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OneStiffRod

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Everything posted by OneStiffRod

  1. OneStiffRod

    Cheating and hacking

    There's been a slew of ppl who have gotten a hold of id_changer's and are stealing other ppl's online id's infact connecting to servers just to knock other ppl off by stealing their online id - this should be prevented in the next OFP2 as it is just about ruining MP play. These ppl can also steal the server owners id and gain access to his priveleges and ban authority. These same ppl have created programs that allow them to script hack in MutliPlayer games - i don't know how much can be done to try and prevent this but plz look into it... It would be nice if server owners could see the mac-address or IP address or some other information about connecting clients other than just name and id as these ppl have figured how to defeat that already.
  2. OneStiffRod

    I payed $10 - for red hammer campaign

    Hey, I BOUGHT the Red Hammer Campaign a long time ago when it came out for like $10 bucks - however, i have switched OS's and have revamped my system several times since. Shouldn't I be able to redownload this campaign??? I paid for it afterall... I downloaded it from BIS - where's the customer service BIS???
  3. OneStiffRod

    I payed $10 - for red hammer campaign

    Yep, it was Codemasters who sold it to me... and now there system says it has no record of my purchase order?? What do I have to do, search through my billing receipts for my credit card from 1.5 years ago -- how ridiculous! motherf****Krz
  4. OneStiffRod

    Graphics engine improvement

    Graphics wise I think OFP2 needs hi-frequency textures... These are very small textures that are tiled - think of it like the background of a webpage - these textures are tiled and layered in a small radius around the player/camera/or visible short distance. This is the technique they use in racing games to give texture to the road and ground so you can see even the little pebbles and grass blades. Right now I think OFP uses a triple layer general texture effect - with hi-frequency textures you could give very nice visual effects to the road/grass and even the outside of buildings.
  5. OneStiffRod

    Sparks

    I had this idea to make a script that generates, randomly, sparks using the drop command and the fire script from OFP. The sparks would fly out in a circular pattern from the epicenter of the explosion - I thought this would be challenging but not impossible but I'm running into problems -- namely creating the circular pattern. 1) What is the best formula for creating a circle? Trigonometry question... I saw a tutorial in Javascript once by Dan Steinman of Netscape and I think he did something like divide sin/cos and it made a continuous loop I would love something like that since it might be faster than doing the math to get 360 points - I'm not a math major so I'm just looking for some help in this area... 2) I kinda need clarification - say I get to the point of creating the drop command sparks but I want to give them a velocity - How do I figure which way to aim the sparks - I want them to shoot outward in a semi-random direction - what I'm asking is how do I decipher direction from a velocity vector? 3) I plan on putting this script in my "Mayaguez Incident" single mission that I'm working on - to find out what that is just search google for that phrase... On that note I'm looking for a working CH-53 helicoptor addon and also a C-130 spectre gunship addon if they exist - I would appreciate it if someone could help me find these. Thank you.
  6. OneStiffRod

    Scripting

    AllowDamage() should be brought back but maybe enhanced so we can set the scalar value on how damage will occur by a particular weapon on that vehicle - set weapon and scalar value of weapon effect on vehicle. I would love it if the HIT event handler returned the weapon it was hit by and not just the dude who did it... :weaponCausedBy
  7. I am using createUnit to try and spawn a civilian dude - I don't want him to be part of a group but since he has to be I set him as groupAlpha I've even set him as grpNull... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Man="Civilian" createUnit [getMarkerPos "BUS_SPAWN_5",groupAlpha]; <span id='postcolor'> Now when I use createUnit he won't friggin spawn at my spawn point??? I can solve this by using createVehicle but then he just sits there and does Sh** I have it scripted so he is a bus driver but once behind the wheel he ignores all commands...this is why I guess i'm forced to use createUnit. But this createUnit don't goddamn work... how the hell can i make this fool spawn where the hell i want him to with createUnit??? This crap is giving me a headache... I have version 1.91
  8. OneStiffRod

    Re-goddamn-dickulous

    So how do I create a group? The group command couldn't be any vaguer or useless as it is described in the com ref... I know there is a groupId command is that the one I'm supposed to use??? This guy needs to be a civilian - he's not part of any group per se as he will operate on his own... is there any way to spawn a vehicle with dudes in them arleady?? Maybe if someone could show me an example code from the many RTS flashpoints like islands or RTS 3.0 or something - I know they spawn - maybe if someone could show me how to spawn a dude using the camCreate...
  9. OneStiffRod

