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Obmar

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Everything posted by Obmar

  1. Obmar

    Reflective Glass Tutorial

    links are fixed now, we just moved hosts so had to update the links
  2. Obmar

    Reflective Glass Tutorial

    You can change the reflection texture to a toned down version of the interior of your model. Then just make a duplicate .rvmat file but with the path to the new texture and call it eg. reflect_inside.rvmat and apply it to you internal glass named selection.
  3. Obmar

    BushWars Mod

    yea, I will lower the RoF for the infantry version, the helicopter version has 2 bursts per round that is why it is so high. I will lower that to 1. That will be acceptable. I did that for the helis because its a bit high and effective when used by AI but for a human player (gunner) its quite difficult to hit anything with a low RoF.
  4. Obmar

    BushWars Mod

    Yea I could make a stand alone RACS PUMA for you if you want, just send me the colour scheme and roundels you want and I will put one together for you. Which will be completely apart from our mod ones.
  5. Obmar

    BushWars Mod

    I am busy adding the rivets and a few scratches and ageing effects. However you will see from hundreds of photos of South African Airforce planes and helis that the equipment was kept in top condition even in operational enviroments. At the time there was an arms embargo imposed against South Africa and the military could hardly aford to loose any equipment so the answer was top maintenace and upgrading of existing equipment nationaly by the local arms industry (DENEL and ATLAS Aircraft Corporation being the largest).
  6. Obmar

    BushWars Mod

    Yes completely remodeled pilot representative of the SAAF Helicopter Operational pilots with pat82 type survival jackets and French Gueneau / Elno 316 type helmet .
  7. Obmar

    BushWars Mod

    I have included a winch and am hoping that someone can develope a script for us. Maybe we will become the first mod with something new and inovative like a proper working winch. So far I can get the winch to extend down to about 30 meters ingame. It is a model animation and am hoping that a proper script will make the simulation apear more realistic Panoramic view of the cockpit, need to complete a few things but all instruments are working Cargo view screen just to give a general feeling of what it will feel like ingame. NOTE: the ingame resolution is much higher and more detailed than in the O2 tool. The Pumas look almost real in the game. Hopefully by the weekend I will have it ready for the team to test so I can fix all the bugs. Note the lovely shadows, I finally found out what the trick was. Once testing starts I will complete the pilots properly as FALCON 1 sent me all the info I needed. So we will have proper pilot models with the Star Pistol and the R4 rifle. Will be releasing it to the public first week of December
  8. Obmar

    BushWars Mod

    Ok guys I am finally reaching the completion stages of our PUMAs. Here are a couple of screens prior to finalising and binarizing the add-on and sending them to the team for beta testing. PUMA AS330L with side mounted FNMAG in the Fire Force/COIN configuration. With the tube filters. 2 crew, 1 gunner and 12 passangers Detail screen of FNMAG and gunner position PUMA AS330C general utility CASAVAC/REARM configuration. This one I made with the special dust filters developed by South Africa and fitted on most PUMAs operating in SWA (Namibia) after 1982 ORYX this one is in the Search and Rescue/General Utility Configuration. The ORYX is a South African Uprate of the PUMA AS330L with some minor alterations more powerfull turbines and a doppler radar dome in the nose section. cont/...
  9. Obmar

    BushWars Mod

    Guys you are gettin very technical and I just want to keep it close to realism. Trust me if an Alouette III gunner saw you in the bush he would open fire on you with the FNMAG and everything else he had. He also had the advantage of elevation over the target. Not easy hiting a target from a moving helicopter so they fired on full auto and it rained lead on the target. In real life you would be dead.
  10. Obmar

    BushWars Mod

    I will lower the rate of fire distance entry and am making a much higher detailed lod for the Pilot View
  11. Obmar

    BushWars Mod

    Ok guys a little update. The Pumas are taking a bit longer than I thought. I will release 2 versions. 1. The AS330 PUMA version in Fire Force/COIN configuration with an FNMAG mounted on port side and capacity for 12 soldiers and 3 crew. 2. The South African uprated version of the PUMA named the ORYX in a CASAVAC/Search and Rescue configuration. Capacity 6 soldiers, 4 wounded, 2 crew. (Injured can heal at heli as well as arm and rearm). I am looking for a winch script to use with the ORYX. If anyone knows of such a script please inform us. Here is a screen of the PUMA before I start applying normal maps and fresnel glass. Will also add proper damage extures and wear and tear. This one is in the colours of the SAAF no 19 Squadron (1984) I am including a hi res internal texture for the PILOT VIEW and will include animated cargo doors and wheels. The FNMAG version will include 2000 rounds of 7.62mm and an FNMAG I specialy made for the PUMA. Cockpit is nearly done. I have started painting the panel as I was waiting for a South African pilot who sent me detailed photos of the Panel, here is a screen... The Puma will have all working instrumentation. The following screen is a cut away showing actual panel detail.. Will anounce a release date within the next 2 weeks after we've beta tested and fixed all bugs. Will also release the final version of the Alouette IIIs
  12. Obmar

    BushWars Mod

    I have updated the Alouette IIIs and will release the completed version with the release of the Aerospatial Pumas I am bussy with. If some other member of the community wants to re skin the Alouette IIIs I have no problem with that. Just please do the next release version v1.7 wich is the updated version. I unfortunately do not have sufficient time due to the work I am doing with the team to complete our mod.
  13. Obmar

