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NeoArmageddon

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Everything posted by NeoArmageddon

  1. If you just want an animal (not an animal side) to be opfor, you can place a opfor unit and an animal in die editor, group them together (opfor unit must have the higher rank) and set the opfor units probability to zero. The animal will be on the opfor side. Or you can create the animal via script. createunit has a parameter for a group. If you create a group on the east side, the created animal will be on the opfor side too.
  2. NeoArmageddon

    Boehmia, be reasonable, and honest.

    So true. As I am reading the forums this day, I am laughing, crying and loosing hope in humanity... all at the same time. Hopefully I can go home soon, so that I can stop reading the forum and start playing the new MP missions from BIS.
  3. Is there a ragdoll request on the feedback tracker? If not, we should create one to upvote.
  4. NeoArmageddon

    Boehmia, be reasonable, and honest.

    1. We should, but as I said, the low price was a deal/offer. On steam most preorders (even without beta/alpha access) are 5-25% off the release price. 2. Gamestop is a retail shop and a "Preorder" there is something completely different than a preorder of a digital good.AFAIK you can't cancel preorders in most digital distribution platforms. That's true and not in contrast to what I was saying.
  5. NeoArmageddon

    Boehmia, be reasonable, and honest.

    So you measure the price of full release with the price of the beta/alpha? That's not how the "Early access" works dude! It was a deal to save some money, if you preorder arma full release. Alpha and beta was a gift for this preorder. With your argumentation somebody could say "Hey, ArmA3 costs 42 Euro, but in 2 years, it will be on a steamdeal for 10 Euro, so it's totaly unfair to charge people now with 42 Euro, if the game is only wort 10 Euro in 2 years". A lot of games has this kind of pricing model nowadays. Save money for preorder and get alpha/beta access.
  6. Tested vanilla TBB 4.0 and TBB4.2 on our dedicated server last night. Three players, 180 AI's in approx 140 groups and a lot of waypoints in Kavala. Server starts with usage of 800mb anf 50 FPS. Players walking in towards the AI in Kavala let's the servers FPS drop to 25-40 FPS and memory usage quickly goes up to 1015MB but seems to stay at this level. No noticable difference between TBB4 and TBB4.2. As my conclusion I will confirm the above statement for dedicated servers. P.S. I would be glad to help with more testing on my Win08 dedicated server!
  7. NeoArmageddon

    The BETA is dead! Long live Arma 3!

    There are new SP and MP missions for Altis (finally!). Dev Branch will receive a big update this afternoon with fixes of the last week(s) since the configlock.
  8. Since ToH you can also use http://community.bistudio.com/wiki/profileNamespace to store data and create "real" persistent missions and server. But I have no idea of the limits of such a system.
  9. deethree is totaly right. For a serveradmin the procedure to get a steamworkshop mission running is: Subscribe to the mission Start ArmA3 Host a LAN-Server Start the mission Exit the mission and ArmA Locate this obscure steam/temp ordner with ArmAs steamID 10***, which seems to everytime I am looking for it In some cases: DePBO the mission.pbo, renaming it and repacking it to a proper missionname.island.pbo Upload it to the server Repeat for every new or updated mission There a serveral flaws in this: I have more than 4k .pbo files in my file system (inc. backups): OFP, ArmA1 + AddOns, ArmA2+ AddOns, ArmA3, Take On. I have no idea, what the name of the missions.pbo is (but probably mission.pbo :j: ) I have indexing disabled on my ArmA3 drive to longer the live of my SSD, so no real searching here ...
  10. NeoArmageddon

    DevHeaven Improvement Project

    I think you missed the point here. DevHeaven is not a mod, it's a webplatform for modder.
  11. NeoArmageddon

    How to make Capture the flag maps?

    Just download an ArmA2 Capture the Flag mission and UnPBO it. You should see there everything you need to make your own CTF for ArmA3. I made a CTF for Iron Front some time ago, but I can't find it atm. If I find it, I will upload it for you.
  12. I will probaly go with the playername. This will allow people to use different identitys.
  13. NeoArmageddon

    General Discussion (dev branch)

    Damn, I was hoping the Altis missions will make it into the update. We have some kind of ArmA3-LAN-PartEy this weekend and I hoped to play "Escape from Altis" with my fellow squadmates. So I probably have make this kind of mission on my own... or somebody from BIS could send me the missions via PM :D For testing of course!
  14. Workaround: Only admin takes a slots, starts the mission and after briefing everybody picks a slot.
  15. Looks nice. Do you plan to release those too? I also started working on a serverside addon which is able to swap units for specific player. So the server will be able to switch the units of every female player to this new models. Maybe this could also be used to force the same cfgIdentities in every mission for a specific player.
  16. Nice startingpoint for some units for the girls in my squad. Will start with some units asap :D
  17. Not without a replacement AddOn. Just removing the weapons from your mission is the easy and realistic way. ANd I think not many people will try to scan the area with the termal scope of an Titan :D
  18. NeoArmageddon

    Cannot play steam mission

    http://forums.bistudio.com/showthread.php?149411-How-to-change-between-stable-Arma-3-Alpha-versions-amp-release-candidates-STEAM-client
  19. MadDogX was so kind to change the tickets priority and severity to some sufficient values. Hopefully this will accelerate the fixing process. Has anybody some more crashdumps? I will attach some this evening.
  20. You don't really need to monitor the HC. It has no real "simulation" so it's FPS is not related to anything except the dedicateds performance. For monitoring the HC's AI load, you can have an eye on "AIR" in the monitor. It represents the HC's and players local AI.
  21. Sounds good. I could assist with server side (SQF, FSM) scripting if needed. I think a lot of people are also interested in accessing Monitor-Data via browser. It should be possible to read the swap file within PHP, shouldn't it? Maybe a webserver can access the same data from the FSM/Swap wuithout the need to proxy with the actual monitor programm (as mentioned early in this thread as a feature suggestion). mfg Neo P.S. I also found the mistake with the remote-monitor. I double checked the wirefall setting but I didn't double checked the IP I tried to access :D Everything works now.
  22. Heyho, I am on a different network today and the same settings seems to work now. So it's probably related to my local network hardware (besides both networks have the same hardware). I will look into it as soon as I am back home. But now I know where the problem is located. You are using a injected FSM to read the data from the server? So it should be possible to inject code to ArmA too. Can you write two feature: A chat for posting messages on the server without using BE-RCON (maybe as HQ identity) and a way to inject code to the server? Should be easy to execute a string with spawn compile "String". This would make a great addition.
  23. We experience the same problem with one difference, the admin (me) doesn't get a CTD but everyone else. We also disabled the AI in certain missions, but I can't say it's directly related. Will test ASAP.
  24. I start the server with the default parameters (I also tried no explicit params): -server -n1 -h127.0.0.1 -p24000 Locallly I start with (I masked the IP): -client -h114.76.xx.xx -p24000 Inbound rule for 24000 on TCP (with remote to any) is still activ. Problem seems to be serverside, as other people can't connect to the server too.
  25. I have the same problem (can't remote connect to the server -> connection timeout). I double checked my firewall rules and TCP Port 24000 is allowed in both directions (and remote port to any). Windows Server 2008. Even tried to allow all ports für the monitors ".exe". Any suggestions?
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