Nightjay0044
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Everything posted by Nightjay0044
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Thanks for the hlep Santuary. Sudayev just mentioned he had problems with texture in the scrap mission in the OFP resistance. I didn't think that they could of had another MOD used for it. But as Sudayev said, the OFP directory could of was messed up. When it comes to understanding hardware for PC's, I know little of it's functionality. Â .
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It sounds like it may be your graphics card? Or is it your memory? Do you know what kind of graphics card you have and memory? Sounds like a graphic issue, perhaps.
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Hi OFP, if an official guy from forums replies with this. I'm wondering if BIS has a tool or program where you can use the character voices in Cold War Crises, Red Hammer and Resistances from text to speech to create your own dialogues. Do you guys have something like this or will you have the ability to create it? I think it would be useful....
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Hi all, I'm trying to figure out how to do this..... A resistance leader has recieved medical attention in the city after escaping an ambush by the rebels. The rebels want to find this VIP and seize him and take him and his documents. The thing is this mission will be based on the Tonal Island of the BAS MOD. The rebels know abouts a certain location in the city of his location but they don't know his location excatly. So what I want to do exactly is; Have the rebels when they find him take him and capture him to bring him to their vehicle and take him to their location. Basically the rebels intentiosn are to grab and seize this VIP. Also I want there to be numerous rebels in the city, so do you editors think it's possible to have the rebel army search for this VIP person and then once he is found have the other rebels disengage and return to their regular patrols after this has happened. Yes very confusing but I don't want my editing skills to interfere with my ideas.. This cannot be done through regular OFP waypoints. I have no idea how to do this in the editor. I would need guidence and step by step help to do this, or something, I know I should do it all on my own. Thanks all NightJay
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Hardware Issues: Tips/Tricks/Solutions
Nightjay0044 replied to Jack-UK's topic in ARMA - TROUBLESHOOTING
Hi all, I really have poor performance on my pc specs. I don't really have the money yet to buy all new processor and graphics card and upgrade memory let alone a new whole computer. My ArmA game wont even run. I insert it into the DVD-CD Rom deal and the screen changes displays and makes everything bigger while it tries to load and then it says it wont work because of time delay or time elapsed or something, is it because of my DVD-ROM drive to, which I do have? It just stinks my pc can't really support ArmA. So any solutions, suggestions on this issue? Thanks all before answering... -
It may also greatly depend on the version or MOD you have downloaded into your OFP folder or are using. Because I played "Flashpoint" in the 1985 1.96 version and the helicopter with the other squad of soldiers would crash right into the forest and it wouldn't happen with the original version of 1.46 and below and such. So don't blame BIS if it may be your version...hope that helps..
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Hi does anybody know how to use the "Countenemy" command in ComR? I'm trying to figure it out so I can help someone out. Here is the code in the CommandReference; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">player countEnemy list triggerOne But it doesn't work, expected pool or number something like that was the error. The thing is, I have no idea how to use it with an array or even know what an array is. So if anyone could give me an example of howto count the enemy units in a trigger using that command? Thanks.
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Hi, bottom line is all I would like to know is if my computer system will run ArmA Combat Operations? SPECS: Intel Pentium 4 Processor CPU 2.53Ghz Geforce 7600 GS 512MB RAM ---------- The minumum requirements are for graphics card are Nvidia Gfeorce 6800, so it looks like my graphics card works? I definitely have 2GB HD space. SO what would I need to set my graphics card to perform this game well because if I recall when I had Armed Assault the first one before even small missions were unplayable for me because of the LAG and unable to process it? Thanks
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How Do I...set off mines
Nightjay0044 replied to macvsog's topic in OFP : MISSION EDITING & SCRIPTING
Hi for the regular mine in OFP. To have a tank be able to run over a mine and make it go off you put this in the mines initialization field: This inflame true link below: To direct~ Cluster bomp and mine field -
Hi I currently created an MP map. Pretty simple, take the flag one. 1) how can I upload it so it can be played online *I'm new this so you may have to start from beginning* 2) My "Ping" is usually at 200 to 300ms. Is there a way to decrease it or am I forced to get high speed if I want to play online? Thanks.
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Sound doesn't work
Nightjay0044 replied to Nightjay0044's topic in OFP : MISSION EDITING & SCRIPTING
it's odd, it still doesn't work; here is the new code you told me to enter; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgSounds { sounds[] = {}; class dx01v01 { name = "dx01v01"; sound[] = {"\sound\dx01v01.ogg", db-10, 1.0}; titles[] = { 0, $STRD_dx01v01 }; }; ------------------------- Also this is the code for my intro cutscene.. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> titlecut ["","black in",1] _cam = "camera" CamCreate [0,0,0] _cam cameraeffect ["Internal", "back"] ; - right of object/-behind object _cam camsettarget G1 _cam camsetrelpos [0,45,4] _cam camcommit 0 @camCommitted _cam Titletext ["RESISTANCE CAMP","Plain Down"] ~3 ; - right of object/-behind object _cam camsettarget viktor _cam camsetrelpos [-3,5,1] _cam camcommit 10 @camCommitted _cam Titletext ["","Plain Down"] ~2 bob say "dx01v01" ~5 player cameraEffect ["terminate","back"] camDestroy _camera Exit As you can see I want "bob" in-game to say "dx01v01" at that point in the camera script. It still says "sound file not found" error. -
Hi, I'm trying to create sound for a cutscene. I took the sounds off of the Resistance campaign. This is what my description.ext file looks like so far; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgIdentities { class Viktor { name = "Victor Troska"; face = "FaceR01"; glasses="None"; speaker = "Greg"; pitch = 1.05; }; class CfgSounds { sounds[] = {fxbum, zasah}; class DX01v01 { name = "DX01v01"; sound[] = {"DX01v01.ogg", db-10, 1.0}; titles[] = { 0, $STRD_DX01v01 }; }; In the "Sound" folder, I have an .ogg file with the name of "dx01v01". and a lip file of that name to... Then I try and use it in a cutscene with the code of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">bob say "dx01v01" it doesn't work, the error keeps on saying "file not found" or the sound isn't found.. Any reason why?
