zwobot
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Everything posted by zwobot
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I can't remember last years price when I was there because ArmA had been presented. Anyway you need to own a company to be able to register for the business part of the convention I think. Why not have a look at the GC's homepage and find out yourself? Edit: another possibility is to prove that you have an appointment with BIS for example when you want to register as business user afaik.
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You need to register as a business user I guess.
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I wonder if you really know when you have been hit by airsoft ammunition. I can imagine it even hurts on close distance, but with most airsoft players wearing combat uniforms and other equipment I can hardly imagine that you actually would recognize a hit on yourself at usual engagement ranges. What is the common engagement range (weapon range) in airsoft btw?
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What about woodland paintball?
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A WGL server would be great, I miss the gaming nights on zeus.
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Thanks for the support Silola, unfortunately with your customization the units in the spawn zone do not move at all. Anyway it is okay the way it is, as I use the zone for spawning reinforcements, it is not so bad that some units do not move to the linked WP zone immediatley. So I have a second wave of reinforcements which will arrive a bit later
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I dig this up agian with a question: Is there a way to prevent waypoints being generated in spawn zones? I have a spawn zone z3 which is linked with a waypoint zone z4 both for unarmored vehicles. Both zones are activated once the player group has been discovered by enemy AI, and the spawned vehicles are supposed to move to waypoints of z4 exclusively. Unfortunately there is always 1 waypoint generated in the spawn zone which hinders at least 1 group to go to the waypoint zone directly or makes units already in the waypoint zone return to the master zone after some time. Initialization of spawn zone z3 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[z3,[3,1,0],[ ],[3,3,0,3],[ ],[ ],[0,666,0]]exec "DAC\Scripts\DAC_Init_Zone.sqs" Initialization of waypoint zone z4 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">[z4,[3,1,0],[ ],[10],[ ],[ ],[0,0,0]]exec "DAC\Scripts\DAC_Init_Zone.sqs"
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Regarding the savegame bug: it seems not to be present in your mission The savegame bug occurs when a mission contains too many global variables which cannot be reloaded, and with the CE2 using quite some global variables you have relatively little global variables left to use in a CE2 mission.
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Is the teamspeak server down? I cannot connect Edit: lol Variable can read my thoughts
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The -x and -y parameters refuse to work. I want to run Arma windowed with my desktop resolution. My startup parameters are: 1280x800 is my desktop resolution but the Arma window is much smaller. I have tried various -x and -y values but the window is always the same size. Are the -x and -y commands supposed not to work or have I done anything wrong with them?
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It has a mission editor, with scriptable AI. Actually the AI won't do anything without scripting afaik (comparable with ArmA but less complex). As for modding, I think textures are replacable and thats it. At least that is what was possible in previous CM games modding wise.
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----------------------------------------- Does your mission "feature" the savegame bug? I suppose it is a quite long mission where I would want to save the mission at least once
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No you can't, but if you see a Humvee with a sign and an M2, you wont go 100 meters straight to it to read what the sign says Maybe I would do
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I had no problems with camera controls in previous CM games, but Shock Force's camera is somehow worse There are also things missing like "show all waypoints/targets". Also most times I press a key the input freezes for 2 to 3 seconds, but the game goes on, the way key events are processed seem to be bugged by something. I had numerous ctds with my antivir software apparently being the troublemaker, alt-tabbing doesn't work for me either (at least CM crashes when re-focusing from the desktop). Apart from that it runs quite well on my relatively old rig. Nice how you can choose the equipment for your infantry before dismounting an IFV.
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It is in my hands
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A nice little mission, nothing fancy but entertaining for a rainy afternoon.
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This string refers to the entry which is called "STR_MP_M14n01" in the stringtable.csv file. Have a look at the Biki - stringtable file format for further information.
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This string refers to the entry which is called "STR_MP_M14n01" in the stringtable.csv file. Have a look at the Biki - stringtable file format for further information.
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I think when you play in WeGo the game will be less demanding than when you play in realtime mode. Nothing official as far as I know, but don't expect a demo before the game itsself has been released on July 27th. I don't need a demo either to know that this game will rock, I've already preordered
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I have just played a bit of the first mission and honestly I did not like it much. But it was not bad either. What I did not like was the missing of an overall plan during the fighting. From time to time I got new waypoints called out by sideRadio (the voice acting is good). You should update the briefing or communicate whats going on to the player. Maybe you did and I just overheared it during the initial pahase of the ambush. The mission is very much like the Ofp cold war crisis campaign.
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Well add it to the BTS if it's not already in there.
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I would like to try it but I am too lazy to install an addon to be honest (especially if it is just a texture replacement).
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Gameplay vs Graphics Article (source armedassault.info) Read it, learn it, live it.
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Do you think I could play this campaign with WGL 5? Have to look if there are some "replace-BIS-units-with-WGLs'" game logics...