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nzdfcrash

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Posts posted by nzdfcrash


  1. Heres the skeleton

    class CfgSkeletons 
    { 
    class anzac_adf_f111_hvy_skel 
    {
    	isDiscrete = 1;
    	skeletonInherit = "";
    	skeletonBones[] = {	"fold_gear_F", "", 
    						"roll_wheel_F", "fold_gear_F", 
    						"fold_gear_R", "", 
    						"roll_wheel_R", "fold_gear_R", 
    						"fold_gear_L", "", 
    						"roll_wheel_L", "fold_gear_L",
    							"mgcenter", "",
    						"gearflapfl", "",
    						"gearflapfr", "", 
    						"right_wing", "",
    						"left_wing", "",  
    						"gearflapmf", "", 
    						"gearflapmr", "",
    						"alt",
    						"",
    						"alt2",
    						"",
    						"nm_alt",
    						"",
    						"nm_alt2",
    						"",
    						"mph",
    						"",
    						"mph2",
    						"",
    						"vert_speed",
    						"",
    						"vert_speed2",
    						"",
    						"rpm",
    						"",
    						"rpm2",
    						"",
    						"horizont_dive",
    						"",
    						"horizont",
    						"horizont_dive",
    						"horizont2_dive",
    						"",
    						"horizont2",
    						"horizont2_dive",
    						"kompas",
    						"",
    						"kompas2",
    						"",
    						"hodinova",
    						"",
    						"hodinova2",
    						"",
    						"minutova",
    						"",
    						"minutova2",
    						"",
    		                                "myplane_y","",
    		                                "myplane_x","myplane_y",
    		                                "myplane_dir","myplane_x",
    		                                "myplane","myplane_dir",
    						"",
    		                                "target1_y","",
    		                                "target1_x","target1_y",
    		                                "target1_dir","target1_x",
    		                                "target1","target1_dir",
    						"",
    		                                "target2_y","",
    		                                "target2_x","target2_y",
    		                                "target2_dir","target2_x",
    		                                "target2","target2_dir",
    						"",
    		                                "target3_y","", 
    	                           	        "target3_x","target3_y",
    		                                "target3_dir","target3_x",
    		                                "target3","target3_dir",
    						"",
    		                                "target4_y","",
    		                                "target4_x","target4_y",
    		                                "target4_dir","target4_x",
    		                                "target4","target4_dir",
    						"sensors_turret",
    						"",
    						"sensors",
    						"sensors_turret",
    						"horizont_dive",
    						"",
    						"horizont_dive2",
    						"",
    						"aileron_L", "", 
    						"aileron_R", "", 
    						"flap_L", "", 
    						"flap_R", "", 
    						"eng", "",
    						"elev_R", "", 
    						"elev_L", "",
    						"ABSwitch", "", 
    						"rudder", ""	
    	};
    };
    };


  2. With such aircraft as the F111C which has sweeping wings which animation is like this in the model config for the wings to sweep I am wondering how i would go about adding flap animations in without leaving the flaps disconnected from the swept wings anim when activated or if there is a way to disable flaps after a certain speed to get around this?

    			class right_wing
    		{
         				type = "rotation";
         				source = "Speed";
         				selection = "right_wing";
    			axis = "axis_right_wing";
         				memory = 1; 
         				sourceAddress = "clamp";
         				minValue = 55;               
         				maxValue = 125;           
         				angle0 =0;
         				angle1 = rad +55;         
     			};
     			class left_wing : right_wing
    		{
         				selection = "left_wing";
    			axis = "axis_left_wing";
    			angle0 =0;
    			angle1 = rad -55;
     			};


  3. to be honest it will be easier to buy 1 box of each type and do a test which fires best for your rifle, im in the process with doing the same but with an m14 not a ar15 lol.


  4. .223 is the civilian version of 5.56 as is .308 with the 7.62x51, .223 should be cheaper unless you want tracer and or api rounds. .223 is 50 for $60 here in NZ will be alot cheaper in the US


  5. Does it count if its our own govt/s that become the oppressor/s? We are lucky we have very dense bush here probably the worst bush in the world to go through, most of us that are well armed here would resort to oportunistic A-Symetric warfare.

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