    Re-goddamn-dickulous

    Ok the dude spawns and gets in the bus as driver but still he won't obey any commands... Even the BUS won't comply even tho it has a driver now. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _Bus="Bus" createVehicle getMarkerPos "BUS_SPAWN"; _Bus setDir 85; _Bus setIdentity "BUS2"; _grp=group this; "Civilian" createUnit [getMarkerPos "BUS_SPAWN_5",_grp,"Man=this"]; Man moveInDriver _Bus; Man doMove getMarkerPos "BUSSTOP_BUS_DEPOT"; <span id='postcolor'> What is missing in this code???
  10. How do I get an M60 tank in particular to select it's HEAT weapon - I know of the selectWeapon command but it doesn't seem to work... Maybe I'm just mislabeling the weapon in my initialization I have </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> this selectWeapon "HEAT105" <span id='postcolor'> I've tried the other strings such as "HEAT", "HEAT120", "HEAT73", "HEAT125"... none of them seem to work? What the hell am I supposed to do to get the tank to select it's HEAT... I want it to do this whether i'm in the tank or not - I'm currently the commander of the tank. v1.91
  11. How do I set the View Distance like 900 or 1500 or whatever, is there a command in Description.ext or I can put into mission.sqm ? I have a mission that uses alot of vegetation in one small area and i need to set the view distance to 500 which is the smallest so it runs smoothly on most comps. How can i do this - I don't want to use fog if i don't have to since the mission is supposed to be on a sunny clear day... Anyone know the command or even if there is one for setting the view distance?
  12. OneStiffRod

    Set view distance?

    Thank you.
  13. I wanna make a script that does REAL RPG effects - meaning it's closer to what happens in real life when an rpg hits a medium armored tank. Say I shoot an rpg at a BMP if the rpg hits the front armor the damage will be minimal or not enough to disable a BMP. 2nd if an rpg hits the side of an APC it will disable the apc and allow the crew and occupants to bail out safely. 3rdly, only if the rpg hits the vulnerable rear of the APC will it blow up as it currently does in OFP. I mean what I want is closer to when u shoot a HEAT round at a bmp if your in a tank. It takes 3 HEAT rounds to destroy a bmp and it only takes one rpg round to do the same, COME ON!!!! ridiculous... I have major plans for this script but right now I will settle for changing the rpg explosive round to a heat if that can be done in OFP script? I've asked around and there seems like there is no way to control which area of a model is damaged but rather must set the damage as a whole, am I right?
  14. OneStiffRod

    2d arrays?

    Thank you. U answered it.
  15. OneStiffRod

    2d arrays?

    Firstly tell me the proper way to create an array - the script reference does a terrible job at actually showing syntax. is it: _myarray [0,0,0,0,0] like this? or _myarray = Array(10) can I do it like this? 2ndly, I need to have psuedo objects like classes in C++, I can do this with a 2D array but not sure if OFP will recognize.
  16. OneStiffRod

    Ideas for nam missions

    I have a REAL good one but it's not totally Vietnam but from that ERA and locale. It's called the "Mayaguez incident" if you search on google you'll find info about it since it's a real incident. May 12, 1975 forces for the Khmer Rouge attacked, boarded and seized a Merchant Cargo Ship(US) off the shores of Cambodia. This was right after the US had been essentially kicked out of South East Asia altogether. The Crew was taken hostage and the Ship was towed to an island 35 miles off the mainland of Cambodia, the island is called "Koh Tang". The US spyed that the ship was anchored just offshore of this Island and suspected that the crew was being held on this island. So they sent a naval task force to go kick some ass but things went wrong. They originally thought the Island had only 40 - 50 enemy on it - the island was mostly jungle with 2 exposed beaches. However, the truth was that the enemy had more like 250 well armed and dug in soldiers who met head on our force of 159 marines who landed in 8 CH-53 choppers. Almost all of the choppers were shot down immediately after they dumped their marine crew. The marines were wounded and in shambles and held their positions for like 5 hours before being evacuated from the island, so much for the rescue mission. When the marines evaced they also left behind a 3 man machine gun crew who were left to fend for themselves, it was found out later that they were captured days later and executed. IRONY: just after the disastorous first wave of marines were inserted on the island a fishing vessel made it's way to one of the destroyers in the task force - it was the entire crew of the "Mayaguez" unharmed, even though the crew was safe the 2nd wave went ahead and assaulted the island. 18 marines died. 70 wounded. a total disaster. But a fun mission. I find that EVERON is perfect for this mission as it has a set of Islands to the far EAST - the larger one conveniently resembles koh tang if you were to put some more jungle plants on it. http://www.taipeitimes.com/News/archives/2000/05/15/0000036100
  17. OneStiffRod

    Help .. my resistance won't work

    Also, if your MOD is not probably made, it will cuase your OFP to CTD. There is a Post somewhere here that explains this - try to remove the MOD files and try running OFP.
  18. OneStiffRod

    Help .. my resistance won't work

    You said you have a MOD - maybe it messed up the original version by copying over a necessary file. Save all the Addon Folders, Mission Folders, and User Folders in a different place and then uninstall/re-install OFP-R. In a post by SUMA OFP LEAD PROGRAMMER - in this Forum it says that counterfeit copies of OFP-R will crash without warning and there is no support for those with counterfeit copies. When OFP-R is re-installed just copy the USER MADE missions, addons, and maybe your USER FOLDER into the OFP installation folder. AVOID OVERWRITING, anything that already exists in the OFP addon or mission folders should be left since OFP adds an encryption ident tag to the files during installation.
  19. Is there any command I can use in scripting that will let me determine if someone is running my mission in the OFP-Res version or the Original OFPv1.46?? I want to produce a single version of my mission, but if someone is using the OFP-R version I want my special scripts that use the new commands to be loaded and if they are using the orig. game my regular scripts will be loaded.
  20. That would work as a dirty solution for now but what I probably need is to check whether someone has the Addons like the Nogova addon would signal that they have RESISTANCE.
  21. OneStiffRod

