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NeoArmageddon

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Posts posted by NeoArmageddon


  1. Here you go, sir :cool: :

    FW190-F8:
    MG 151x2	LIB_2xMG151_FW190		LIB_500Rnd_MG151_FW190
    MG 131x2	LIB_2xMG131_FW190		LIB_2000Rnd_MG131_FW190
    SC-50	LIB_SC50_Bomb_Mount		LIB_1Rnd_SC50
    SC-250	LIB_SC250_Bomb_Mount		LIB_1Rnd_SC250
    
    Ju87-D5 Stuka
    MG 81	LIB_MG81_Ju87		LIB_2000Rnd_MG81_JU87
    MG 151x2	LIB_2xMG151_JU87		LIB_500Rnd_MG151_JU87
    SC-50	LIB_SC50_Bomb_Mount		LIB_1Rnd_SC50
    SC-500	LIB_SC500_Bomb_Mount		LIB_1Rnd_SC500
    
    P-39 Aircobra
    M-4 Kannone	LIB_M4_P39	37 mm	LIB_30Rnd_M4_P39
    Browning MG x4	LIB_4xM2_P39	12.7 mm	LIB_1000Rnd_M2_P39
    FAB-250	LIB_FAB250_Bomb_Mount	FAB-250	LIB_1Rnd_FAB250
    
    Pe-2 110
    ShKAS	LIB_ShKAS_PE2		LIB_450Rnd_ShKAS_PE2
    UBK	LIB_UBK_PE2		LIB_150Rnd_UBK_PE2
    FAB-250	LIB_FAB250_Bomb_Mount		LIB_1Rnd_FAB250
    


  2. With the wondrous plethora of patches coming out for ArmA2 , I'm wondering if these fixes will effect ArmA3 so that when ArmA3 is released , it wont be as "bug infested" as ArmA2 was on it's initial release.

    Maybe those bugfixes are FROM the ArmA3 engine upgrades and BIS just want to share those fixes with us for ArmA2, so we have a better and bugless time waiting for A3 :p

    *Conspiracy-Mode-Off*


  3. Also, you never know BIS may give their permission to use mission coding for non profit in the IF engine. Again, who knows?

    I (and some other from german G-G-C forums) know, because we already asked.

    But it seems, that BE Warfare is "from scratch" so you just need Bennys permission to port it to IF.

    Problem with no WF buildings in IF persists. So we have to wait for some WW2 buildings mods.


  4. I'm not too sure about whether porting of the mission mechanics of WFBE can be forbidden..as Benny made it from scratch...if yes, he can do it again ;)

    If he made it from scratch you can port it to IF with his permission or he can port it. But if its based in BIS Warfare neither you nor him are allowed to port it to IF without permission of BIS.

    As far as I know, Warfare BE is based on BIS Warfare.


  5. Taken from Lord-MDB's Table: http://www.g-g-c.de/forum/showthread.php?p=155254

    Wehrmacht

    Soldiers:
    Radioman LIB_GER_radioman
    Gefreiter	LIB_GER_smgunner	
    Gefreiter Tarnuniform	LIB_GER_scout_smgunner	
    Geschützbesatzung	LIB_GER_gun_crew
    Geschützbesatzung Leutnant	LIB_GER_gun_lieutenant
    Geschützbesatzung Unteroffizier	LIB_GER_gun_unterofficer
    Hauptmann	LIB_GER_hauptmann
    Leutnant	LIB_GER_lieutenant	
    Leutnant Tarnuniform	LIB_GER_scout_lieutenant	
    MG-Schütze	LIB_GER_mgunner
    MG-Schütze Tarnuniform	LIB_GER_scout_mgunner
    Oberleutnant	LIB_GER_ober_lieutenant	
    Oberschütze	LIB_GER_ober_rifleman
    Oberschütze Tarnuniform	LIB_GER_scout_ober_rifleman
    Oberst	LIB_GER_oberst
    Panzerschreck Schütze	LIB_GER_AT_soldier	
    Panzerwurfmine Schütze	LIB_GER_AT_grenadier	
    Pionier Gefreiter	LIB_GER_sapper
    Sanitäter	LIB_GER_medic
    Schütze	LIB_GER_rifleman	
    Schütze MP-44	LIB_GER_stggunner	
    Schütze Tarnuniform	LIB_GER_scout_rifleman	
    Scharfschütze	LIB_GER_scout_sniper	
    Unteroffizier	LIB_GER_unterofficer
    Unteroffizier Tarnuniform	LIB_GER_scout_unterofficer
    
