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Opticalsnare

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Everything posted by Opticalsnare

  1. Opticalsnare

    Blastcore: Phoenix 2

    Well i think something def went wrong with the packing.
  2. Opticalsnare

    Blastcore: Phoenix 2

    Il sort it out, not sure whats happened there.
  3. Opticalsnare

    Blastcore: Phoenix 2

    Removed..
  4. Opticalsnare

    Blastcore: Phoenix 2

    Well hopfully nothing will go wrong lol.
  5. Opticalsnare

    Blastcore: Phoenix 2

    It happens in most engines, most games have a much lower particle generation and lifespan when it comes to impacts. Its because of the calculations needed for each emitter interval, so a more complex particle effect will obviously use more resources calculating how its produced and combine with the fact that its trying to generate a new particle every 0.09 of a second or whatever the rate of fire of that weapon is then your going to have a issue. Anyway will be releasing tomorrow evening. :)
  6. Opticalsnare

    Blastcore: Phoenix 2

    No change
  7. Opticalsnare

    Blastcore: Phoenix 2

    Proberly not, honestly i think this will be the last major update from me. Look how long its taken me just to do a update..
  8. Opticalsnare

    Blastcore: Phoenix 2

    Im still working on that, i just to work out how to activate the script during thunderstorms. I know but i gotta get done what i can before i go back to work cause then i won't have much time to work on the mods anymore cause il be whey too busy working on my car, i got bits of engine and stuff lying all over my house and i miss my car.
  9. Opticalsnare

    Blastcore: Phoenix 2

    I know i know, ive been working flat out non-stop for the past 3 weeks sometimes working all night and into the next day sleeping days and shit. I am completely spent lol. But most of the hardwork is done now, its just been polishing and making things smoother and i just been making sure everything is working properly that there are no issues outstanding and that the mod is comp with other addons. I tried getting my animated smoke working properly in phoenix but it looked pretty shit so im gonna leave it out, but the current lineup for releases are > - BC:Phoenix - BC:SmokeGrenades & Vehicle CM Smoke - BC:Skies beta (makes clouds more fluffly less fractual, also adds more properties during keyframes in the weather cycle) - BC:Non-Blinding Sun (Still provides some glare but does not wipeout the screen, makes sunsets more pleasant to watch. Mod is optional) - BC:Tracers (update to the tracers mod, fixes some ammo classnames) Ive been testing and testing and not found any issues so far with phoenix, so fingers crossed.
  10. Opticalsnare

    Blastcore: Phoenix 2

    Alright guys sorry for the delay, im just putting in some new high-res animated smoke, ive added some shit hot new effects is well, im really close to releasing. I would like to post some videos but im gonna keep this one unseen till release cause its pretty impressive i do say myself lol.
  11. Personnally i can't stand the way the movement feels ingame, it feels like im operating a remote control robot with a time delay. The best movement ive experienced so far is Vanishing of Ethan Carter the movement in that is fluid and butter smooth.
  12. Opticalsnare

    Blastcore: Phoenix 2

    What a penis. :rolleyes:
  13. Opticalsnare

    Blastcore: Phoenix 2

    Not for me. Anyone else have this issue?
  14. wow it takes off and flys about amazing..
  15. Opticalsnare

    Blastcore: Phoenix 2

    Yup theres alot of stuff added or tweaked.
  16. Opticalsnare

    Blastcore: Phoenix 2

    Dunno, its still WIP atm its config based. But it looks quite good.
  17. Opticalsnare

    Blastcore: Phoenix 2

    Yea i shoulda fixed that ages ago lazyness on my part.
  18. Opticalsnare

    Grand Theft Auto V

    Online is full of hackers, its really disappointing. The SP is good but i had stopped playing the online because it was that bad.
  19. Opticalsnare

    Blastcore: Phoenix 2

    Yup and theres also the sep addon for smoke nades.
  20. Opticalsnare

    Blastcore: Phoenix 2

    Meh theres always going to be people like this. Anyway the news! Update is on its way, week maybe less. :D
  21. Opticalsnare

    Blastcore: Phoenix 2

    Well i can get alot done in a week off work.
  22. Opticalsnare

    Blastcore: Phoenix 2

    wow im addicted to GTA V atm absolute amazing game you guys should def check it out, online is just mental, i also just got a new 290x gfx card upgraded from a 5870 lol so its a massive leap and i been checking out games with maxed out settings including A3, still looks fantastic but still has issues.. Anyway ive just had a operation so im off work for like 4 weeks now, i don't think im going to be able to get the mod ready for a release just yet not till i finish some things first, but i will release the smoke grenades mod soon. Just GTA is devouring my time atm, i will have 4 weeks of freetime to use tho so il be able to get alot of modwork done in that time and make up from my GTA addiction.
  23. Opticalsnare

    Blastcore: Phoenix 2

    Yea i should done with the smoke and countermeasures next week, will release it before to the update. I started playing GTA V so im currently addicted to that at the moment. The particles are nice too good for some intel :D
  24. Opticalsnare

    Blastcore: Phoenix 2

    Yep. Sorry guys been a bit busy pulling my engine out in the car, plus the weather has been awesome. Anyway yea the mod is still on, i was trying to make the weather effects as seen here https://youtu.be/AuF-bYaGWwY into an actual working mod, without having to be setup but its not easy so. But as for phoenix update yea its still going, implementing all the newest shit, animated smoke, different lighting than before, more cinematic effects for backgrounds, changes to the sparks. The effects are quite complex now so its a tad bit slower making them. The mod at the moment is very WIP but im happy with the way things are going lol, im hoping for a end of May release. :rolleyes:
  25. Opticalsnare

    Blastcore: Phoenix 2

    Yea i coundnt get the aircraft to remain where it crashed but i have been making a bigger explosion for when it hits the ground.
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