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NeoArmageddon

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Everything posted by NeoArmageddon

  1. NeoArmageddon

    Arma feedback thread - based on 1.12

    Since i patched to 1.12 i have big problems playing Arma with Vista. Low performance (20 fps less than 1.11) and the game often freeze for a second. I get still "Connection failed" if i try to connect to a server (Hamachi works). I will uninstall 1.12 and install 1.11 again! My system: Asus Stryker 2 Intel CoreDuo E8400 2x3ghz GF8800 GTX (768mb) 2GB Kingston DDR2 (800mhz) Vista 32x
  2. NeoArmageddon

    MK-77 Napalm

    @havoc At the moment we are reworking the config. Laserguided will be diabled because mk77 and mk20 are both "dumb-bombs". The MK20 has a timefuse, the detonation doenst depends on the altitude. We think the current system is reliable.
  3. NeoArmageddon

    MK-77 Napalm

    @urban You must drop the napalm with an delay of 2-3 seconds. The effects are sent over the network in the multiplayer and thats cause that the script is a little bit slow in detecting napalmexplosion. @ballistic The laserspot is an object an die napalmexplosion ignites all objects ^^ thats a funny bug, but i think we can fix it soon
  4. NeoArmageddon

    MK-77 Napalm

    @Lamar You must replace the "AI" in "AI fire "MK...."" with the name of the plane ^^ @Al01 We watched a lot of real footage but there is no way to realize an 100% real napalmexplosion in Arma, because we cant simulate the liquid flow in the explosion. (But we will try to make the effect more realistic in the future)
  5. NeoArmageddon

    Dropping Bombs

    1) <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">wp = group man1 addWaypoint [getpos dest,0]; man1 must be the leader of the group/squad. 2) Create a trigger over the enemys (Activation: "Side you want to count") -> name the trigger (example: easttrigger). In your script you need this: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">waituntil {(count easttrigger)<=15}; reenforcement=true; ...
  6. NeoArmageddon

    MK-77 Napalm

    @KeyCat We will fix the config soon, thanks for report this issue
  7. NeoArmageddon

    MK-77 Napalm

    @Linker There is a line but it depends on the speed if the MK77. The bunring area can be 20mx20m (the bomb falls vertikal) or 50mx20m. There is no other way to create a good line of burning napalm. @Lamar You must write AI fire "AT_MK77Launcher" or AT_MK20Launcher in a Waypoint. SOmetimes you must write AI flyinheight ~200 or the AI will fly in his own bomb.
  8. NeoArmageddon

    MK-77 Napalm

    We just realesed an updated mk77 in a pack called AT_AirWeapons. The pack contains an improved napalmbomb and a mk20 rockeye (clusterbomb). Can someone please update the topic of this thread to "AT AirWeapons 1.0" ?
  9. NeoArmageddon

    MK-77 Napalm

    There is a arma bug, sometimes the drops seems bigger than he should be. Its happend not very often...
  10. NeoArmageddon

    MK-77 Napalm

    We tried this oval form but we got an issue that the burning area is hundreds of kilometre if you drop the bomb exactly north or south. We will fix it soon. The AI cant see the fire because its just a effect but i think i can fix it too.
  11. NeoArmageddon

    MK-77 Napalm

    The AI can use the bomb, but you must write "AI fire "AT_Mk77Launcher" in a waypoint. Its better to give the AI plane the command "flyinheight 100" because sometimes the AI plane crashs into the dropped bomb. I think we will realese an improved bomb or a bombpack soon.
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