N.o.R.S.u
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Everything posted by N.o.R.S.u
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Toyota hilux with 12.6mm mounted kord machine gun.
N.o.R.S.u replied to CuteQA's topic in ADDONS & MODS: COMPLETE
Just remove the scope from Kord, that makes it look just like NSV machinegun. After all isn't Kord made from NSV (they look so similar)? -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Heatseeker @ April 15 2003,22:56)</td></tr><tr><td id="QUOTE">Everything , games where blackops armed with G36 rifles and reloadable laws fly alone in their hind helicopter (3rd person on, ofcourse ) and throw rockets at the enemy spawn, where combat simulation is replaced with vehical abuse and fast paced ridiculous action, where players compete in coop mode to see who gets most kills and rush into their own deaths just to find that respawn is not available, where combat is replaced with poor strategy gameplay where buildings come out of nothing, vehicals respawn out of nothing...why cant helicopters be available to pilots only? same with tanks Best moments in opf were playing mission like "Ambush", fighting for survival in "after Montignac", MP is a big deception, bis gave us the tools but we dont know how to use em ...<span id='postcolor'> Sometimes that's just so true , luckily most of the time I manage to find servers that run decent missions and have nice and gently players in it. A good admin can remove most of these problems you posted. Whenever I see a bad admin in server (chooses the same mission all over again, never chooses co-ops, yells all the time etc.) I just quit and find another server. This is also why joining a squad is a must if you want good MP experience...
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Great addon . Small size, user friendly and high quality makes this one to stay in my addons folder. Though there's only one thing I don't like, you can hear the bolt action sound from miles away. I suggest you use reloadSound command: reloadSound[]={"\M24\boltsound.wav",0,1}; This makes the bolt action sound more realistic. Also don't forget to remove the bolt sound from the firing sound if you use this command. *EDIT* In case you don't what to do next, I suggest you make a Russian bolt action rifle like SV-98 http://world.guns.ru/sniper/sn28-e.htm for balance .
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True there are some bug like you said, but it's still a nice feature and very ingenious way to solve the magazine problem. So please consider it.
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Yes random numbers would be excellent, so please condsider it .
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Hmm how about both magazines . HK pack had a really nice feature when you loaded C-mag to one of the weapons (it was G36K I think), the model changed so that the C-mag was added and the normal mag removed. Maybe you should try this.
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5 rounds per mag, with 20 rounds it would be too easy to snipe, plenty of bullets so it doesn't matter if you don't hit very well.
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Yes WW2EC's armor addons are great especially Vibes' addons. But they surely haven't realistic armor values .
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Are you going to upgrade the demo? For example adding armor pack with some tanks for Germans and Allies or will this be the only (bigger) release before I'44 final? But it's great that the demo will be released after all this fuss .
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Larger ai engagement range pack
N.o.R.S.u replied to JJonth Cheeky Monkey's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC Mongoose @ April 15 2003,11:30)</td></tr><tr><td id="QUOTE">Sounds interesting... but I suck heavily at OFP, so I think I'll stay away from this pack. Â As it is, I'll engage a distant enemy with my m16, and spray burst after burst, and he'll almost always kill me with one shot. Â <span id='postcolor'> Never use burst or full auto in long ranges, you can't hit anything and the AI troops will kill you. Accurate single shots are key. *EDIT* I like the injured idea, it would be nice addition to co-ops where respawn would be too cheesy. Maybe the medic could only revive the soldier so that his aim would still be bad, not fully healed to 1.0 hitpoints rather something like 0.7. And didn't Kegetys' winter Nogojev addon include soldiers with blood drips, so script for that is there. -
There are notable differences, some pics to compare: T-64 T-72 (gotta hate gifs) T-64 looks like a mixture of M60 Patton and T-55.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ April 14 2003,02)</td></tr><tr><td id="QUOTE">only problem is, you need to get multiple copies of OFP before you convince them to buy one. or use demo missions.<span id='postcolor'> Multiplayer demo? I think that's enough .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oligo @ April 14 2003,10:18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Longinius @ April 11 2003,16.00)</td></tr><tr><td id="QUOTE">"Perkele" means damn or hell...thats about all I know from that sentence...<span id='postcolor'> Actually, literally "perkele" is just another name for the devil. I'd say that "jumalauta" translates as damn and "helvetti" as hell.<span id='postcolor'> Hmm isn't "jumalauta" same as "goddammit" (jumala=god). And I usually use "prekele" when I mean "damn" . Some very useful Finnish language indeed .
