zwobot
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Everything posted by zwobot
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I don't know if teamspeak overlay drops my fps, it might be. But I cannot cope without it now It lets you see who is talking in teamspeak, which channel you are in and maybe some more stuff I don't know of.
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Regrouping on Tony after clearing the village in the paradrop mission: Mysterious lag on the same mission:
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About the same opinion here.
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Preview on IGN
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You mean they should reveal some development details that are rather unimportant on a tactical point of view, but would be from great importance strategically because it would improve community's morale?
- 1061 replies
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- cold war rearmed
- cwr
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Maybe you know this already but I'll post it anyway: Falklands war (youtube video) There are 10 parts. Obviously conentrates on the british side of the conflict.
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Are you paying people? That would be the only reason not to let more members in (that equals to more effecient work) Simple math. Unless you are... Hiding something? Not necessarily. When projects reach towards the deadline and there is much work still to do it is counter-constructive to add more members - or resources in general - as you have more work telling the new staff what to do than they can do productive work for you. I think this does not apply here however because cwr should be far away from any release.
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I only edited the first post; now I also changed the subtitle. The call to arms ended long ago, I'm sorry You meand if the best addon maker in the world wanted to join CWR mod team, you would not let him in?
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Evolution V1.0 Large scale respawn coop
zwobot replied to KilJoy -SFG-'s topic in ARMA - USER MISSIONS
I think this mission has quite potential, but I always find myself doing a quick water patrol to reach sergeants rank when the next objective is cleared. Anytime before I reach sergeant rank I get so disappointed by the other players (not present) teamwork that I disconnect from the server I don't want to say there is no teamwork at all but everything I've seen up to now was a very loose teamwork at the best case. Can anybody tell me a server with decent people (and the best time to play on it to actually meet them?). -
Thats a well known annyoing bug of Ofp. Too many global variables that cannot be loaded again. The CE definately plays a role in the bug as it uses pretty much global variables, thats why you should be very careful with global variables when using the CE for a bigger mission (hint to Sputnik for his upcoming mission ) The beginning of the mission is a bit boring once you know there will be no enemy patrols and due to the savegame bug I had to restart the mission quite a few times I had a try a just a few minutes ago and my squad got pinned down about 50m in front of the planes with enemy infantry all around me. I suffered moderate casualties and ordered 2nd squad from the left flank to sweep the area behind me so that I could advance to the planes and blow them up when all of a sudden an argentine marine killed me from 25m or so
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Play Rome Total War. You won't get any fantasy stuff with RTW though
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SQF/SQS Backus-Naur form syntax?
zwobot replied to GefrManny's topic in ARMA - MISSION EDITING & SCRIPTING
I dont think you will find anything but the Biki. -
The BTS leaves me a bit clueless. I can't even logon with my Biki account, and there seems to be some weird registration process for the BTS I do not understand Maybe we can merge the ideas and wishes from this thread into a series of BTS feature requests?
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Agreed, but first the AI would need to know and act on the concept of "keeping their heads down when fired upon" (which they don't at the moment). Has this been added to the bug tracking system yet? I had a look but found nothing. The "squad inside squad" request (ability to give all orders to a color team that you can give to the whole squad especially formation) should also be added to the BTS.
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Is there a schedule (yet) where we can see when user submitted mp3s and all the stuff apart from music is broadcasted?
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I've only seen a trailer on youtube, and it seemed just like that. Inaccurate and adjusted to attract a vaster amount of people with action and stuff. I am not going to watch it.
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A fun small, quick mission. Is there an end trigger? I got the objective completed hint and returned to the improvised airbase but the mission would not end. Am I supposed to stay in the AO till the paras cleared the infantry I did not kill?
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Using CoC CE2, thats great!
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I prefer having not so much eyecandy units which have a good performance than the other way round. Why did everybody run around without helmet in the Falklands by the way?
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Finishing the radiomast in Paratroopers 2005, the mission in which Radnik mowed down 300 BMPs (or so) and Sputnik needed a wheelchair http://img225.imageshack.us/img225....rs 2005 Mh why doesn't the preview image work?
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I had this file already in my addons folder. It was a bit smaller than your file though and now the mission works. The choppers were flying dangerously close to each other on mission start but they did not crash together. The symbols for the squads are a bit too big for my taste. The briefing is okay I think, I did not get past the FRV because I seemed to had misse WP1 and thus the two other squads did not advance further (I did not turn on advanced hud infos althoug recommended otherwise by you)? I will test again tomorrow or so and hope I get to the fighting part of the mission.
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Hey I've tried to play your mission but Ofp crashes with the following error message: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Invalid crew FLKWF I have installed all necessary addons.
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Whoo, I've honestly never been interested in this mod but since I downloaded it I like it so much
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Muchas gracias for that lovely mod
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Wrong. it is one thing to get the range and another to make the m203 fire at that range. You say vet mode should be as hudless as possible but you would accept the lack of proper grenade launcher sights? You contradict yourself. I think the vet mode should not be as hudless as possible as in reallife you have much things that you cannot get in ArmA. In reallife you have much improved field of view for example. Why not have hud information that compensates some of the shortcomings of a pc monitor?