    
    Honks
    
    Honks CarHorn
    Honks LIB_OpelBlitzHorn
    Honks TruckHorn
    
    Cars
    
    Kübelwagen	LIB_kfz1
    Opel Blitz	LIB_opelblitz_open_y_camo
    Opel Blitz (Plane)	LIB_opelblitz_tent_y_camo
    Sd.Kfz. 7-1	LIB_SdKfz_7
    Sd.Kfz. 7-1 AA	LIB_SdKfz_7_AA
    sdkfz 251	Lib_sdkfz251
    
    Mounted Weapons:
    
    MG42	LIB_MG42_Lafette
    MG42 (Stellung)	LIB_MG42_Lafette_trench
    MG42 (Tief)	LIB_MG42_Lafette_low
    
    
    Static Weapons:
    
    FlaK-38	LIB_FlaK_38
    Flakvierling-38	LIB_Flakvierling_38
    GrWr34	LIB_GrWr34
    PaK-40 (Grey)	LIB_Pak40_g
    
    
    PaK-40 (Camo)	LIB_Pak40
    Searchlight SearchLight_GER
    
    Support:
    
    Ammo Truck lib_opelblitz_ammo
    repair Truck LIB_opelblitz_parm
    Sani Truck LIB_opelblitz_ambulance
    Fuel Truck LIB_opelblitz_fuel
    

    Red Army:

    Soldiers:
    
    Feldwebel	LIB_SOV_p_officer
    Feldwebel (Tarnuniform)	LIB_SOV_scout_p_officer
    Funker	LIB_SOV_operator
    Gefreiter	LIB_SOV_LC_rifleman
    Gefreiter (Tarnuniform)	LIB_SOV_scout_smgunner	
    Geschützbesatzung	LIB_SOV_gun_crew
    Geschützbesatzung (Leutnant)	LIB_SOV_gun_lieutenant	
    Geschützbesatzung (Stabsgefreiter)	LIB_SOV_gun_sergeant
    Hauptmann	LIB_SOV_captain	
    Leutnant	LIB_SOV_lieutenant
    MG-Schütze (Gefreiter)	LIB_SOV_mgunner
    MG-Schütze (Tarnuniform, Gefreiter)	LIB_SOV_scout_mgunner
    MP-Schütze	LIB_SOV_smgunner
    Obergefreiter	LIB_SOV_sergeant
    Oberleutnant	LIB_SOV_first_lieutenant	
    Panzerabwehrpionier (Gefreiter)	LIB_SOV_AT_soldier	
    Panzerabwehrsoldat	LIB_SOV_AT_grenadier	
    Pionier	LIB_SOV_sapper	
    Medic 	LIB_SOV_medic
    Soldier LIB_SOV_rifleman
    
    Soldier (Tarnuniform)	LIB_SOV_scout_rifleman
    
    Sniper (Tarnuniform, Obergefreiter)	LIB_SOV_scout_sniper
    
    Strurmpionier	LIB_SOV_assault_smgunner
    
    
    Strurmpionier (MG)	LIB_SOV_assault_mgunner
    Strurmpionier (Stabsgefreiter)	LIB_SOV_assault_sergeant
    
    Honks
    
    Honks CarHorn
    Honks TruckHorn2
    Honks TruckHorn
    
    Cars:
    
