Nicolas Eymerich
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Everything posted by Nicolas Eymerich
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Addeventhandler "get out"
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Thank you very much!! So to delete only the driver, gunner or commander this line is the right one don't? _vehicle AddEventHandler ["getOut", {DeleteVehicle (_this select 1)}] -
Thanks  But Damn! His messanger is full...
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Thanks for your reply... Unfortunatly It's my intention to release a mission made by myself to Opf community. I've also have a look to cfg but i was unable to solve the problem. However: How can I talk to talk to DKM-Jaguar?
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Sorry guys... I've been away since 2 months... Do you know what's happened to OperationFlashpoint.cz? The page is always down...
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A Bug report Yesterday I've put (bis unit) a team on the mission editor. This statement was in the in the init field: "_x moveincargo eli" foreach units group this. Than, I've put an Uh60 (named Eli) on the map. The Chopper were starting in the air. Unfortunatly, in the mission, the chopper itself has began to make a 360° on itself. Tested on Tonal Island.
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Very special thanks for your work guys... The Ecp Mode is very beutiful... However I've a little problem. I've tried to make it compatible with some unit (Jam units). I've put a trigger big as enough (5000\5000) somenone - present on activation: thislit call (ECP_resources select 30) (the sintax may be wrong here, but I'm sure I've put the right one in my mission yesterday) Unfortunatly, as soon as the trigger initialise (0.5 sec) itself, Opf crash to my desktop...
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CNC mod is looking for a CTI scripter
Nicolas Eymerich replied to Jack Hammersmith's topic in OFP : MISSION EDITING & SCRIPTING
The question is: how much good someone have to be to join you? -
Hi! I need a little help... There's a question still I can get no answer. When I create a unit (for example: a soldier), is there a way to control him? I mean: how can I give some orders to him (considering that he isn't, and he must not be, in the player group) like, for example, move to player position? Consider also I'm creating the unit in a script.
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How to control a created unit
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Well thanks for your answers... @ ---> D.murphy man ---> your script is useful but it isn't suitable for my needs. In fact, you can't truly control the soldier. After he reachs the first position automatically he moves to the second position. Thanks for Move and Domove Explanation, however, I've also thought those commands were very similar @ ---> tacrod ---> You've given an intersting suggestion but I'm still far to the solution Consider that I create the soldier in a script. How can I control the soldier in a second script (which use the onmapsingleclick command) ? Consider also that, unless it is absolutly necessary, I would like avoid to use a trigger. -
How to control a created unit
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Thanks for your reply but I already know that... In fact, I was wondering if there is a way to continue to control the created unit. For exemple, after the soldier has moved, How Can you tell him to move to another position? -
How to check how many player in a Mp section...
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
---> To Garcia: Maybe your script it was a bit... complicated I've learned that Mp mission have to be most simple as much as you can. Especially for scripts in it. ---> to [b.B.S.] T_D: Well, the command "playersNumber side" return me a number. In other words: now I know how many players are present in a Mp sessions. But for my purpose I need an array... However... Thanks again to you all... -
How to check how many player in a Mp section...
Nicolas Eymerich posted a topic in OFP : MISSION EDITING & SCRIPTING
Hi I need a little suggestion. In particular, I've succeded to edit a script that check how many player are present in the same team. The script looks like: _unit = units group player _num = count _unit _i = 0; _b = 0; #lp ? ((_unit select _i) == player) : _b = _b + 1 ? (_b > 1) : goto "" _i = _i + 1 ? (_i >= num) : exit ~0.5 goto "lp" But I've a question. I'm doubtful that this script will work when two persons are playing in different teams. In such case, how can I solve the problem? Thanks for reading... -
How to check how many player in a Mp section...
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Thanks! 2) Yes it is _num (just a mistake!. 1) Well ---> ? (_b>1) : goto "another part of the script". It was useless for the resolution of the problem. Your answer is pretty good for me. I've read somewhere that "list" statement is a command to avoid. Except the array and the list functions... (maybe i'm requesting too much) there'nt no other way? I mean a way, how can I put this..., "automatic"... or better: a way to allow user to avoid him to define, every time, every single playable unit (in the array [by the way: what's happen if there is the respawn?]) or to use a trigger in the mission editor? -
Hi guys! This is my first time here I've some problems I can't solve so I'm requesting a little help. I've done a script allow the player to call a particular support (Air Strike, HeliCas, and so on) by tha action command. It's my intention make it fully compatible with Mp mission... and here comes the problems. 1)Suppose two person are playing in the same group (P1 and P2). Suppose p1 is the leader of the group. In my script he is the only one who can call a support. How Can I give the same ability to p2 after p1 dies (being the new leader group?) 2) If I use a Gloabal variable (in my script I've used this variable: P_G_Base = [west,"base"]) for sidechat radio msg, will the radio message be displayed on every client? 3) Any useful rules to keep in mind when someone design mission and script for multiplayer? Thanks in advance...
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Add Action In Mp Games
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Firts of all.. thank to all of your help! I've appreciated it very much (This is a page to download) I'll try this evening your suggestions. -
Add Action In Mp Games
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Thanks CrashDome 1) respawn would be prefereble; 2) yes, the radio messages have to be displeyed on every cliens; 3) I'm terrible sorry CrashDome and accept my apologies but I haven't understood your third request. Thanks again however. -
Add Action In Mp Games
Nicolas Eymerich replied to Nicolas Eymerich's topic in OFP : MISSION EDITING & SCRIPTING
Thanks a lot for the replies But, about answer number 1, that will not solve my problem. That's because I've just exemplified the situation using only two persons playing in the same session. But How can I Know how many players will play on a Mp mission on internet? Suppose I'm hosting a game and 10 people play in the same group. There will be a leader who can call a support (p1). When He dies there'll be another (p2) and so on. About question number 2. So I need to use a script runned on every client to have them displayed the radio messages is'nt? About question number 3:Can You suggest any Mp editing tutorial (I've just take all the material by the Opfec editing center)? By the way: I've read that there're some problems in Mp games when you use the Function onmapsingleclick. Do you know any of them and how to solve them? Thanks again...