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Everything posted by NeoArmageddon
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Users are falling down badly?
NeoArmageddon replied to WalkerDown's topic in ARMA 3 - BETA DISCUSSION
I think we should now stick to the paradigm: "Don't feed the troll". -
Users are falling down badly?
NeoArmageddon replied to WalkerDown's topic in ARMA 3 - BETA DISCUSSION
You are absolutly right, because we player are official alpha testers. If you are not happy with this, uninstall ArmA3 Alpha and wait for the full release. Actually you just preordered ArmA3 via Steam and BIS allows(!!!) you to play an early alpha. Nothing more! This iteration of the RV engine is one of the most advanced engines out there. Why you are calling it old? Because it's not newly created from scratch? Because it has no fancy new name and just a new number? Most of todays engines has been in development over years and in many iterations without complete redesign (e.g. Elders scrolls). I think a mod should close this thread, as we move in circles here. -
Users are falling down badly?
NeoArmageddon replied to WalkerDown's topic in ARMA 3 - BETA DISCUSSION
If I go to ArmA3 Alpha in steamshop, there is this gamedescription: .Having an alpha in steam is NOT something different since steam is now offering their "Eearly Access"-program. You buy an Alpha for helping the developer tracing bugs and getting feedback. Nothing more. You got what you bought. -
[Tip] Great FPS Boost on NVIDIA graphics card
NeoArmageddon replied to Scogol's topic in ARMA 3 - BETA DISCUSSION
The toolstip of "Multi-display/mixed GPU acceleration" hints that this option is only related to OpenGL-Renderers. ArmA3 uses an DX10/11 renderer so your better or lower FPS with changing this option is probably just a placebo effect. BTW: I have an GTX670 and I get smooth 50-70 FPS while antialiasing is set between 2-8 and 3D-resolution is set to 120%. I disabled postprocessing completely (I hate those effects). -
Post here all what you know about implementation of the headless client in missions
NeoArmageddon replied to On_Sabbatical's topic in ARMA 2 & OA - BETA PATCH TESTING
Heyho, at the moment I try to restore waypoints of transfered Groups. This could allow the creation of a serverside HC-Addon which turns every non-HC mission into a HC enabled mission. I still have some problems with group locality and rebuilding waypoints. If someone is interested in my scripts, I posted them here: http://www.modfact.net/forum/index.php?page=Thread&threadID=93 (german forum, but the scripts are commented in english). I also have a real Server with HC (client with dedicated key - thanks to ArmAX from A3 Supporter Edition). If someone without a real HC wants to test his own HC implementations or missions, just PM me and we can test them on my server. -
Headless Client
NeoArmageddon replied to hellstorm77's topic in ARMA 2 & OA - Servers & Administration
If you had used the search function, you should have found this threads: http://forums.bistudio.com/showthread.php?146708-A-comprehensive-guide-to-creating-a-headless-client-compatible-mission&p=2301633#post2301633 http://forums.bistudio.com/showthread.php?143565-Post-here-all-what-you-know-about-implementation-of-the-headless-client-in-missions -
[Help] Life server
NeoArmageddon replied to m0dg0d's topic in ARMA 2 & OA - Servers & Administration
Go to the section you posted this thread in and have a look at all those pinned thread. Using forums search or opening your eyes would have revealed the answer to your question. -
AT UI - Fixing "Require"-field in serverbrowser
NeoArmageddon posted a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Description: With the first updates in the alpha development branch we noticed that the required server version is not readable in the A3 serverbrowser. This makes finding an updated server very difficult. This addon makes the "required version"- and servertype-field readable again. Here is a Before-After picture: http://www.modfact.net/data/at_ui_before_after.png Features: Moves the servertype in MP-browser one line up to make both, servertype and serverversion, readable. Moves the "players"- and "expensions"- list down, to make those boxes and their headline less ugly. (Obviously) Clientside. Serverkeys included. Download: ModFact.net Mirror Licence: CC BY-NC-SA 3.0 Additional Info: I know that ArmA3 is just alpha and I know that with a official UI update/fix this addon will be useless. I just felt that this fix important for further mp testing in steam development branch and I wanted it fixed asap (so I fixed it myself). Perhaps we will expand this addon to a small UI fix compilation, if we see such a demand. -
Mission by NeoArmageddon and Mondkalb Version.: 0.99d Beta What is Serialkiller? Serialkiller is a mission/gamemode. There are one or two killer, up to 26 policemen and up to 260 civilians controlled by AI. The killer's task is to kill all civilians. The cops have to stop them and get them into custody. If the killers proceed in their task to wipe the civilians out, the police gets stronger equipment (weapons, cars and even choppers). Features -2 killers with random spawns -26 cops and 5 policestations -260 civilians (some in each city/village) -Civilian traffic -Vehiclespawn for cops -Unlocking of new vehicles/weapons -Hostages -Marker system -Escape from prison is possible -Caralerts -much more Planned -Streaming the civilians to increase performance -Policelights -Roadbarriers -Multilanguage stringtable Version Info This is a beta! There are still some bugs and we need a lot of player to get a good feedback and bug reports! Fixed in .96: -Get stuck in forest after jip -No cop marker after jip -Briefing can be enabled with 0-0-3 Changed in .99d -Fixed: JIP -Fixed: Multialarm at stolen cars -Changed: Respawnsystem -Fixed: Briefing -Changed: Killermodels (Businessman) -Added: Booster for Police Vats, Police bike and police UAZ -Removed: M16 with M203 -Added: Pistolhiding for killer -Added: Hospitals -Added: Marker for killer (Cops cant see them) -Removed: Helispawn in Solnichny -Added: New Missionparamarray intruduced in newest ArmA2 1.03 Beta (but not supported yet) -Fixed/Removed: Hostages -Fixed: Policemarker -Fixed: In 1.03 intruduced eventhandler "killed" bug solved!!! -Added: If the killer has no weapons, he will apear as civilian -Changed: Police weapons -Removed: Radiocontrol to readd briefing. Known Bugs -After a few hours the JIP gets broken (maybe already fixed but not tested) -Sometimes civilians get a heartattack ^^ Pictures See Mondkalbs post Credits Scripts/mission/framework: NeoArmageddon Objectplacing/scripts/dialogs: Mondkalb Betatesting: Scruffy, Freshman, Mr.Murray, Forces of War (forces-of-war-hq.de) Screaming-Eagles (Screaming-Eagles.at) Original idea back in OFP days: Citycobra Disclaimer DO NOT modify this mission without permission given by NeoArmageddon and Mondkalb. Otherwise we'll hunt you down and you'll suffer a long and painful death, or something. (<- Just a joke) We do not endorse serial killing or murders. If you tend to murder innocent people on a regular basis, or have recently killed innocent people, DO NOT play this mission.This mission cannot be used to simultate real killing sprees. If you think that, you're a simple and plain idiot. Server We got a Serialkiller Server up Name: "Serialkiller 2009 Server [AT]" Pw: None Download Please report all bugs and suggestions here in this thread or write me a PM! Serialkiller 2009 v.0.99d Armaholic Mirror
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I personally don't play with ACE mod and thus I can't help you with those changes. Adding new units shouldn't be this hard and if you keep original credits, you can edit and rerelease the mission on your own. P.S. Maybe I will start working on a ArmA3 Alpha port.