    BushWars Mod

    The SKS and SKS-D are going to be updated and animated. The renders you see on our site I made before ArmA was released and are not up to ArmA standards. So with the pack you will get completely updated and reworked models.
  14. Obmar

    O2/BULLDOZER PROBLEMS

    there are some .dll files missing in the O2 PE release version. To fix the .paa .tga .jpg viewing problems you can use the old O2 .dll files or download these (if you don't have the old O2) from our site and unpack them to your Oxygen 2 Personal Edition folder (NOT the ArmAWork folder). O2_dll_files Then startup O2 reset the texture path in the options menu to  P:\ if it is there already retype P:\  and save. Shut down and restart O2. There you have it, now you can see and load .paa and .pac textures. Hope this helps Â
  15. Obmar

    A problem of many people

    there are some .dll files missing in the O2 PE release version. To fix the .paa .tga .jpg viewing problems you can use the old O2 .dll files or download these (if you don't have the old O2) from our site and unpack them to your Oxygen 2 Personal Edition folder (NOT the ArmAWork folder). http://armed-assault.net/bushwars/WORKFILES/O2PE_files.rar Then startup O2 reset the texture path in the options menu to  P:\  if it is there already retype and save. Shut down and restart O2. There you have it, now you can see and load .paa textures. Hope this helps
  16. Obmar

    BushWars Mod

    @ bdfy Thanks for the code sample, works like a dream. I am busy with the destruct textures via the Damage .rvmat file swop. Just got it to work the other day. The Updated AlouetteII and III will be available for downloading middle of the month. Fixed up most bugs reported, only one or 2 to go then the release version 1.7 will be ready. I will be posting some pics and some tips and tricks regarding the helis GEO LODS on the mentioned thread. Most of it I learned the hard way by trial and error. Thanks for the comment as well. We aim to deliver as a mod some of the best add-ons as well as missions to the community.
  17. Obmar

    BushWars Mod

    Ebud has been hard at work with the "ANGOLA" island and sent us some WIP screens of the Cuito Cuanavale area including the Lomba Valley region. This area is where some of the largest battles between South African forces and Cuban-FAPLA-SWAPO Brigades took place. Ebud also let us know that Berghoff is making an African Savanha nature pack for us to use in the map. I will keep us updated with WIP screens and INFO regarding the map on this thread.
  18. Obmar

    BushWars Mod

    That FNMAG model has a low poly count as I made it specificaly for the vehicles and helis, The pack model has much higher detail.We will be releasing the FNMAG as well as the R1 (SA version of the FN-FAL), R3 (SA version FN-FAL Para) R4, R5 (SA version of the Galil) as well as others specific to the mod in November 2007. Will also include an Eastern Pack AK-47, AK-47s, AKM, AKMS, SKS, SKS-d, Tokarev TT, and Dragunov.
  19. Obmar

    BushWars Mod

    The FNMAG used by the SADF is Belgian made. You are correct about the rate of fire under controlled fire. This has a purpose due to the heating problems faced when using long bursts of continued fire. When we talk about rate of fire I am talking about bursts of 5-10 rounds at a RPM of 950-1100. The FNMAG used on the Alouettes was specialy addapted for this purpose and where known as the LMG ( Ligter Masjien Geweer). The South Africans also developed a combo of 4 X FNMAGs servo mounted on the Alouette III "Rattler" Â but they where experimental and never used in combat.
  20. Obmar

    BushWars Mod

    Thank you for all the advice and bug reporting. There are some I will fix and some that are simply ArmA bugs. a) Ebud, you are correct! The FNMAG tracer path is an ArmA bug, the faster the vehicle moves the more spread out along the side it appears. I hope they fix that. The high rate of fire is a fact. With out that the gunner will not be able to hit anything from a moving helicopter. Also the FNMAG has a 950-1100 rounds per minute rate of fire in full auto. b) The cockpit glass dammage I will fix up as soon as the final version of O2 is released. The script engine on the RC version does not work and I need it to make the .rvmat fuselage damage swap. To remidy this in the meantime I used the "Damage Half", "Damage Full" script to show damage. So the glass and fuselage damage appear simultaniously. Will fix this. c) The sound is an easy one and I will ask DigiA to change that in the config. d) As for the helicopter being able to "loop", that might be a problem with the GEO LOD. I made the Rotor component a bit bigger and 10% of total weight in the GEOMETRY LOD. This makes the flight dynamics of the heli more stable as I noted that it acts as a wing. If I make the rotor in the GEOMETRY LOD smaller the heli tends to dive quicker in turns and is not so stable in flight. I will play around with it a bit and see what I can do. e) The transparency of the Instrument panel I will fix, thanks for pointing that out, my fault , forgot to add a .smdi texture to the .rvmat file. f) MiG, thanks for pointing out the "Get in" problem will fix that, its a radius config setting. Please let us know of any other bugs and thank you all for the assistance, that is why we are releasing betas for testing. To get them perfect for the release. we are getting there now just gotta find some... TANGOs !! that almost looks like a photo and I hear that in ArmA II the scenes are as close to real as they can get... next thing I'm going to need Ebud to water the plants and members to make scorpions and those damned "Red Roman" spiders... Â Â just joking
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