    BM13 'Katjuscha'	lib_us6_bm13
    SdKfz 251	Lib_SdKfz251_captured
    Panzerspähwagen Scout M3	LIB_Scout_m3
    Studebaker US6	lib_us6_tent
    Studebaker US6 (Offen)	lib_us6_open
    Willys Jeep	Lib_Willys_MB
    ZiS-5V	lib_zis5v
    
    Mounted Weapons:	
    
    Maschinegun 'Maxim' (Ground)	 lib_maxim_m30_trench
    Maschinegun 'Maxim'	lib_maxim_m30_base
    
    
    Static Weapons:	
    
    61-K	LIB_61k
    7.6 cm ZiS-3	LIB_Zis3
    BM37	LIB_BM37
    Searchlight SearchLight_SU
    
    
    Support
    
    Studebaker US6 (Ammo)	lib_us6_ammo
    ZiS-5V (Ambulance)	lib_zis5v_med
    ZiS-5V (Repair)	lib_zis6_parm
    ZiS-5V (Fuel)	lib_zis5v_fuel
    

    German Luftwaffe

    Pilot	LIB_GER_pilot
    
    
    Aircrafts:	
    
    FW190-F8	LIB_FW190F8	
    Ju87-D5 Stuka	LIB_Ju87
    

    Russian Airforce

    Pilot	LIB_SOV_pilot	
    
    Aircrafts:
    
    P-39 Aircobra	LIB_P39
    Pe-2 110 Jagdbomber	LIB_Pe2
    

    German Tanks

    Crew:
    
    Panzerbesatzung	LIB_GER_tank_crew
    Panzerbesatzung Leutnant	LIB_GER_tank_lieutenant
    Panzerbesatzung Unteroffizier	LIB_GER_tank_unterofficer	
    Panzerbesatzung Wehrmacht	LIB_GER_spg_crew	
    Panzerbesatzung Wehrmacht Leutnant	LIB_GER_spg_lieutenant
    Panzerbesatzung Wehrmacht Unteroffizier	LIB_GER_spg_unterofficer
    
    Tanks:
    
    PzKpfw VI Königstiger Ausf.B	LIB_PzKpfwVI_B	
    PzKpfw VI Königstiger Ausf.B (Tarn)	LIB_PzKpfwVI_B_camo	
    PzKpfw IV Panzer 4 Ausf.H	LIB_PzKpfwIV_H	
    PzKpfw V Panther Ausf. A	LIB_PzKpfwV
    Sturmgeschütz Stug III Ausf.G (mit Blende)	LIB_StuG_III_G
    Sturmgeschütz Stug III Ausf.G (ohne Blende)	LIB_StuG_III_G_WS
    

    Russian Tanks

    Crew:
    
    LIB_SOV_tank_sergeant	PPSch-41	LIB_PPSh41_m
    LIB_SOV_tank_overall_crew	PPSch-41	LIB_PPSh41_m
    LIB_SOV_tank_overall_lieutenant	Tokarev TT33	LIB_TT33
    LIB_SOV_tank_overall_sergeant	PPSch-41	LIB_PPSh41_m
    LIB_SOV_tank_captain	Tokarev TT33	LIB_TT33
    LIB_SOV_tank_lieutenant	Tokarev TT33	LIB_TT33
    LIB_SOV_tank_overall_captain	Tokarev TT33	LIB_TT33
    LIB_sov_tank_crew	PPSch-41	LIB_PPSh41_m
    
    Tanks:
    
    LIB_JS2_43	
    LIB_t34_76
    LIB_t34_85
    SU85	LIB_SU85	
    

    German Weapons:

    MP40	LIB_MP40	LIB_32Rnd_9x19
    Walther P38	LIB_M1908		lib_8Rnd_9x19
    Kar98k	LIB_K98		lib_5Rnd_792x57
    MG42	LIB_MG42		lib_50Rnd_792x57
    RPzB	LIB_RPzB	88mm RPzB	LIB_1Rnd_RPzB
    MP44	LIB_MP44	lib_30Rnd_792x33
    Kar98k	LIB_K98ZF39	Kar98k lib_5Rnd_792x57
    Flare Pistol	LIB_FLARE_PISTOL  LIB_1Rnd_flare_yellow LIB_1Rnd_flare_green LIB_1Rnd_flare_red LIB_1Rnd_flare_white
    

