Jump to content

NaturalPoint-Warren

Member
  • Content Count

    2
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About NaturalPoint-Warren

  • Rank
    Newbie

core_pfieldgroups_3

  • Interests
    Video Game Design, and new technologies
  1. NaturalPoint-Warren

    TrackIR Explained

    * kestrel7e7, Â I disagree very strongly with all the points in your various posts, and think your gross oversimplification of the technology comparison is misleading. NaturalPoint is commited to evolving human computer interaction and offering premium technology to consumers. Â I would be happy to discuss each point over email or PM, if you're interested. For everyone else, I'm planning to whip up a new video (after GDC) to delve deeper into the tech of the 3 types of color imagers used in webcams vs. TrackIR's imager, and explain what the TrackIR device's onboard image processor does, (and hopefully explain the specifics of the Wii, Eyetoy, and VisionCamera tech approaches/failings/history - if i can legally). Maybe cover the comparisons to vr goggles, triple monitors, and accelerometers, gyros, magnetic and sonar based motion tracking. Hopefully you will enjoy this from a tech perspective. If it seems relevent to post here, I'll make sure it's in some prexisting thread instead of creating a new one. * I also hope to make another video that goes into more detail on TrackIR usage in ArmA's gameplay. * Can we bring this thread back around to discussing the usage of "head tracking" in ArmA, and how a video could have better shown or explained things? For example: I'm not keen on the touchy zoom. but instead of disabling it, i set my center point a few inches forward of where i sit, so I'm not always triggering zooms. I'm curious if this is a feasible fix for those who've turned z-axis off.
  2. NaturalPoint-Warren

    TrackIR Explained

    Hey Guys, I'm the chubby babbler that made (thought up, shot, spoke in, edited) the video. Wanted to chime in. This vid is an attempt to separate TrackIR's tech from sleazy advertising. Seriously. Because the most popular ArmA video we have right now is a 20 minute long fan film that repeatedly pimp's this guy's discount URL. I can't send that to game developers and publishers, when they've never heard of us before. Kevin put it on youtube so it wouldn't be as daunting as offering a 42 MB video to download. I'm sending it to the dev dudes i'm hoping to meet with at the Game Developer Conference next month. And I hoped it might interest other tech enthusiast geeks like me, who follow crazy gizmos and research. This morning I asked Vince if he could post it on the handful of forums where he answers TrackIR questions, so people who are TrackIR-aware could see it and comment. I'm mostly curious if people here are like "oh, I get it now. i don't have to look away from my monitor," or "geez, i never realized you could nod at teammates in multiplayer - that's tight." I'd also like to hear what i left out, or if I failed to get something across. I can't think of a better place to get that feedback. You are the guys who'll be playing this game the most, and are most likely to have strong ideas on where TrackIR is most useful. Please keep in mind that ArmA is the only modern FPS game that currently has special support for TrackIR. Please keep in mind that I'll be showing ArmA to every game developer I can, as an example of what they should be doing. You're thoughts on TrackIR usage in the game are very likely to influence the future of FPS gameplay. (so pleeeeeease don't associate my efforts with this video as viagra/spam).
×