Nicholas Bell
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Everything posted by Nicholas Bell
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Your class stage 2 appears to be the problem. Â I think it needs to refer to a specular map or a specific color - at least that is how most of the BIS model rvmats read. Â Check out an rvmat of an existing wall.
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Could you give me a clue as to where? Searching for "path" "LOD" etc brings up a lot without helping. Thanks.
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I've not ever seen the program mix terrain types. Â I have experienced the program replacing an undefined or extra color with what it thinks is the closest match. Â This has occurred when I mistaken had more than 4 colors in a segment, or had anti-aliasing on like you described (which obviously creates more than 4 colors per segment).
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TALIBAN! TALIBAN! TALIBAN!!!
Nicholas Bell replied to miles teg's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks much!  Just what I needed.  Very nice units - they look terrific in the mountains of my Razani map  (getting close to an initial release) -
ArmA Photography I - No images over 100kb.
Nicholas Bell replied to raedor's topic in ARMA - GENERAL
Taliban in North Waziristan Lost Brothers Taliban & Razani, N. Waziristan Map (WIP) -
Solved my problem, and like I thought, it was "simple". Â In order for the selected faces to be "set" in the UVeditor it is necessary unselect them in O2 (click on an empty spot) *before* selecting new faces.
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Attempting to teach myself how to do this stuff. Â I was following the RIP31st method (not unwrapping really). Â My model is a simple wall - all flat surfaces. Â I select a face (either using 't' or using F3 and selecting the associated vertices), switch to the UV editor and hit 'tab' and the selected face appears no problem. Â My hangup is when I select another face, the first disappears (the outline in UVeditor). Â Obviously a real basic misunderstanding on my part about using O2. Â The tutorials out there are good in explaining the concepts, but assume the basic understanding how to get these done in O2.
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Real basic question. Â How do I get the selected faces appearing in the UV editor to "stick" so I can select another set of faces? Â Simply put, when I select one side of my object, it appears in the UV editor fine. Â When I switch back to O2 and select another side or top of the object, when I go to the UV editor the original selection has been replaced by the second selection. Thanks!
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Thanks for your hard work and continued support of your GL3.  Sure glad you enjoy scripting   I don't find much time to actually play ArmA (pretty focused on map/island making, really), but the few simple infantry based missions I fought recently have been a great experience. What is the maximum distance a reinforcing unit can be away from the calling unit?  For example, can I place a helicopter 5 km and still get it to react?  Or is the reaction based on the sound ranges you listed in the readme?
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In Leveller, simply export to a greyscale PNG heightmap. Â Then import this in Visitor. Â The heightmap dimensions and elevation heights are defined in the Visitor terrain.pbl file. The download sites for the STRM DEM data tied to that plug-in no longer work (at least last time I checked). Â Better to go to: http://seamless.usgs.gov/ The DEM data has to be scaled to whatever grid you are using to create your island/map - usually 10 or 20 meters. Â This scaling process is most easily done using MicroDEM, available free here: http://www.usna.edu/Users/oceano/pguth/website/microdem.htm A deep search in this forum using MicroDEM, DEM, Wilbur, etc will provide a lot of information on how to get from raw DEM to a Visitor usable heightmap. Of course raw DEM isn't exactly what you want to use in making a map because in most cases it is "smooth" - Â it is based on a 90 meter elevation grid. Â The points between are interpolated. Â To create realistic terrain one needs to use erosion routines to naturally sculpt the terrain. Â Most heightmap generators have some form of erosion routines. Â I've found that Wilbur's and Leveller's are the best at producing realistic results. Note that the US DEM is based on either at 30 meter - or in a few areas, a 10 meter grid, which provides a much more realistic heightmap to start.
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Wilbur is free and quite powerful. Â UI not real friendly, though. http://www.ridgenet.net/~jslayton/software.html I also use (and really like) Leveller, but it costs $150 US: http://www.daylongraphics.com/products/leveller/
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Campania de Malvinas MOD
Nicholas Bell replied to catito14's topic in ARMA - ADDONS & MODS: COMPLETE
Everything visible is a WIP. Patrol on Wireless Ridge. Â The patrol leader is not happy to have his photo taken. -
Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
A crappy 9 min. video of flying over the area. Â I don't know jack about making movies as you will see... Â but at least it gives you more of a feel for the terrain than just more still shots. http://www.vimeo.com/2516617 Not sure what the heck I am doing wrong. Â Video looks fine after converting/encoding it, but once I upload it to YouTube it looks like crap. Â Vimeo looks only slightly better - don't go full screen though... BTW, it may appear choppy in a few spots but that was the effect of turning on Fraps to make the video. Â Without video recording is maxing out at 60 FPS with 7100 meter view distance. Â Other reports from testers are positive regarding the lack of lag and being able to jack up the view distance. Making progress. Â Over 1.3 million plants and rocks so far. Â Fixed some nagging config problems too. Â Working for an initial alpha release somewhere after the first of the year. Â This initial release may or may not have buildings on it. Â But follow on releases will. -
WIP: stuff you are working on!
