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Namikaze

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Posts posted by Namikaze


  1. Unless I'm reading something incorrectly, the system you're referencing was used for OFP. Was it converted to ArmA at some point? Is it still a valid method?

    Even so, the A.C.E. team has a forum for suggestions and such that gets responded to a lot more/better than these. I'm sure that if you posted your suggestion there, it would engender a better response. I would wager that the A.C.E. team has gone over these choices repeatedly, and given that A.C.E. is a rebirth of WGL, they are probably going to stick with the WGL method instead of CAVS.


  2. Very much it would be desirable to see the facilitated / easy version ACE,

    Without new the soldier, weapon and military machines, only effects, sounds and configurations.:)

    This same topic has been discussed, put down, and brought back up again only about half a dozen times already. Firstly, ACE is intended to be a full conversion. There has never been a (public) plan to make an ACE "light". Secondly, ACE isn't designed to be modular. You can't just take an aspect of ACE and move it over to something else. Thirdly, if you want to use a custom addon with ACE, it has to be ACE-compatible. This is by design because of the previous two statements.

    Also, putting your whole post in bold is a whole lot like putting it in all caps. confused_o.gif


  3. I have scoured the forums and manuals for some of the problems I am having, and even posted on Armaholics for help, but it seems to me that the ArmA forums and comunity is basically dead. Your responce is the ONLY one I have ever got for any problem posted.

    If someone can help that would be great, but it sure feels like I am the only one even coming to the ArmA forums  :-(

    I'm probably just nitpicking here, but you only have two posts, both of which are in this thread. "Your responce is the ONLY one I have ever got for any problem posted." should probably include the fact that you haven't ever posted a problem here before.

    These forums are far from dead. While certainly not always helpful, even a heart with arrhythmia still beats.

    As to your question:

    What you need to do is figure out the building type first. I suggest placing a gamelogic near the building and then doing a nearestBuilding check to find the building. Name said building, rather than using some funky ID code. Then tell the unit you want to fire on the building name. It should work.


  4. There's no need for such angry words. The problem with all these things is that they are feelings, opinions even. It's very tricky to develop around opinions, because opinions can't be quantified accurately. As far as "realism" goes... this is a game, and always will be a game. ACE Mod attempts to make the game as realistic as feasibly possible, but there are parts of it that have to sacrifice reality for gameplay. I suggest you all cool your jets before replying to each other. Remember that opinions are like <insert orifice here>, everyone has them and thinks everyone else's stinks. It's not worth increased blood pressure over a difference of opinion or a perceived slight.


  5. What? I don't follow what you're saying. The space bar is your friend! smile_o.gif I think what you're asking is how to control units numbered greater than 10 without using the F11 and F12 keys, right? What would you recommend as an alternative? You can't just say "this is stupid, fix it" without giving an alternative solution.


  6. Being shot at and being shot have key differences in both terminology and implementation.

    Being shot is fairly easy to check. Just put a "hit" Event Handler on each person in the squad and have them activate combat mode when the EH triggers. The problem you will encounter here is that sometimes a single shot can deal enough damage to kill a person while bypassing the "hit" event handler.

    Being shot at is a bit more complicated to check for. You would need to check the area around the group for nearestObjects and try to find a bullet that passes nearby. The problems you will encounter doing this would be that the bullets travel so fast you'd have to be checking nearestObjects almost constantly, and doing that will pretty much lock up the game with near-constant loops.

    Of course, all of this might go out the window if you're dealing with multiplayer, which I have no experience dealing with.


  7. The question everyone should be asking is this: "Why did Bohemia wait so long to hit them with this potential lawsuit over copyright violation?" The answer: because now it hurts CodeMasters a LOT more than if the issue was resolved before development started on OFP2.

    I applaud Bohemia for standing up for their rights, and you know what? Good on ya for giving them a swift kick in the jimmy when they're "near" releasing OFP2. By waiting so long, CodeMasters has very little recourse now. Either they put the production on hold while a court figures everything out (meanwhile, Arma 2 gets released). Or they pay Bohemia an out-of-court settlement to a tune that Bohemia thinks sounds good. They're basically at the mercy of Bohemia right now, and I think that's a vicious and appropriate tactic to use in this circumstance.

    Right on, Bohemia!


  8. Right on, good education to know. I know 5.56 rounds aren't as common now as 7.62, and autocannons are definitely the way to go. I did not know about the kevlar "blankets" though, that's a detail that often gets left out of reports that I can find. Also, cool pic... that definitely looks like it's just part of the airframe, so I wouldn't have noticed that it's actually kevlar.