    Russian Weapons:

    Tokarev TT33	LIB_TT33	lib_8Rnd_762x25
    PPSch-41	LIB_PPSh41_d	
    PPSch-41	LIB_PPSh41_m		lib_35Rnd_762x25
    Mosin Nagant	LIB_M9130		lib_5Rnd_762x54
    DP	LIB_DP28		lib_47Rnd_762x54
    RPzB	LIB_RPzB	88mm RPzB	LIB_1Rnd_RPzB
    M91/30 Mosin Nagant	LIB_M9130PU	lib_5Rnd_762x54
    

    Mines and Satchels:

    Detonator  LIB_Ladung_PM_MINE_mag
    Fuse (100 m.)	LIB_PM_Provod_100
    Fuse (50m)	LIB_PM_Provod_50
    Fuse (75m)	LIB_PM_Provod_75
    Mine 42	LIB_shumine_42_MINE_mag
    SMi-35 Mine	LIB_SMI_35_MINE_mag
    SMi-35-1 Mine	LIB_SMI_35_1_MINE_mag
    Satchel LIB_Ladung_Small_MINE_mag
    Satchel  (3kg)	LIB_Ladung_Big_MINE_mag
    StMi Mine	LIB_STMI_MINE_mag
    TMI-42 AT mine	LIB_TMI_42_MINE_mag
    M3 AP mine	LIB_M3_MINE_mag
    PMD-6 AP mine	LIB_PMD6_MINE_mag
    POMZ-2 Wire	LIB_pomzec_MINE_mag
    TM-44 AT mine LIB_TM44_MINE_mag
    
    

    Grenades

    PWM Launcher	lib_pwm
    M39	lib_m39
    M24	lib_shg24
    M24	lib_shg24x7
    Nb.Hgr.39	lib_nb39
    F1	lib_f1
    RG42	lib_rg42
    RPG6 Launcher	lib_rpg6
    

    Other Items

    Karte	ItemMap
    Compass	ItemCompass
    "Sprachführer"	ItemRadio
    Binocular LIB_Binocular_SU
    Pioneerequipment LIB_w
    

    Ammo Boxes

    GrWr34	LIB_AmmoCrate_Mortar_GER
    Dt Mines LIB_Mine_Ammo_Box_Ger
    Dt Ammo LIB_BasicAmmunitionBox_GER
    Pak 40	LIB_AmmoCrate_Arty_GER
    Dt RpzB	lib_4Rnd_RPzB
    Dt Weapons LIB_BasicWeaponsBox_GER
    Dt Weapons2	LIB_WeaponsBox_Big_GER
    
    
    
    Rus BM37	LIB_AmmoCrate_Mortar_SU
    Rus Mines    LIB_Mine_Ammo_Box_Su
    Rus Ammo   LIB_BasicAmmunitionBox_SU
    Rus Weapons   LIB_BasicWeaponsBox_SU
    Rus Weapons 2	LIB_WeaponsBox_Big_SU
    Rus Weapons 3	LIB_Lone_Big_Box
    Rus Zis 3	LIB_AmmoCrate_Arty_SU
    

    I will translate the soldierclasses later. Sry.


  6. I'm getting this exact same thing as well.

    Me too. CTD seems to occure when heavy weapons (a tank or a SU) in sight begins to fire.

    I checked my graphicmemory with MSI afterburner, it was not full at that moment, arma crashed.

    I am using a Nvidia Asus GTX 560 Ti. A friend with an ATI card has not encountered any CTD with this beta (while I got ~6). Maybe its related to nvidia cards? Or specialy 560 Ti (see post above)?

    Regarding lot flickering: It seems, there is less flickering with this beta, but the flickering MadDog mentioned is still there an quite annoying.


