as a complete package. Why dont i release it... Why should i? After all this time modding the shit outta games i have learnt that there is no reward in doing so anymore apart from the reward of the work you have done yourself. I don't need the money, i already worked in the gaming industry and hated it. Sure it might make you feel noticed for some time releasing something to the public and some very respected people might appreciate the work that you have done and send you a donation or buy you a beer, but generally for me now that feeling is long gone and has been for some time. I do these things because I like to. So i like to get away from modding games now, if i do i just feel better keeping it to myself, im done retired whatever you call it. So Thank you all for your support and donations over these years it was well received. I have updated the link on the first page which should fix any issues which seemed to have been caused by either the packing or separating process.
  17. Opticalsnare

    Blastcore: Phoenix 2

    Yea fixing, have no idea how this worked for me.
  18. Opticalsnare

    Blastcore: Phoenix 2

    Yea i just updated my game, as i got A3 on a SSD and the steam on another. Im also getting these now
  19. Opticalsnare

    Blastcore: Phoenix 2

    Bloody el lol
  20. Opticalsnare

    Blastcore: Phoenix 2

    done ...
  21. Opticalsnare

    Blastcore: Phoenix 2

    Alright i do another host.
  22. Opticalsnare

    Blastcore: Phoenix 2

    What the link?
  23. Opticalsnare

    Blastcore: Phoenix 2

    Yea i know the hosting is shit. Cool bud, im not sure how the signed files will work tho, i think i signed them correctly but when i tried doing it this before in the past the keys were funky.
  24. Opticalsnare

    Blastcore: Phoenix 2

    Ok ive updated the link on the first page to different repack using Mikero Tools, as the addon builder screwed up the packing process. It seemed to have packed the over mods ok.
  25. Opticalsnare

    Blastcore: Phoenix 2

    Well i unpacked the pbo which i packed using arma tools and it packed some shit i removed
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