

nzdfcrash
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Everything posted by nzdfcrash
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chuck norris?
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we need samples of animals like chickens, dogs and cows so we can apply to other animal models some of us have and would be keen to get ingame.
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ive already done fixes on the aus units. gave most units a law as alot of the units i see in the field carry one depending on what the goal of the exercise is. ive fixed pretty much everything you have reported for the patch already lol. F18 and tiger you wont have to wait long
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the f15c for home defence vs offensive?
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looks abit better eh?
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working on the tiger currently heres what it looks like. opinions on the colours? and real life pic for comparison
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ONS - Operation Northstar WIP
nzdfcrash replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
it will be excellent once we get in a few of the things we were talking about lol. good job so far -
i think there will be a few around sooner or later. its been used in mulitplayer a fair bit. also on another note the site has been cleaned up.
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broken model config :/
nzdfcrash replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
deanos is looking into the whole thing atm to see if he can find the source of the issue which seems really quite bizzare to say the least -
howdy i broke the model config on the tiger attack helo somehow, doesnt pop out any errors when i binarize and i cant see the issue myself so hopefully one of you guys can spot it. class CfgSkeletons { class Helicopter; //Define base class. class adf_tigerBones: Helicopter { isDiscrete=1; skeletonInherit = ""; //Inherit all bones from class Car. skeletonBones[]= { "horizont","", "horizont2","", "kompas","", "rpm","", "adf_horizon_01","", "adf_horizon_02","", "adf_compas_01","", "adf_compas_02","", "adf_fuel_01","", "adf_fuel_02","", "adf_tpm_01","", "adf_tpm_02","", "OtocVez","", "OtocHlaven","OtocVez", "damageHide","", "velka vrtule","damageHide", "mala vrtule","damageHide", "adf_tigre_canon_tourelle","", "adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","", "adf_tigre_amort_train_ar","" }; }; }; class cfgModels { class Helicopter; class adf_tiger: Helicopter { skeletonName = "adf_tigerBones"; sectionsInherit=""; sections[]= { "horizont","horizont2","kompas","rpm","adf_horizon_01","adf_horizon_02", "adf_compas_01","adf_compas_02","adf_fuel_01","adf_fuel_02","adf_tpm_01","adf_tpm_02", "OtocVez","OtocHlaven","damageHide","velka vrtule","mala vrtule","adf_tigre_canon","adf_tigre_canon_tourelle", "adf_tigre_amort_train_av","adf_tigre_amort_train_ar" }; class Animations { class damageHide { type="hide"; source="damage"; selection="damageHide"; }; class adf_Horizon_01_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_01_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_01"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_x { type = "rotationX"; source = "horizonDive"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Horizon_02_z { type = "rotationZ"; source = "horizonBank"; selection = "hexa_horizon_02"; axis = ""; sourceAddress="clamp"; minValue=-1; maxValue=1; angle0="rad -80"; angle1="rad +80"; }; class adf_Compas_01 { type = "rotation"; source = "direction"; selection = "hexa_compas_01"; axis = "hexa_axe_compas_01"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Compas_02 { type = "rotation"; source = "direction"; selection = "hexa_compas_02"; axis = "hexa_axe_compas_02"; memory=1; minValue=-3.141593; maxValue=3.141593; angle0=-3.141593; angle1=3.141593; }; class adf_Fuel_01 { type="translation"; source="fuel"; selection="hexa_fuel_01"; axis="hexa_axe_fuel_01"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Fuel_02 { type="translation"; source="fuel"; selection="hexa_fuel_02"; axis="hexa_axe_fuel_02"; memory=1; minValue=0; maxValue=1; offset0=1.65; offset1=0; }; class adf_Tpm_01 { type="translation"; source="rpm"; selection="hexa_tpm_01"; axis="hexa_axe_tpm_01"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class adf_Tpm_02 { type="translation"; source="rpm"; selection="hexa_tpm_02"; axis="hexa_axe_tpm_02"; memory=1; minValue=0; maxValue=20; offset0=0; offset1=0.5; }; class mainTurret { type="rotationY"; source="mainTurret"; selection="hexa_tigre_canon_tourelle"; axis="hexa_tigre_axe_canon_tourelle"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; class maingun { type="rotationX"; source="mainGun"; selection="hexa_tigre_canon"; axis="hexa_tigre_axe_canon"; animPeriod=0; memory=1; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; }; //--- amortisseurs trains tigre class adf_tigre_amortisseur_train_avant { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_av"; axis="hexa_tigre_axe_amort_train_av"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; class adf_tigre_amortisseur_train_arriere { type="rotationX"; source="altRadar"; selection="hexa_tigre_amort_train_ar"; axis="hexa_tigre_axe_amort_train_ar"; memory=1; maxValue=0.1; angle0=-0.139626; angle1=0.000000; }; }; }; class adf_tiger_HAD_CE : adf_tiger {}; };
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broken model config :/
nzdfcrash replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
no joy -
Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
does anyone know if theres a good CASA CN-235 around? -
few screenshots taken from multiplayer a few hours ago
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broken model config :/
nzdfcrash replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
heres the logfile. no noteable code errors http://pastebin.com/bXadseZa -
broken model config :/
nzdfcrash replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
hmm still no change in the status -
if you throw it in amatch against gnats russian frigates the anzac class gets totally annihilated unless in numbers much like in real life. that will change once the aussie version is done up hopefully. also ballistic may post screenshots in the next few days showing an addition in the next patch.
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broken model config :/
nzdfcrash replied to nzdfcrash's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
updated the code on the first post, still broken animations for well everything -
once you get OA you wont go back lol
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Jacob's vid during a match with ocb using anzac and aaw Rx7DV6SrypQ
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seems like a good idea let me know if you need vehicles in common etc
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beny have you tried the megaupload or arma.info mirrors? been getting a few reports back the armaholics mirror is corrupted
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Arma 2 Addon request thread
nzdfcrash replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
i think 2-3 groups are working on a IDF mod -
ive been thinking the same here NZAIRMAN lol
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uh1 doesnt work for you beny that seems really odd and there shouldnt be anything conflicting with it?
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the tigre and f18f are priorities for the next patch along with the bushmaster