    Help .. my resistance won't work

    for no Splash screen (logo) do this... Create a shortcut on your desktop for OFP or if there is already one do the following... R-click the desktop shortcut -> select PROPERTIES -> goto shortcut tab and find the TARGET box-> if URL is in quotes just leave everything and add this after the quotes -nosplash The dash (-) w/ (nosplash) If target has no quotes you can just add the -nosplash looks like this: "C:\Program Files\Codemasters\OperationFlashpoint\FlashpointResistance.exe" -nosplash
  22. Here are my comp specs: 2.0ghz INTEL 512MB RAM (rambus) Nvidia MX 4 Soundblaster Xgamer Windows 2000 pro - Here's the prob., I have 2 hardrives the main (C:) is a 10 gig and this is where all of the Flashpoint stuff installed. Â The second hardrive is a storage drive 80gig (E:). Â When my computer is using a alot of CPU cycles, IE i am editing/creating a user mission in OFP and thus have websites, folders, and the game open - everything open is in C: drive, the E: 80gig drive is strictly storage and is not being accessed. When I'm in the OFP Resistance game (in mission editor) everything pauses and I get a message that my 2nd hardrive has been (unplugged/ejected) from the system. Â This happens only when I'm using OFP Res and have alot of things open at the same time. Â It's happened at least 10 times and mostly I'm able to recover but it is now the 3rd occasion that I am having to REFORMAT the E: drive because incomplete data has been put there by some program causing all data on the strorage (80gig) drive to be lost. Â This has nothing to do with the drive itself as it works flawlessly on other PC's in my home and recovers every time this happens but only a few times a complete crash (data loss) has happened as NOW. The drive is connected via EIDE (internal). It is my opinion that OFP is trying to access the E: drive(storage) when the computer is under stress with multiple programs running. Â It then attempts to write data to the E: drive and for some reason it fails and screws everything up by putting incomplete or invalid data on the wrong drive. I have no viruses and it's too much of a coincidence that it's been OFP running EVERY time this has happened. Â I'm not upset by this but wish if you could look into the way OFP reacts when maybe a buffer is OVERRUN or MEMORY or something else is lack or running behind the game. Â I don't see how it could be anything else but an OFP Res. problem. -Everything I have open are Folders from the C: drive and websites, plus OFP Res when this happens. Kevin D. ksdr1@cox.net
  23. OneStiffRod

    Screen shots

    How much RAM you got - running OFP-R at that high detail can use up around 400MB RAM.
  24. OneStiffRod

    Problems get resistance to play

    You need RAM, 128 RAM at least... Some dude performed tests on the islands at different levels of detail and recorded how much MEM(RAM) they used. You can find his post in the 1st Topic under this Troubleshooting Forum ( tuneups). </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Nogova: very low: 180MB high: 248MB very high: 403MB <span id='postcolor'> according to these performance tests of the island of Nogova you need at least 256mb RAM.
  25. OneStiffRod

    Very strange bug - 2nd hardrive crash

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Speaking as a software/hardware engineer, that theory makes no sense.<span id='postcolor'> Let me make of sense of it for you then. The theory suggested by bn880 in previous posts was that windows was using the E:(storage) drive as a SWAP space. Â Not sure what that is exactly, however I know windows uses Virtual MeM and perhaps it may be using the E: drive as such. OR maybe it's that windows has some other problem that when there is too little RAM mem it will cause a failure. Obviously there is data being written to the E: drive that is corrupted when it is unplugged abruptly as I wouldn't get a message from windows that the E: drive is NOW unformatted and needs to be formatted if the case was otherwise. I don't beleive that the problem is or has anything to do with POWER supply if that were the case my whole system would crash and restart itself. The problem only appears when I have other TASKS & PROGRAMS (websites) running at the same time I have OFP-R running. The post I just quoted shows that when NOGOVA island is running on high detail... </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> Nogova: very low: 180MB high: 248MB very high: 403MB <span id='postcolor'> ... it will use nearly 400MB of RAM. Â This SMELLS like I've been running outta RAM mem and the strange effects of this is that my E: drive gets disconeccted and sometimes that disconnect causes complete hardrive crash. Thanks to the help I've recieved it' s probably safe to assume that OFP-R is not directly responsible for my E: drive probs. but it does appear to have an indirect affect on these problems by using up all of the available RAM which may very well be a mem leak problem as alluded to in other posts in this forum. The previous post makes complete sense to me and anyone who didn't understand should read it again. All it says is that WINDOWS is causing the CRASH but only because OFP-R is using up all the MEM.
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