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Oberon3d

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Posts posted by Oberon3d


  1. Hi....I know I said is bad to do two Addons at the same time but I couldn't resist doing some work at home. ( I do the ferret in my brake time at my work place)

    So I have been modeling this nice almost harmless helicopter ( i still don't know if I will put him a door machine gun)

    I will have to unwrapp it before start texturing it...but i'm planing to make both a British Wessex and an American S-58 with it as both are almost the same....so you can use it either in Vietnam or in the Falklands. The S-58....I think should have a machine gun.

    tounge.gif

    www.appc70.dsl.pipex.com\wessex\1.jpg

    www.appc70.dsl.pipex.com\wessex\2.jpg

    www.appc70.dsl.pipex.com\wessex\3.jpg


  2. well...what I saw so far from this guy long time ago was static objects...straight pieces of railway and maybe train wagon themselves but nothing makes us think that they work specially because....

    -The train might not follow the rail way.....

    -And very important it cannot pull any vehicle behind that I know... sad.gif

    I am the first who would like working trains in game...that and a proper spitfire to blow them with wink.gif


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ Mar. 12 2003,22:35)</td></tr><tr><td id="QUOTE">Fun for gameplay but not realistic.<span id='postcolor'>

    Well It could be cool to have a realistic version and a version like this one...

    Don´t forget it´s a game after all and one day you may fancy shoot someone with a storch instead of just flying and rescue someone tounge.gif


  4. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PSC @ Mar. 11 2003,22:26)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>It has been fixed....</span><span id='postcolor'>

    <span style='font-family:Tahoma'>And what was the reason why it did not work before?</span>

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oberon3d @ Mar. 11 2003,22)</td></tr><tr><td id="QUOTE"><span style='font-family:Tahoma'>By the way....how do I make a custom view for the gun and the driver?</span><span id='postcolor'>

    <span style='font-family:Tahoma'>You create a new optics P3D like <span style='color:red'>this</span>, and add a line like the following to the config.cpp:</span>

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    gunnerOpticsModel="\apcupd\Optika.p3d";

    driverOpticsModel="\apcupd\Optika.p3d";

    <span id='postcolor'>

    Regards, PSC<span id='postcolor'>

    <span style='font-family:Tahoma'>And what was the reason why it did not work before?</span>

    I made a mess ;P


  5. Well...

    The thing is that I´m better making models than exporting them ;p...actually I´m crap exporting them ;p

    I have used some bits from other configs, and I have checked several times the naming so I don´t have a clue what I´m missing sad.gif

    The thing is that I tried BIS jeepMG with my config that means that it should be OK...so the problem should be the LODs and their selections naming....

    I´m going to have someone to have a look to it because I have made a mess with all the changes I have been doing to fix it.....

    Cheers smile.gif


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jamesia @ Mar. 05 2003,22:21)</td></tr><tr><td id="QUOTE">that does look like maac and maarfys ferret.

    it is, isnt it?<span id='postcolor'>

    didn´t know they were making one  wow.gif

    are they?....

    any way

    I still need help with the turret...any ideas?


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 05 2003,21:56)</td></tr><tr><td id="QUOTE">Please read the Board Rules, there's one pinned in every forum so no reason not to.

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

    3. Rules of Format

    The Rules of Format regulate the appearance of what is posted and of user profile. They are in place to ensure that the board remains easy to use and uncluttered with unnecessary elements.

    §8)Do not post images over 100kb in size

    No posting of images over 100 kb out of consideration to modem users. If you wish to post an image larger then 100 kb provide a link to it instead. <span id='postcolor'><span id='postcolor'>

    sorry.....this will be the last time confused.gif


  8. Hi...

    I managed to put the Ferret in game but...

    The bloody turret doesn´t moves...I don´t understand why because the shadow of the turret does wow.gif

    I would be grateful if some one would like to help me export the model because it´s probably something stupid I´m missing.

    Everything it´s suposed to be named and have it´s axis so...

    any way here are the screenshots...

    http://www.appc70.dsl.pipex.com/Ferret/ingame/1.jpg

    http://www.appc70.dsl.pipex.com/Ferret/ingame/2.jpg

    http://www.appc70.dsl.pipex.com/Ferret/ingame/3.jpg

    http://www.appc70.dsl.pipex.com/Ferret/ingame/4.jpg

    Cheers


  9. Probably is an old one....

    I have given the name to the geometry in the 1.000 LOD

    in the geometry, in the fire geometry...

    Also the memory points, the axis and that stuff... I had a look to brsseb´s tutorial of the gun boat.....

    I´m lost what can be wrong?...the aim point moves but not the turret....

    Any idea?

    Cheers smile.gif


  10. Have you seen a real BMP?

    I have to say that after one year playing flashpoint and so get used to it´s size I was very surprised when I saw one ( I touched it...so you can see how close I saw it tounge.gif ) in Duxford tanks Hangar.

    It is Massive....it´s its shape what might have lead you to think it should be smaller.

    I think they have the scale right smile.gif


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Feb. 06 2003,23:13)</td></tr><tr><td id="QUOTE">The model does look nice ,but I don't get what you are saying? It looks like that in O2 but not in game?<span id='postcolor'>

    Actually...I work in Max....then export it to 3Ds and then import it in O2 already textured ;P

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