

nzdfcrash
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Posts posted by nzdfcrash
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Heres the skeleton
class CfgSkeletons { class anzac_adf_f111_hvy_skel { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "fold_gear_F", "", "roll_wheel_F", "fold_gear_F", "fold_gear_R", "", "roll_wheel_R", "fold_gear_R", "fold_gear_L", "", "roll_wheel_L", "fold_gear_L", "mgcenter", "", "gearflapfl", "", "gearflapfr", "", "right_wing", "", "left_wing", "", "gearflapmf", "", "gearflapmr", "", "alt", "", "alt2", "", "nm_alt", "", "nm_alt2", "", "mph", "", "mph2", "", "vert_speed", "", "vert_speed2", "", "rpm", "", "rpm2", "", "horizont_dive", "", "horizont", "horizont_dive", "horizont2_dive", "", "horizont2", "horizont2_dive", "kompas", "", "kompas2", "", "hodinova", "", "hodinova2", "", "minutova", "", "minutova2", "", "myplane_y","", "myplane_x","myplane_y", "myplane_dir","myplane_x", "myplane","myplane_dir", "", "target1_y","", "target1_x","target1_y", "target1_dir","target1_x", "target1","target1_dir", "", "target2_y","", "target2_x","target2_y", "target2_dir","target2_x", "target2","target2_dir", "", "target3_y","", "target3_x","target3_y", "target3_dir","target3_x", "target3","target3_dir", "", "target4_y","", "target4_x","target4_y", "target4_dir","target4_x", "target4","target4_dir", "sensors_turret", "", "sensors", "sensors_turret", "horizont_dive", "", "horizont_dive2", "", "aileron_L", "", "aileron_R", "", "flap_L", "", "flap_R", "", "eng", "", "elev_R", "", "elev_L", "", "ABSwitch", "", "rudder", "" }; }; };
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With such aircraft as the F111C which has sweeping wings which animation is like this in the model config for the wings to sweep I am wondering how i would go about adding flap animations in without leaving the flaps disconnected from the swept wings anim when activated or if there is a way to disable flaps after a certain speed to get around this?
class right_wing { type = "rotation"; source = "Speed"; selection = "right_wing"; axis = "axis_right_wing"; memory = 1; sourceAddress = "clamp"; minValue = 55; maxValue = 125; angle0 =0; angle1 = rad +55; }; class left_wing : right_wing { selection = "left_wing"; axis = "axis_left_wing"; angle0 =0; angle1 = rad -55; };
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SFP is a swedish forces project mod, the EBS would be randomly cycling through the vehicles classes and selecting then spawning the units ingame
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good job buddy
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Can anyone find a decent picture of the latest Raaf 6sqn Arm patches for the F18Fs?
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V (the Visitors), particularly season 2, is very nice.Too bad V was cancelled as well from what I hear.
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nothing left with BSG, Caprica and all SG series gone, i dont think SciFi channel actually has any sci fi content anymore?
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best bets are it ends up in chinease hands considering they would be the highest bidder when it comes to it
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Dwarden maybe you could perhaps convince bis to become a sponser in getting a 3rd season up and running loL?
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Is it possible to request hiddenselections for the british troops so that they could be repainted easily for commonwealth troops such as Canada, NZ etc?
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na i think that was the 1940 edition that had the flag
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Apache Revolver would be nice its the coolest thing the French have ever made.
Its a knife, brass knuckles and a revolver how much cooler can it get.
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Anybody able to point me in the right direction when it comes to the creation of AS texture/s used by the rvmats?
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Looks good, are you going to do loadouts according to each country?
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Ice will help you out with trucks if you choose some for a future patch, dont think unimogs i have will fit well however need something older.
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Awesome can't wait.
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Its been fun doing the testing well worth the download
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ALL governements should fear their people not the other way around.
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can we get back on topic before a speculative argument ensues?
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Does it count if its our own govt/s that become the oppressor/s? We are lucky we have very dense bush here probably the worst bush in the world to go through, most of us that are well armed here would resort to oportunistic A-Symetric warfare.
Copyright act changes / Streaming & Embedding (= Jail term) >>
in OFFTOPIC
Posted
Sounds like commercialism run amok again.