Nicholas Bell replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Nice looking tree, MikeBart. I wish there were more folks like you who were interested in creating environment models. I am ignorant of 3D modeling, but look forward to using your tree on one of my maps someday -
WIP: stuff you are working on!
Nicholas Bell replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Might fine looking, Opteryx, for an "early WIP". You make it look easy...which it isn't. S! -
Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Although it burned up a lot of what few brain cells I have left, I fixed the config problem which was causing the hang during program load. Â The problem was my clutter type probabilities totalled 100%...go figure. Still stuck on the initial flare/burnout problem. Â Thought it might be the riverbed texture since it's the only one I made from scratch. Â Replacing it did not do the trick. Â Interesting, when I exit a mission and the editor, the "movie" made from the last mission starting position momentarily has the NOD graphics. The riverbed has a roughness value of .25 - normal ground is .10, so it (the riverbed) should be slower. Â But why you don't get the road/track bonus (roughness .01) when on the gravel road I don't know... Added a few more tens of thousands more bushes and got rid of that stray hotel. Â In case you see one, the reason for this is that every time you click on the map in Visitor, it does something. Â Default is to place an object - the first object in list. If you have the objects turned off, you don't see what you place when you click. In order to zoom into a spot you need to click on the map, it's no wonder that you find a stray hotel now and then. Â I set the hotel as the first object since it is large and easier to find. If I'm in vegetation mode, I end up with a stray bush instead of a hotel. -
Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
I ran an SOS-CEX "capture" battle last night with artillery and Mando air strikes without out a problem. Â We took the hill first. Â The bad guys launched a portion of their forces against us and infiltrated around to "win". Â My flank squads failed to keep them from doing so. Great time - although I know I should be working to complete the damn thing not enjoying it. Â -
Mapfact releases 3DE-Project
Nicholas Bell replied to mcpxxl's topic in ARMA - ADDONS & MODS: COMPLETE
Need some help getting this setup for use in Visitor. Â Situation is: 1. Â Have a map partially completed in Visitor not using 3DE. 2. Â I use the Visitor Project | Import Templates and load 480 dummy templates. 3. Â Now I am supposed to run the OED_Import_Templates script, but I do not understand what file I should open to execute the script on. The directions simple say: "In the following dialogue you need to navigate to your Visitor-script, which you have generated in 3DE, and click "OK"." I have no idea what this is. Thanks. -
Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Thanks for posting those great images, MrCash2009! Up to over 1.2 million objects and still no problems with lag.  I slipped up and instead of working on the map I played a simple "hold the mountain top" mission against the evil hordes.  Great fun and although I am hardly an unbiased source, the battlefield looked good too  Back to planting bushes across the lands... -
Really beautiful skies - thank you!
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I've had that problem if I made real long roadnets or ones with multiple intersections. I just limit the length of roads and overlap the ends of the different segments.
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The texture rvmats are created automatically when you import the sat and mask images. Â Double check your Tools | Project Preferences | Folder Textures is correct. Â It should end in "data", eg my current project Folder/Textures is p:\ca\razani\data
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Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Fixed that. Â Yes, I wasn't paying attention on the image size. Â No excuses, sir. -
WIP: stuff you are working on!
Nicholas Bell replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Looking terrific there, BB. Outstanding ground texture you've made too. It's that kind of attention to detail which brings a map to life. -
Razani, North Waziristan Map
Nicholas Bell replied to Nicholas Bell's topic in ARMA - ADDONS & MODS: DISCUSSION
Great photo, thanks!  I think this just a little farther north on the border (not sure which side <g>), given the wet river and green grass.  But the terraced farm fields, juniper trees, etc are spot on to the area I am attempting to simulate. BTW there's no way to do terraces in ArmA, so the fields will be just farm fields  Not even sure I will wall off the fields given the small size of the fields (ie, lots of walls).  Drive the AI crazy, I'm sure.