nzdfcrash
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Posts posted by nzdfcrash
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ive already done fixes on the aus units. gave most units a law as alot of the units i see in the field carry one depending on what the goal of the exercise is. ive fixed pretty much everything you have reported for the patch already lol. F18 and tiger you wont have to wait long
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the f15c for home defence vs offensive?
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looks abit better eh?
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working on the tiger currently heres what it looks like. opinions on the colours?
and real life pic for comparison
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it will be excellent once we get in a few of the things we were talking about lol. good job so far
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i think there will be a few around sooner or later. its been used in mulitplayer a fair bit.
also on another note the site has been cleaned up.
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deanos is looking into the whole thing atm to see if he can find the source of the issue which seems really quite bizzare to say the least
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does anyone know if theres a good CASA CN-235 around?
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few screenshots taken from multiplayer a few hours ago
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hmm still no change in the status
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if you throw it in amatch against gnats russian frigates the anzac class gets totally annihilated unless in numbers much like in real life. that will change once the aussie version is done up hopefully. also ballistic may post screenshots in the next few days showing an addition in the next patch.
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updated the code on the first post, still broken animations for well everything
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once you get OA you wont go back lol
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howdy i broke the model config on the tiger attack helo somehow, doesnt pop out any errors when i binarize and i cant see the issue myself so hopefully one of you guys can spot it.
class CfgSkeletons { class Helicopter; //Define base class. class adf_tigerBones: Helicopter { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "horizont","", "horizont2","", "kompas","", "rpm","", "adf_horizon_01","", "adf_horizon_02","", "adf_compas_01","", "adf_compas_02","", "adf_fuel_01","", "adf_fuel_02","", "adf_tpm_01","", "adf_tpm_02","", "OtocVez","", "OtocHlaven","OtocVez", "damageHide","", "velka vrtule","damageHide", "mala vrtule","damageHide", "adf_tigre_canon_tourelle","", "adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","", "adf_tigre_amort_train_ar","" }; }; }; class cfgModels { class Helicopter; class adf_tiger: Helicopter { skeletonName = "adf_tigerBones"; sectionsInherit=""; sections[]= { "horizont","horizont2","kompas","rpm","adf_horizon_01","adf_horizon_02", "adf_compas_01","adf_compas_02","adf_fuel_01","adf_fuel_02","adf_tpm_01","adf_tpm_02", "OtocVez","OtocHlaven","damageHide","velka vrtule","mala vrtule","adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","adf_tigre_amort_train_ar" }; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class adf_Horizon_01_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_01_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Compas_01 { type = "rotation"; source = "direction"; selection = "hexa_compas_01"; axis = "hexa_axe_compas_01"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Compas_02 { type = "rotation"; source = "direction"; selection = "hexa_compas_02"; axis = "hexa_axe_compas_02"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Fuel_01 { type="translation"; source="fuel"; selection="hexa_fuel_01"; axis="hexa_axe_fuel_01"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Fuel_02 { type="translation"; source="fuel"; selection="hexa_fuel_02"; axis="hexa_axe_fuel_02"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Tpm_01 { type="translation"; source="rpm"; selection="hexa_tpm_01"; axis="hexa_axe_tpm_01"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class adf_Tpm_02 { type="translation"; source="rpm"; selection="hexa_tpm_02"; axis="hexa_axe_tpm_02"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class mainTurret { type="rotationY"; source="mainTurret"; selection="hexa_tigre_canon_tourelle"; axis="hexa_tigre_axe_canon_tourelle"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class maingun { type="rotationX"; source="mainGun"; selection="hexa_tigre_canon"; axis="hexa_tigre_axe_canon"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; //--- amortisseurs trains tigre class adf_tigre_amortisseur_train_avant { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_av"; axis="hexa_tigre_axe_amort_train_av"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; class adf_tigre_amortisseur_train_arriere { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_ar"; axis="hexa_tigre_axe_amort_train_ar"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; }; }; class adf_tiger_HAD_CE : adf_tiger {}; };
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Jacob's vid during a match with ocb using anzac and aaw
Rx7DV6SrypQ
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seems like a good idea let me know if you need vehicles in common etc
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beny have you tried the megaupload or arma.info mirrors? been getting a few reports back the armaholics mirror is corrupted
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i think 2-3 groups are working on a IDF mod
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ive been thinking the same here NZAIRMAN lol
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uh1 doesnt work for you beny that seems really odd and there shouldnt be anything conflicting with it?
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the tigre and f18f are priorities for the next patch along with the bushmaster
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antipop was getting the same problem with the aaw styers for oa, would suggest for now using the a2 orignal version until they can fix they weapons. Im looking at replacing the bushmaster with a much nicer model i think everyone will like. F18f will be in the next patch
BIS Resource Request
in BOHEMIA INTERACTIVE - GENERAL
Posted
we need samples of animals like chickens, dogs and cows so we can apply to other animal models some of us have and would be keen to get ingame.