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OF-nox

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  1. OF-nox

    #debug checkfile

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Dec. 06 2002,08:18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">#debug checkfile mpmissionscache\[ESL] EVERON WAR_V_2.3.Eden.pbo<span id='postcolor'> A few more comments: 1) this method of checking mission file will fail if the user has an identical copy of the mission placed in MPMissions. In such case mission is not downloaded, and therefore comparing it will fail. 2) it is not easy to cheat by modifing mission file content, as for most purposes server-side version of the .sqm file is used (all units are created and initalized server-side).<span id='postcolor'> Hi Suma, no its verry easy to play with a modified version...so cheating with modified maps is currently possible. I try this with different Maps on different Dedicated Servers..it works with 1.90-1.90 and 1.85-1.90. Ok, i will try it with other mapnames and without spaces. Thanks a lot!
  2. OF-nox

    #debug checkfile

    Hmmm Suma, it dont works for me. Let me please post an example. The Server config has an checkfile entry like that (in real it has also the Addons and Data3d, etc.): checkfiles[]= { "mpmissions\[ESL] EVERON WAR_V_2.3.Eden.pbo", "mpmissionscache\[ESL] EVERON WAR_V_2.3.Eden.pbo" }; It should check on connection if these Maps are the same on the server. That works verry well! During game i wish to check also if the maps are still the same. So i type in global channel as admin: "#debug checkfile mpmissionscache\[ESL] EVERON WAR_V_2.3.Eden.pbo" And it displays nothing, but it should cause serveral clients had changed the map in MP-Setup for testing. Do you have an idea ?
  3. OF-nox

    #debug checkfile

    Ahh..Thanks a lot !
  4. OF-nox

    #debug checkfile

    Hi all! In the Feature-list of 1.90 is a new command "#debug checkfile" which should check the "checkfiles array" in the server config file. ok, we create a checkfiles array in our server config and modify some file on the client. When the client is connecting a message popping up "..uses modified config file..." Great! BUT If we issue the "#debug checkfile" command (logged in as admin) in MP-Setup, Briefing or during Game..nothing is displayed! Do i understand this command false ? Or are there some command line parameters that must be applied to the dedicated.exe rather than -config=... ? Please help! cheers, nox -- Electronic Sports League Admin OFP http://www.esl-europe.net/
  5. OF-nox

    1.90 bug list

    Hi all! Since i updated our Dedicated to 1.85 (1.90 now), no squad.xml seems to be processing. No Player has a squad-tag behind and no logos are shown. The Dedicated is behind a Firewall, but the Open Ports are still the same as before 1.85 (http is also open)....there was all working! Also the connection to the Dedicated takes some time, on other servers it goes faster. Does someone has an idea or do ya need other infos as well? greez, nox http://www.oldfreakz.org
  6. Hi all! Since i updated our Dedicated to 1.85 (1.90 now), no squad.xml seems to be processing. No Player has a squad-tag behind and no logos are shown. The Dedicated is behind a Firewall, but the Open Ports are still the same as before 1.85....there was all working! Also the connection to the Dedicated takes some time, on other servers it goes faster. Does someone has an idea or do ya need other infos as well? greez, nox http://www.oldfreakz.org
  7. OF-nox

    Linux dedicated ?

    Hi all, since yesterday i play with OFP:R and iam verry impressed *g But you annouce in paper/online magazines a "Linux support". Hmm..but on the CD is noting that seems to be run under linux What exactly did you mean with that announcement ? Do you release a Linux Dedicated Server ? Thanks a lot ! nox http://www.oldfreakz.org
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