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nzdfcrash

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Everything posted by nzdfcrash

  1. nzdfcrash

    BIS Resource Request

    we need samples of animals like chickens, dogs and cows so we can apply to other animal models some of us have and would be keen to get ingame.
  2. nzdfcrash

    Anzac Mod Wip

    ive already done fixes on the aus units. gave most units a law as alot of the units i see in the field carry one depending on what the goal of the exercise is. ive fixed pretty much everything you have reported for the patch already lol. F18 and tiger you wont have to wait long
  3. nzdfcrash

    Project RACS

    the f15c for home defence vs offensive?
  4. nzdfcrash

    Anzac Mod Wip

    looks abit better eh?
  5. nzdfcrash

    Anzac Mod Wip

    working on the tiger currently heres what it looks like. opinions on the colours? and real life pic for comparison
  6. it will be excellent once we get in a few of the things we were talking about lol. good job so far
  7. nzdfcrash

    Anzac Mod Wip

    i think there will be a few around sooner or later. its been used in mulitplayer a fair bit. also on another note the site has been cleaned up.
  8. nzdfcrash

    broken model config :/

    deanos is looking into the whole thing atm to see if he can find the source of the issue which seems really quite bizzare to say the least
  9. howdy i broke the model config on the tiger attack helo somehow, doesnt pop out any errors when i binarize and i cant see the issue myself so hopefully one of you guys can spot it. class CfgSkeletons { class Helicopter; //Define base class. class adf_tigerBones: Helicopter { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "horizont","", "horizont2","", "kompas","", "rpm","", "adf_horizon_01","", "adf_horizon_02","", "adf_compas_01","", "adf_compas_02","", "adf_fuel_01","", "adf_fuel_02","", "adf_tpm_01","", "adf_tpm_02","", "OtocVez","", "OtocHlaven","OtocVez", "damageHide","", "velka vrtule","damageHide", "mala vrtule","damageHide", "adf_tigre_canon_tourelle","", "adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","", "adf_tigre_amort_train_ar","" }; }; }; class cfgModels { class Helicopter; class adf_tiger: Helicopter { skeletonName = "adf_tigerBones"; sectionsInherit=""; sections[]= { "horizont","horizont2","kompas","rpm","adf_horizon_01","adf_horizon_02", "adf_compas_01","adf_compas_02","adf_fuel_01","adf_fuel_02","adf_tpm_01","adf_tpm_02", "OtocVez","OtocHlaven","damageHide","velka vrtule","mala vrtule","adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","adf_tigre_amort_train_ar" }; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class adf_Horizon_01_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_01_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Compas_01 { type = "rotation"; source = "direction"; selection = "hexa_compas_01"; axis = "hexa_axe_compas_01"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Compas_02 { type = "rotation"; source = "direction"; selection = "hexa_compas_02"; axis = "hexa_axe_compas_02"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Fuel_01 { type="translation"; source="fuel"; selection="hexa_fuel_01"; axis="hexa_axe_fuel_01"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Fuel_02 { type="translation"; source="fuel"; selection="hexa_fuel_02"; axis="hexa_axe_fuel_02"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Tpm_01 { type="translation"; source="rpm"; selection="hexa_tpm_01"; axis="hexa_axe_tpm_01"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class adf_Tpm_02 { type="translation"; source="rpm"; selection="hexa_tpm_02"; axis="hexa_axe_tpm_02"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class mainTurret { type="rotationY"; source="mainTurret"; selection="hexa_tigre_canon_tourelle"; axis="hexa_tigre_axe_canon_tourelle"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class maingun { type="rotationX"; source="mainGun"; selection="hexa_tigre_canon"; axis="hexa_tigre_axe_canon"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; //--- amortisseurs trains tigre class adf_tigre_amortisseur_train_avant { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_av"; axis="hexa_tigre_axe_amort_train_av"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; class adf_tigre_amortisseur_train_arriere { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_ar"; axis="hexa_tigre_axe_amort_train_ar"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; }; }; class adf_tiger_HAD_CE : adf_tiger {}; };
  10. does anyone know if theres a good CASA CN-235 around?
  11. nzdfcrash

    Anzac Mod Wip

    few screenshots taken from multiplayer a few hours ago
  12. nzdfcrash

    broken model config :/

    heres the logfile. no noteable code errors http://pastebin.com/bXadseZa
  13. nzdfcrash

    broken model config :/

    hmm still no change in the status
  14. nzdfcrash

    Anzac Mod Wip

    if you throw it in amatch against gnats russian frigates the anzac class gets totally annihilated unless in numbers much like in real life. that will change once the aussie version is done up hopefully. also ballistic may post screenshots in the next few days showing an addition in the next patch.
  15. nzdfcrash

    broken model config :/

    updated the code on the first post, still broken animations for well everything
  16. nzdfcrash

    Anzac Mod Wip

    once you get OA you wont go back lol
  17. nzdfcrash

    Anzac Mod Wip

    Jacob's vid during a match with ocb using anzac and aaw Rx7DV6SrypQ
  18. nzdfcrash

    PAF Mod

    seems like a good idea let me know if you need vehicles in common etc
  19. nzdfcrash

    Anzac Mod Wip

    beny have you tried the megaupload or arma.info mirrors? been getting a few reports back the armaholics mirror is corrupted
  20. i think 2-3 groups are working on a IDF mod
  21. nzdfcrash

    Anzac Mod Wip

    ive been thinking the same here NZAIRMAN lol
  22. nzdfcrash

    Anzac Mod Wip

    uh1 doesnt work for you beny that seems really odd and there shouldnt be anything conflicting with it?
  23. nzdfcrash

    Anzac Mod Wip

    the tigre and f18f are priorities for the next patch along with the bushmaster
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