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nzdfcrash

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Posts posted by nzdfcrash


  1. T-6 Pack updated again, details on front page with update link/s.

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++    
    Version 2.1 -Added additional USN skin
                -Added Mexican Air Force skin
                -Added Police skin
                -Added ANTI ARMOUR loadouts
                -Added BOMBER loadouts
                -Added ATTACK loadouts
                -Added INTERDICTION loadouts
                -Added SCALPEL capability to AT6
                -Added STRIKE loadout for AT6
                -Fixed model uglyness on prop cone
                -Fixed Daesh version showing as USAF     
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++   

    • Like 4
    • Thanks 1

  2. previewfile_1778302097.jpg?width=802&hei

     

    Story:
    WDF Mod takes place post 2021 after brexit, Wales divorces itself from the UK and goes it alone. Welsh government builds its defence force off of US military surplus and limited UK surplus to build a small professional defence force to secure it's borders.

     

    Media:

    20190623110927_1.jpg?width=667&height=41

    20190623114925_1.jpg?width=667&height=41


    Version: 0.5 

    NCS - WDF - 23.6.19 - Non Steam Download

    Steam Workshop Link for WDF

     

    Requirements: NOTHING


    Table of Contents:
    Units:
    WDF Infantry
    WDF SBS (Special Boat Service)

    Aircraft:
    C-27J Spartan
    T-6A Texan II
    MH-60M Blackhawk
    AH-6J Gremlin

    Ground Vehicles:
    FV-432
    FV-434
    Landrover Defenders
    HMT Supacat
    MTVRs
    Zodiac CRRC
    RHIB

    Static Weapons:
    M2 HMG
    BGM-71 TOW ATGM
    L-119 105mm
    L16A2

    Weapons:
    M16A4
    Glock 17
    IWI Tavor
    MAG-58
    L96A1
    FIM-92 Stinger
    Carl Gustav L14A1 84MM

    Infantry Gear:
    RBH Helmets
    WDF Webbing
    WDF Assault Bag
    WDF Booney

    Credits:
    nzdfcrash - encoding
    foxtrop + alecont - base uniform
    darkhorse 1-6 - research/testing
    arremba/pedagne mod - c27j (via anzac mkii/nzdf mkii/acies)
    hcpookie - m113/fv432/fv434
    Richards.D - unbinarized mtvrs
    BIS - Arma 2 + OA original files
    anzacsassteve - sounds/sound conifg for aircraft + weapons
    ohally - zodiac config
    IRIS + Dezkit - T6 Texan II
    firewill - uh60 config reference

    • Like 3

  3. SU-25 Frogfoot Pack for Arma 3 Updated to 1.1

    Change Log

    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
    Version 1.1 - Added New KM cockpit 
    - Replaced FM 
    - Toned down aircraft sounds 
    - Optimizations 
    - Added Russian T Model 
    - Vikhr now correct amount 
    - Fixed numerous bugs and problems 
    - Fixed Polka dancing su25 issue 
    +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

    SU-25 Pack Download (1.1)(29/05/2015)


  4. First create a folder ie the name you want to call the pbo, create a config like my example.

    Ok then decide on a classname you want to call it. (I've highlighted what you will need to change) You will probably need to play around with that code a bit as i haven't actually tested it seperately.

    /*extern*/ class bwi_a3_at6b;
    class CfgVehicles
    {
    
    class [b]bwi_a3_t6c[/b]: bwi_a3_at6b
    {
    scope = public;
    	displayName = "AT-6C Texan II (DOGFIGHT USA)";
    	side			 = 1;						
    	faction = "BLU_F";
    	author = "nzdfcrash";				
    	crew			 = "B_Helipilot_F";		
    	vehicleclass = "Air";
    
    	class Damage {
    		tex[] = {};
    		mat[] = {"bwi_a3_t6\mat\t6_1_t.rvmat", "bwi_a3_t6\mat\t6_1_t_damage.rvmat", "bwi_a3_t6\mat\t6_1_t_destruct.rvmat", "bwi_a3_t6\mat\t6_2_t.rvmat", "bwi_a3_t6\mat\t6_2_t_damage.rvmat", "bwi_a3_t6\mat\t6_2_t_destruct.rvmat", "bwi_a3_t6\mat\t6_3_t.rvmat", "bwi_a3_t6\mat\t6_3_t_damage.rvmat", "bwi_a3_t6\mat\t6_3_t_destruct.rvmat", "bwi_a3_t6\mat\t6_4_t.rvmat", "bwi_a3_t6\mat\t6_4_t_damage.rvmat", "bwi_a3_t6\mat\t6_4_t_destruct.rvmat"};
    	};
    
    	hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"};
    	hiddenSelectionsTextures[] = /// changes of textures to distinguish variants in same order as hiddenSelections[]
    	{
    		"bwi_a3_t6\tex\dog\t6_1_t.paa",
    		"bwi_a3_t6\tex\dog\t6_2_t.paa",
    		"bwi_a3_t6\tex\dog\t6_3_t.paa",
    		"bwi_a3_t6\tex\dog\t6_4_t.paa",
    	};
    };	
    };

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