  7. I think there will be similar gamemodes for IF a few weeks after release. And don't forget the included coops.

    I will port Chernarus Escape to IF. Maybe I can release a first version next week.

    And I already have a dominationlike mission (altough it was not designed with domination in mind) and if you guys are interested, I can port it to IF (but help would be appreciated -> PM me).


  8. Any idea when we get Lingor Escape?

    There seems to be some script/module issues with lingor. Don't know when I am able to find a workaround.

    But in the meantime Scruffy and me plan to release an Escape-Pack with modified Chernarus (enemy uses more weapons), Podagorsk, Isla Duala, Celle and Takistan (BACKPACKS!!!).

    At the moment we are testing every port and our own modifications.


  9. Has the difficulty been increased in the latest version? Because we got absolutely reamed last night. 6-7 times it was a disaster at each attempt. It seems like an mi-8 would be on us within minutes. It would then hound us, seemingly reporting our position to every unit in the area. Unless we hijack a car to outrun the mi-8 and/or purloin a Strela, we are doomed to death by door gunner...

    That's normal since the early versions. At most sessions the Mi-8 is approx 1-2 min after escape at the prison.


  10. A map that doesn't support the Civilian Module maybe need some kind of edit to add them. Maybe NeoArmageddon has any valuable experience here?

    Yep, Ambient Civilian Module should be removed on not supported islands.

    The

    "Error Número no válido en la expresión

    Error in expression <<NULL-object>>" error just occures on "Preview"-button in editor. It is gone in real multiplayer sessions (its probably respawnscript related).


  11. Even so, having a Nvidia Geforce 8800GT as system requirement is quite heavy in my opinion

    Thats not quite true. Last month I selled my old 8800 GTX for 20 bucks... its an very old card (3 years is old) thats not worth anything now.

    You can get a good card of the current series for under 150 euro.

    Is it a GeForce GTX 560 Ti (G3D: 2985) (rank: 14) you have now??? If so, now that's an insane card.

    Its not an insane card :D It is a "second edition" of the 560 and it is not even compareable to a "highend card".

    It is a transitional solution for me. I needed a card to play Take on Helicopters (my old Geforce 275 GTX was a bit slow) but I wanted to wait for the new Nvidia/ATI series to deployand wait for the first benchmarkes in ArmA2/3.


  12. Thanks to all that suggested stuff on this thread but the prize goes to NeoArmadedoon.

    Thanks, but one "d" is one the wrong place ;)

    I just wanted to link the other thread for people reading this topic: http://forums.bistudio.com/showthread.php?133214-System-requirements-buying-advice-for-new-computer

    And yes, I know my graphics chip in my notebook is very poor. Most time I use it in the lab only. My desktop has a 560 Ti and thats pretty good for every game. At the moment I am saving for a new card (probably Nvidia 6xx) to be ready for A3.


  13. I have 9600M GT with Shader 4.0

    So you are using a Notebook? Sorry, but you cant compare a desktop graphic card to a mobile one.

    8800 GT >> 9600M GT.

    I have a 102M in my notebook and have the same mouse lags, even with 640x480 resolution.

    Those system requirements are always specified for desktop computers, not notebooks. And that is a huge difference!

    (On monday I can finally test CC on my desktop... yay)


  14. [...] but I don't want to buy a big computer. I just need a solution for CCGM and I have no idea, what I need, as I've never played games with complex 3D-graphics.

    Do you want to be mobile and play CC anywhere? Or do you jsut want a "small" solution for playing CC?

    If you just want to play CC, a normal desktop computer (~400-500 €) should be enough. A notebook that runs CC as good as a small desktop computer will cost probably over 800 euro. CC needs more than 2.5 Ghz CPU... most notebooks are under 2.2 Ghz for power saving/head exhaust reasons. It will be hard to find a "cheap" notebook, that nearly meets CC's minimum requirements.

    If you don't play any other games and you have a notebook, keep your old one for working or whatever you do with a notebook, and buy a desktop for playing CC. This will save you money, headache and eyecancer (from notebook grafic chips).

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