    The point is that the issue doesn't seem to be so much with ACE, and that's exactly why I jumped on this thing. ACE didn't necessarily do anything wrong here, and it's just silly to start acting as if the problem is related to ACE without further investigation.

    Forgive me for getting defensive, I only got defensive as a means of "standing up for myself" when Newbie McNewbster started getting defensive. tounge2.gif

    Let's get back to making real bug reports and praising ACE and the fine work of the ACE development team. biggrin_o.gif


  9. It's very unrealistic especially when your in a bullet proof jet or helicopter and ak74 rounds and just going straight through it

    Holy crap!  Jets and helicopters are bulletproof?!  I suppose the governments of the world could save a ton of money by not bothering to install machine guns on their interceptors now, since jets and helicopters are bulletproof.

    rofl.gif

    I don't know about you but i have never seen an ak74 round go through several inches of cockpit glass and knock the pilot unconscious...would be a real feat then again the bullets don't even have the hit the pilot they can be shooting a wing or the engines and it will still knock the pilot unconscious...how about you post something constructive or go run around like a kid insulting people somewhere else.

    Mate, I'm not going to bog down the ACE thread and derail things.  I'm just going to point out that in no time did I or anyone else insult you.  Shooting a plane with an AK should be an incredible feat in and of itself, unless the plane is essentially 10 feet off the ground (which would again be a pretty incredible feat).

    I was joking because I thought the idea of a "bullet proof" jet or helicopter would be hilarious.  I mean, a 5.56 bullet can pass right through a helicopter, and I believe that round is also used in many machine guns equipped on jets as well.  So it makes sense that it would damage the vehicle.  As to whether or not it's a bug....  well, I'll leave that to the experts to decide.

    As to something constructive...  gee, check out the Mission Editing forum sometime.  I've been constructive and helped out people with problems.  I don't always have the solution, but then no one does.  So please don't condescend to me.

    Instead, we see that 2 of your vast 7 posts on these forums are defensive and aggressive, telling the ACE team that this that and the other are "unrealistic" and being sardonic with rhetorical questions.


  10. lol no, i downloaded the game because my dvd writer was crap and so i also did a crack and made it work, but nvm i know it's illegal and won't bother you about it biggrin_o.gif

    Hey, how's about sharing some personal information with us so that Bohemia can sue your pirating ass? Do us a favor and bury your head in the sand, don't come up for air and stay away from the public eye.

    Software piracy pisses me off to no end. There's no debate about this, it's simply wrong to steal. The debates about SecuROM and other "anti-piracy" software only exist because of pirates like you. So please... go away.


  11. I've have a 22" Zalman 3D display (uses Nvidia's S3D drivers), and it's effective zone is from about 1-2 feet back from the monitor.  So it's very comfortable for Stereo 3D gaming.  Plus it's passive (no shutters), so no eye-strain to speak of. smile_o.gif

    That's good info about the Zalman. I've not seen one of those yet, and that 1-2 foot range sounds ideal. I might look into one of those for my next monitor. smile_o.gif


  12. I've seen these on display at the store. The only way to achieve the 3D effect is to stand (or sit) about 8 feet away from your monitor. Right now, I'd say that I'm comfortably about 2 feet away. If I moved back another 6 feet, I probably wouldn't be so comfortable.


  13. Well, your mixing SQF and SQS scripting for starters. Replace all instances of ~ with "sleep".

    i.e.:

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    while {_roundtime > 0} do

    {

    _roundtime = _roundtime-1;

    hint format ["Round will start in: %1s",_roundtime];

    ~1

    };

    would become

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

    while {_roundtime > 0} do

    {

    _roundtime = _roundtime-1;

    hint format ["Round will start in: %1s",_roundtime];

    sleep 1;

    };


  14. In my experience the ACE A-10 flies like a brick whereas the default and Rock's flight-model is more agile.

    As your are a BIS developer, Shadow (your signature say so) Ive got to say your BIS A10 is worse and flying like a brick. The ACE A10 feels much better, even sometimes easier to fly and speed up!

    ArmA 1.0 + ArmA 1.5 without mods is even worse and f.king gameplay and fun.

    As you work for BIS you shouldnt criticize a Mod (that makes a beta game starting to make fun) is my personal opinion. Im pretty much happy that theses ACE guys start to fix the mistakes that BIS made with ArmA! Imagine BIS without this community...

    I edited out my rant, and I apologize for it.  Sometimes this "great" community makes my blood pressure shoot through the roof.


  15. I don't have ArmA on Steam. But from what I've read, it's still on version 1.08, and the patches haven't been made available for the Steam client. Also from what I've read about this, the problem is on Atari's end as they just haven't given the proper attention to the patching issue.

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