N.o.R.S.u
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Everything posted by N.o.R.S.u
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Yeah Wacky Wheels and Slicks 'n Slide . Slicks is still a great game, a true classic atleast here in Finland . One of my first games was the original Battlezone for Vic20. I was only 6 years old and didn't understand anything of the game , but it was still fun. *edit* My 800th post .
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Very easy in Nogova, just drive down from some hill and ram the tank to rocks. Rocks on Nogova have better collision detection than rocks on old islands, that makes the tank bounce from the rock and eventually turn over .
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Sounds great, I hope we'll see different PBOs for each side (east Mi-2s, resistance Mi-2s and civilian Mi-2).
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Also some winter infantry pictures can be found from our forums: http://koti.mbnet.fi/~fdfmod/forum/post.php?fid=1&cat=2&pid=5 More pictures: http://koti.mbnet.fi/~fdfmod/forum/post.php?fid=1&cat=2&pid=4
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Akm74 released beta of bmd3,btr80,bmp3
N.o.R.S.u replied to Viriato's topic in ADDONS & MODS: COMPLETE
I don't think a custom directory is necessery, but if there will be more different version coming (e.g. 2x the amount now) then a custom dir would be nice. And btw, shouldn't the 30mm gun shoot much faster ?. -
It's a changing gif (?).
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Akm74 released beta of bmd3,btr80,bmp3
N.o.R.S.u replied to Viriato's topic in ADDONS & MODS: COMPLETE
Some small bugs I found after testing: -BTR-80 is floating too high when you drive in water -No flag proxy, well not a bug actually but just a small thing that is missing -Braking lights in BTR-80 can't be seen when it's dark, normal back lights work fine though And a small suggestion, turn out function for gunner and commander also. Now only the driver can turn out in BMP-3 & BMD-3s. I hope to see these in some modern Russian missions *hint for Miles *. -
Akm74 released beta of bmd3,btr80,bmp3
N.o.R.S.u replied to Viriato's topic in ADDONS & MODS: COMPLETE
Great work ! I hope this will be another standard APC addon along with MT-LB pack . -
I hope we'll see that in I'44 demo update, would be quite foolish to leave it for final version only.
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I don't think so, I bet that blackdog's real graphics don't look so good compared to those shots. You have to remember that the screenshots are resized, that full size pic he posted wasn't even near in quality http://www.evilmadman.com/whatisee.png (>800kb). No offense, I really like your pics .
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Looks great, I hope you make armor and damage values correct. Wasn't there some kind of damage & armor system made by WW2EC? Textures on lower wheels sides are streched, because everything else looks fine they look a bit wrong .
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Then there's probably the config way. I've seen many different weapon smokes so far, so there must be a way to remove the smoke also. But I have no idea how to do it...
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Sure, just open the model in Oxygen (I assume you have all memory points in place), select memory from the LOD box and remove point called "usti hlavne".
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Isn't there a memory point for smoke? Removing that will probably do the trick .
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The great assault need members....
N.o.R.S.u replied to -TGA-Leon's topic in ADDONS & MODS: DISCUSSION
I suggest you make something new for WW2 OFP scene, like Afrika Korps for example. The way I see it WW2EC makes very nice looking early war Germans, I'44 makes very nice looking late war Germans and Allies so eventually very nice looking Afrika Korps are missing (and of course Russians). And isn't Marfy making some super high quality Afrika Korps vehicles, so this way we would have many different theatres of WW2 rather than trying to make many different versions of one specific operation. -
Do I see random identification numbers ?
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I hope they somehow reduce the polycount on soldiers, I have some serious slowdowns even when there's only 15 soldiers running in my screen and I'm not the only one. Other detailed soldier addons like BAS Deltas and Nam Pack soldiers run very well on my comp.
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Lets try to keep this one alive shall we .
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SpetzNaz studios or Alfa studios . Something for both teams .
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Well the player was obviously lost in one those trailers .
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (IsthatyouJohnWayne @ 16 May 2003,13:45)</td></tr><tr><td id="QUOTE">bright orange moon (the most colourful i have ever seen) maybe 15 degrees above the horizon. It scared the hell out of me! I couldnt even work out what it was for a full second.<span id='postcolor'> I was also scared at first, almost falled with my bike. I had to stop and just stare the thing. And I too didn't know what it was at first until I saw the craters.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Renagade @ 16 May 2003,02:56)</td></tr><tr><td id="QUOTE">Is this where the moon turns red  ?<span id='postcolor'> I remember when I once made a cycling trip in early morning during midsummer. I came to open area and the reddish moon was just there right in front of me and it was much bigger than usually. I saw clearly the craters and all, I just wish I had a camera with me .
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Well just make it like machine gun, take out the tracers, put more smoke to simulate the recoilles rifle firing and give right values to "bullets". That should do it.