

nzdfcrash
Member-
Content Count
552 -
Joined
-
Last visited
-
Medals
Everything posted by nzdfcrash
-
Addon Research Topic 2
nzdfcrash replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
canberra class http://media.defenseindustrydaily.com/images/SHIP_LHD_Canberra_Class_Concept_Cutaway_lg.jpg http://www.ambafrance-au.org/france_australie/local/cache-vignettes/L500xH341/mistral_et_tonnerre-35227.jpg http://media.defenseindustrydaily.com/images/SHIP_Mistral_Class_Cutaway_Francais_lg.gif http://newwars.files.wordpress.com/2010/02/juan_carlos.jpg http://www.modelismonaval.es/subirimagenes/users/morsa3/DSC02733r.jpg -
been adding all the oa variables so wont be too long hopefully, also replaced our nook with the oa one which is much nicer.
-
Jungle Wars: Island of Lingor
nzdfcrash replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Tis looking quite good there Ice -
hopefully custom sounds as well. dont see any point modifying it further currently as the only other weapon both aus and nz used on it was the m60 but most recently the mag58and a sand filter around the engine intakes
-
it is BI's
-
ok oa loaded and running. heres some shots for NZAIRMAN
-
yea im almost done im almost finished downloading OA so i can see what work needs to be done for the upgrades
-
Jungle Wars: Island of Lingor
nzdfcrash replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
na its a hedgehog, armadillos have longer snouts lol -
yep i will release shots of it when i get oa on friday
-
Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
isnt it half the point of having them ingame? -
turrets etc and you can drive it relitively unchallenged with some enemy aircraft around
-
time to test the grounds seem many else seem to be doing it :868: . for a2/co the nz variation of the anzac class frigate but animated and fully capable of kicking some serious ass @laffdaddy units in first release are still undecided still trying to cram in as much as possible and trying to please everyone with their expectations of the mod
-
Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
a good e2 hawkeye would be quite nice to have flying around -
fox's small projects
nzdfcrash replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
if it improves game content and gameplay i dont see why they would be so against such a move considering mods and addons is what keeps their precious community afloat -
ARMA3 - Brand new engine or backward compatibility?
nzdfcrash replied to maddogx's topic in ARMA 2 & OA - SUGGESTIONS
updated physics and a more fluid animation system for troops and animals would be enough to sell me on it -
fox's small projects
nzdfcrash replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
im guessing it would be oa/co as i think bi would be somewhat unhappy having stuff backwards ported -
Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
aardvark in africans means earth pig apart from the fact its earnt its nickname down here due to its ground hugging ability lol -
Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
does anyone want a usaf f-111 ardvark aka the pig? -
fox's small projects
nzdfcrash replied to Fox '09's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Put a picatinny rail on then place the scopes ontop and you will be sweet. Think the m4s had one on although im not sure -
only way would to be gettin gthe unbinarized model and creating faces with transparent textures for both sides seem the texture mapping for both sides has been combined into one
-
nice job
-
after the intial release in a patch there will probably be one.
-
Not sure if ive posted any close sortve shots for our nz pinz lov 6x6
-
Rvmats being blocked/restricted model side?
nzdfcrash posted a topic in ARMA 2 & OA : MODELLING - (O2)
Got a weird bug on my mods nh90 where rvmats dont come through fully. http://s157.photobucket.com/albums/t41/h290master/?action=view¤t=arma22010-07-2220-30-47-31.jpg which can cause a weird pixelation bug in dust and also by itself on occaision. The paths are all correct and the rvmats are functioning (used on 4 other vehicles that wont conflict at all) if anyone knows what the hell is going on and how to fix it please let me know so i can correct it please -
Heres a somewhat crappy vid done up on my computer which doesnt seem to like running fraps. the vid showcases some of the aircraft sounds ANZACSAS Steve has done for the mod. The F111 to me sounds especially badass OEngyb8Ve9o