-
Content Count
1795 -
Joined
-
Last visited
-
Medals
-
Medals
-
Posts posted by NeoArmageddon
-
-
Right.. if only we was in a studio to QA our game, unfortunately (luckily) the game was on Steam, that is something different, but i won't discuss about this now.If I go to ArmA3 Alpha in steamshop, there is this gamedescription:
.Be one of the first to play Arma 3 and contribute to its development by providing feedbackHaving an alpha in steam is NOT something different since steam is now offering their "Eearly Access"-program. You buy an Alpha for helping the developer tracing bugs and getting feedback. Nothing more. You got what you bought.
-
The toolstip of "Multi-display/mixed GPU acceleration" hints that this option is only related to OpenGL-Renderers. ArmA3 uses an DX10/11 renderer so your better or lower FPS with changing this option is probably just a placebo effect.
BTW: I have an GTX670 and I get smooth 50-70 FPS while antialiasing is set between 2-8 and 3D-resolution is set to 120%. I disabled postprocessing completely (I hate those effects).
-
Heyho,
at the moment I try to restore waypoints of transfered Groups. This could allow the creation of a serverside HC-Addon which turns every non-HC mission into a HC enabled mission. I still have some problems with group locality and rebuilding waypoints. If someone is interested in my scripts, I posted them here: http://www.modfact.net/forum/index.php?page=Thread&threadID=93 (german forum, but the scripts are commented in english).
I also have a real Server with HC (client with dedicated key - thanks to ArmAX from A3 Supporter Edition). If someone without a real HC wants to test his own HC implementations or missions, just PM me and we can test them on my server.
-
If you had used the search function, you should have found this threads:
-
Go to the section you posted this thread in and have a look at all those pinned thread. Using forums search or opening your eyes would have revealed the answer to your question.
-
Q: Could you help and convert mission to the ACE with disable medicine and stamina parts?I personally don't play with ACE mod and thus I can't help you with those changes. Adding new units shouldn't be this hard and if you keep original credits, you can edit and rerelease the mission on your own.
P.S. Maybe I will start working on a ArmA3 Alpha port.
-
Heyho,
I renewed the downloadlink in the first post.
I also added my unfinished Takistan port of Escape Chernarus (I call it unfinished, because I never released it... but everything should work fine).
Features of the Takistan version:
- Takistan units (takistan infantry, uh1, BMP, ...)
- Heli extraction
- My custom loadout mod for enemy unity (this means more weapons!)
- Smaller fixes of the original Escape Chernarus from Engima.
Credits for mission design and most scripts still go to Engima of Östgöta Ops. I just ported this mission and added some features and fixes.
- Takistan units (takistan infantry, uh1, BMP, ...)
-
Description:
With the first updates in the alpha development branch we noticed that the required server version is not readable in the A3 serverbrowser. This makes finding an updated server very difficult.
This addon makes the "required version"- and servertype-field readable again.
Here is a Before-After picture: http://www.modfact.net/data/at_ui_before_after.png
Features:
- Moves the servertype in MP-browser one line up to make both, servertype and serverversion, readable.
- Moves the "players"- and "expensions"- list down, to make those boxes and their headline less ugly.
- (Obviously) Clientside. Serverkeys included.
Download:
Licence:
CC BY-NC-SA 3.0
Additional Info:
I know that ArmA3 is just alpha and I know that with a official UI update/fix this addon will be useless. I just felt that this fix important for further mp testing in steam development branch and I wanted it fixed asap (so I fixed it myself). Perhaps we will expand this addon to a small UI fix compilation, if we see such a demand.
- Moves the servertype in MP-browser one line up to make both, servertype and serverversion, readable.
-
I had no problems with my old paa files. They are transparent 512x512 pngs, exportet as tga via paint.net and then saved as paa with texview. TGA export was set to 24bit (otherwise I couldn't load them in texview).
-
Just got my key and I have to say: I would buy again in BIStore!
-
Guys, don't let this thread become another "I want my key". Stay at granQ's topic: True supporters don't want into the credits.

-
It's like the store is complete mess, people paid for the game and didn't received steam codes or any help at all, BI reaction?Let's just post some Youtube videos.
;)
So you want BIS to tell their marketing section to go home, because the people from the store are busy dealing with a problem in the order process? Think before you post!
-
Our mail looks like the old "non steam" mail, where you just get a DL link to your account (to the sprocket-downloader).
BTW:

-
Supporter as per the Threads TitleSo now I am curious why some people get a key and other just a broken link. Looks like a bug in the order processing.
-
Enter the key in Steam & enjoy it.The SKU is not a steam key.
-
Im afraid to say you do get the key in the emailWhich version? Supporter? or Deluxe?
-
Looks like the supporters drew the short straw...Jep. I have no problem with waiting for my ArmA3 key, but that supporters have to wait, while all other can play is some kind of a disappointment.
Another question: Has anybody ordering the support edition received a key via mail or just the broken DL link?
-
@Alwarren
For me it tookes about 30 mins between paypal confirmation and my BIS confirmation mail.
-
Heyho! I just noticed that the arma2 linux server is exposing itself as "Flashpoint/1.91" to a webserver, when it fetchs a squad.xml. The normal game or the WinServer says "BiGameEngine" when fetching xmls.
-
This script is what I need! I am working on a method to track a players statistics via squad.xml emulation but I was in need of a way to query arbitrary servers by there IP (other php based solutions I found were broken). I will report my feedback soon.
-
At the moment I am working on a PHP and MySQL based Squad-Member-Manager with dynamic squad.xml generation.
For more information you can contact me via PM.
-
It's already reported in the beta discussion threads. The new beta should fixed problem http://forums.bistudio.com/showthread.php?146683-ARMA-2-OA-beta-build-102285-(1-62-MP-compatible-build-post-1-62-release)
-
QUESTION NUMBER 1.
The helicopter at the airfield is some kind of "out of gameplay" (refueling).
In my edited version, one playerslot is an engineer and is able to repair a broken tailrotor. But I have to say: The mission is too easy, if you aquire a heli.
QUESTION NUMBER 2.
Destroy tires or tracks :D But again: The mission would be way to easy, if you aquire a heavy vehicle.
QUESTION NUMBER 3.
Just have a look in the missions script files. There is a configurationfile with all used ammoboxes and units.
-
... but the work was not yours in the first placeDeltaFOX209 said in the third post, that his mission was build from the ground up.


Users are falling down badly?
in ARMA 3 - BETA DISCUSSION
Posted
You are absolutly right, because we player are official alpha testers.
If you are not happy with this, uninstall ArmA3 Alpha and wait for the full release. Actually you just preordered ArmA3 via Steam and BIS allows(!!!) you to play an early alpha. Nothing more!
This iteration of the RV engine is one of the most advanced engines out there. Why you are calling it old? Because it's not newly created from scratch? Because it has no fancy new name and just a new number?
Most of todays engines has been in development over years and in many iterations without complete redesign (e.g. Elders scrolls).
I think a mod should close this thread, as we move in circles here.