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Interesting, I always thought high pingers cause lag to low pingers. But one thing why high pingers get often kicked is probably that when they download big mission from server it takes ages to finish, or am I wrong?
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Very funny, I was also a Lego freak . Too bad that Legos today are just complete cr*p compared to early 90s Legos , too little parts and too wierd models.
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Use WinRaR, it works just like WinZip: http://www.rarlab.com
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Use WinRaR, it works just like WinZip: http://www.rarlab.com
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Looks like CAT is still working hard: (from OFPEC forums) </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yeah, unfortunately our host is upgrading and we're going to be offline for a little while , probably going to change servers soon. Cat is currently upgrading and fixing problems on the map, some things are being retextured and replaced etc. Thats all for now Robbo<span id='postcolor'> So stay calm .
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Ofp's m2a2 bradley in the light of the iraq war
N.o.R.S.u replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Przezdzieblo @ April 10 2003,17:16)</td></tr><tr><td id="QUOTE">What a pity that OF engine still do not support realistic damage system. But I think there is some way to deal with this lack. Maybe when projectile smash new Bradley, hitted part would be out of action. One RPG could turn Bradley out of action (track, engine, armament malfunction), hurt crewmembers but without vehicle explosion.<span id='postcolor'> I remember shooting BMP with Kegetys' RPG-7 and it didn't explode, only its left tracks were disabled (they went completely black). Sometimes this happens but not always and the bad thing in it is that the crew bails out every time when the tank is immobilised. It would be great if they would still continue shooting, maybe some scripts would do that? -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ruff @ April 13 2003,10:48)</td></tr><tr><td id="QUOTE">is there  a forum for ofp 2? for posting  ideas hope they do more of an indoors aspect aswell as the outdoors figthing like inside of big houses etc. this could revolutionise the whole game even more sorry to go offtoic but couldnt find it if there is any<span id='postcolor'> There's a pinned thread in this forum section, "What would you like to see in OPF2?" to be exact. *EDIT* Here's the link http://www.flashpoint1985.com/cgi-bin....t=14164
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Somehow I found the gore in SoF1 more violent than in SoF2. There was more blood in SoF1 while SoF2 has quite little (blow up a corpse in SoF1 and compare it to SoF2), also the blood color in SoF2 is too bright. Although SoF2 has much more detailed damaging model, there's no denying that .
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True, but one can always make the mission so that Nogova is small part of bigger country which has some kind of SWAT team. For example while the original game is set to 1985 we can always make missions set to this year etc. And like it says in the game box: Mission editor, limited only by your imagination
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([TU]$33ker @ April 11 2003,16:01)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Oligo @ April 11 2003,07:20)</td></tr><tr><td id="QUOTE">Heh, yesterday I played Il-2 Forgotten Battles and I must say that the finnish voice actors are on the par in that game too. Almost all sentences are laced with swear-words and the phrases they use are straight from the authentic military jargon. "Perkele, mulla on ryssä perässä!"<span id='postcolor'> once again: translation please! <span id='postcolor'> It goes something like: "Goddammit, I have a russkie following me!"
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Great work, now someone needs to update the Serial Killer mission .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Adviss @ April 11 2003,01:42)</td></tr><tr><td id="QUOTE">Its still a nice script addon though. To make this post a bit more worthwhile I might as well ask a question- what the hell is the advantage of laser targeting using the OH-58, anyways? The apaches dont recognize the target unless their 1000 meters or closer. By that time, theyve already picked out several targets in the area and engaged them already. yes, they do engage the laser target if following close behind me, but I was originally hoping I could sneak into the area with the OH-58, lass the target, and call in my choppers to engage from 2+ kilometers away. argh. Any suggestions?<span id='postcolor'> The point of laser targeter in OFP is that you can engage everything with it. You can't lock hellfires to building but with the help of laser targeter you can do that. Also Apache's engagement range depends on how much your view distance setting is.