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Hi, this is a very simple thing I have but I don't understand why it's not working. Here is the scene. Chopper leaves base after you have destroyed armour in the town where the captive soldiers are. The chopper arrives at the town and lands, but the captive donot even move from their captive position to the chopper using simple waypoints. So the problem is, the soldiers do not board the chopper, they just sit there. The waypoints I have are simple. Chopper has A "Load" waypoint which is connect with and invisible (H) pad. The captives have a move waypoint which is connected with them, and then a "Get in" waypoint syncronized with the "load" waypoint. But the soldiers don't move, I don't get it. ANy help? Thank you.
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Thanks for reply. The assigncargo code wasn't necassary actually. Did something a little more contructive. I typed this in the on activation of waypoint needed. "_x assignascargo heli2" foreach units captives; "[_x] ordergetin true" foreach units captives It did the trick, the captives move to helo now. Question Resolved*
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Hi I'm looking for a SAM addon for the Russians or the enemy so I can use it in a mission. There's got to be one somewhere. Oh is this another one besides the COC (Chain of command)? Because respectfully it's for the Americans. Thanks for the response.
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Suggestion~ If you want, find WW2 Addons, such as infantry, vehicles and objects. Â There are some pretty good addons out there. Just might have to do some searching on a search engine or the website below. OFP Site WW2 atmosphere for OFP is great. Â It seems to make it more realistic and interesting. Â Like what was mentioned to below was CTI44 MOD. Also here is another website below. It's a huge download though but it's a WW2 Pack. You may not want to download it if you have dial up. WW2 Pack (Click Here)
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If anyone has played this mission, it's where you are the leader of the squad and you have two black ops. Well, I just wanted to share my Rambo skills, lol..see if anyone thought it was funny. Instead of taking out just the spetznatz I decided to take out the whole enemy force alone. Sniped off guys from the hills of the base where the spetznatz were, got them. Then took out most guys I could wiht my sniper rifle. Moved into the base and cleaned off guys I saw. Moved around and got into the T72 that was in the base unmanned. I used that tank the rest of the mission. The tank was my weapon, took out all guards in the base headed over to the other bases took them out and then extracted. The last part a T80 was coming at us, but my black op and I got'em....Well I took out 2 T80's, 2 bmp's, a boat load of guys and a ural... Haha...if you are able you can take out a whole army with just one guy in OFP..
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alright, cool. No big hurry or anything, this is mainly for fun. The duckworth/Lewis Method sounds good. I looked at it briefly. I'll try and beat a mission again to get the score proof. Also the reason why the print screen button didn't work before is because on my keyboard there is a "F Lock" button, which if it's on the prtscn button won't work but it it's off it will work. So now I can take pictures of the debreifing..
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Walter_E_Kurtz@ Well we got the ok from Placebo. We can start a thread if you guys want to. I'm not exactly sure how you want it to be, just one continues thread of high scores and times or what?
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Great idea on starting a hi-score thread. I should of kept my debreifing. I tried to hit "prtScn" button but it didn't work. Maybe next time I'll try. But yeah should we start a thread just incase people want to post their scores?
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Yeah poor AI, they didn't stand a chance. It's even better with a black op. If you have a silenced MP5 on your hand. You can take out 100+ if you have enough ammo.
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Hi, I was wondering how does one make an addaction appear in the action menu when the player is only a certain feet or so away from the other soldier he's going to? I want the addaction to appear say when I'm a foot away from the other soldier. Thank you.
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Wp loop brake and resume
Nightjay0044 replied to mireazma's topic in OFP : MISSION EDITING & SCRIPTING
To make it loop, ok I think you already know this but I'll give it a shot to see just incase. A type of "switch" your saying? Open Mission editor. Open new Trigger (F3) In the trigger window look for the word "Type" and click the drop menu box and you'll find switch in there. Is that what your talking about? I'm not sure how to make it resume. Hope this helps. Best of luck. -
Hi all see as I have said before ArmA a new dream profiting. It's amazing how long this generation of Operation Flashpoint to Armed Assault has stuck around. Here for a very, very basic computer need question. What kind of computer does a regular general person need in order to run this high tech 5 memory card disc game? (Exaggerating).. Thank you for the input in advance.
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Hi to reply to your 1st question. Yes I believe it is possible to have the soldiers with AK's and PK's to shoot at chopper. I'm just not sure how to do it with regular OFP editing. It would have to be with some kind of scripting use. Because I have the SEBnam pack and the enemy does shoot at the allied UH huey helicopters. So it is possible just might have to do some posting on how to do it with scripting something a certain way. Hope that guides you.