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Escape Podagorsk (Mission Release)
NeoArmageddon replied to NeoArmageddon's topic in ARMA 2 & OA - USER MISSIONS
Heyho, I renewed the downloadlink in the first post. I also added my unfinished Takistan port of Escape Chernarus (I call it unfinished, because I never released it... but everything should work fine). Features of the Takistan version: Takistan units (takistan infantry, uh1, BMP, ...) Heli extraction My custom loadout mod for enemy unity (this means more weapons!) Smaller fixes of the original Escape Chernarus from Engima. Credits for mission design and most scripts still go to Engima of Östgöta Ops. I just ported this mission and added some features and fixes. -
Squad.xml not working properly
NeoArmageddon replied to fcopz-illuminator's topic in ARMA 3 - MULTIPLAYER
I had no problems with my old paa files. They are transparent 512x512 pngs, exportet as tga via paint.net and then saved as paa with texview. TGA export was set to 24bit (otherwise I couldn't load them in texview). -
Just got my key and I have to say: I would buy again in BIStore!
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Guys, don't let this thread become another "I want my key". Stay at granQ's topic: True supporters don't want into the credits.
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Order Confirmed Message But apparently No orders.
NeoArmageddon replied to Kirkwood364's topic in ARMA 3 - BETA DISCUSSION
So you want BIS to tell their marketing section to go home, because the people from the store are busy dealing with a problem in the order process? Think before you post! -
Supporter Edition - Steam activation key
NeoArmageddon replied to DarkEquinox's topic in ARMA 3 - BETA DISCUSSION
Our mail looks like the old "non steam" mail, where you just get a DL link to your account (to the sprocket-downloader). BTW: -
Supporter Edition - Steam activation key
NeoArmageddon replied to DarkEquinox's topic in ARMA 3 - BETA DISCUSSION
So now I am curious why some people get a key and other just a broken link. Looks like a bug in the order processing. -
Order Confirmed Message But apparently No orders.
NeoArmageddon replied to Kirkwood364's topic in ARMA 3 - BETA DISCUSSION
The SKU is not a steam key. -
Supporter Edition - Steam activation key
NeoArmageddon replied to DarkEquinox's topic in ARMA 3 - BETA DISCUSSION
Which version? Supporter? or Deluxe? -
Order Confirmed Message But apparently No orders.
NeoArmageddon replied to Kirkwood364's topic in ARMA 3 - BETA DISCUSSION
Jep. I have no problem with waiting for my ArmA3 key, but that supporters have to wait, while all other can play is some kind of a disappointment. Another question: Has anybody ordering the support edition received a key via mail or just the broken DL link? -
Order Confirmed Message But apparently No orders.
NeoArmageddon replied to Kirkwood364's topic in ARMA 3 - BETA DISCUSSION
@Alwarren For me it tookes about 30 mins between paypal confirmation and my BIS confirmation mail. -
ARMA 2: Operation Arrowhead - Linux Server beta 1.62.102451
NeoArmageddon replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
Heyho! I just noticed that the arma2 linux server is exposing itself as "Flashpoint/1.91" to a webserver, when it fetchs a squad.xml. The normal game or the WinServer says "BiGameEngine" when fetching xmls. -
PHP Interface to Query Arma2:OA Servers
NeoArmageddon replied to firefly2442's topic in ARMA 2 & OA - Servers & Administration
This script is what I need! I am working on a method to track a players statistics via squad.xml emulation but I was in need of a way to query arbitrary servers by there IP (other php based solutions I found were broken). I will report my feedback soon. -
How to make an open ArmA II squad?
NeoArmageddon replied to FinCommando's topic in ARMA 2 & OA - MULTIPLAYER
At the moment I am working on a PHP and MySQL based Squad-Member-Manager with dynamic squad.xml generation. For more information you can contact me via PM. -
Latest 2 beta patches = lock up
NeoArmageddon replied to jatobi's topic in ARMA 2 & OA - TROUBLESHOOTING
It's already reported in the beta discussion threads. The new beta should fixed problem http://forums.bistudio.com/showthread.php?146683-ARMA-2-OA-beta-build-102285-(1-62-MP-compatible-build-post-1-62-release)

