N.o.R.S.u
Member-
Content Count
905 -
Joined
-
Last visited
-
Medals
Everything posted by N.o.R.S.u
-
That looks very rusty , great model btw .
-
AK47 with nade launcher for me, no difference between AK74 I guess but a bit more metallic sound . I would have chosen the G36 but because it kills with one shot to toe i don't really like to use it (too uber ).
-
Hmm you can make tanks fire further with setviewdistance command, it should also affect this mortar addon. Could this be kind of solution GFX?
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">yeah, i HATE seeing pics of stuff from the o2 forums, coz i want those addons sooooooooo bad.<span id='postcolor'> Yeah, it's sooo ridiculous that addons that are almost done or are done but for a mod can't be released. So far there's been only few completely new O2 addons (new model etc.) and how many weeks ago O2 was given to modelers, a quite long time ago. I don't really get it why mod teams can't release their addons, addons in OFP work without any actual mod so you just need the addons (unless you change the game code which is quite impossible now). *Sigh* I should have started modeling. I really waited for good addons when I heard Oxygen given to mods but now... ...guess I have to wait few months.
-
No, Area O2
-
Max island size is not 12.8 km x 12.8km
N.o.R.S.u replied to STS_SolidSnake's topic in ADDONS & MODS: COMPLETE
It starts to lag only when you add some objects like trees into it. -
BTR looks great though too small compared to BRDM. Will it be a single addon or do we have to wait until the whole mod is done, that would be bad.
-
The earlier pics were taken with all graphics settings boosted to max (I think) and these shots are with lower LOD quality settings without antialiasing (I think) that's why trees look less detailed. Same happens in normal OFP .
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The idea of picking up a granade and throwing it back is a hollywood idea. No one in RL would ever try it unless they didn't cherrish there hands/arms/face/well you get the drift.<span id='postcolor'> My grandpa throwed back a nade in Winter War and killed few Russians, although he got injured from a second nade. The nade hit his helmet and dropped next to him, only the "klonk" sound of the nade made him to react to nade. He didn't panic, just took the nade stood up and carefully throwed it back.
-
Thanks for the tip tik .
-
I have the same problem, but only when I use scope to look into a thick forest.
-
Oh God, what's the point of weapons beautifulness, it's function is to kill/destroy things no to look nice .
-
Naa, in my opinion it's enough to give a noteable credit to whoever made the model and also inform the model maker. If somebody would like to use my model in addon it would be honour to me. And it's nice to see somebody actually using Oxygen, cheers to you GFX .
-
Nice, but I wonder what DoD team thinks about that addon .
-
Nice work again GFX, could you make remake of UH60 with a M60 instead of M2 . EDIT Could you also update MG gunner prone, MG sandbag etc. for East with PK instead of M2 and MG42 for Resistance?
-
Max island size is not 12.8 km x 12.8km
N.o.R.S.u replied to STS_SolidSnake's topic in ADDONS & MODS: COMPLETE
Well actually it can, i've got some coordinates like Tk45 when flying away from an island . -
Looking good GFX, I liked the MG42 but something was wrong; the weapon/magazine equip image in gear tab in games notebook. I've made a nice MG42 equip image with both weapon and magazine, send me a email if you want to use them and i'll give them to you .
-
I hate disappoint you but the island(s) may look good in Terragen but when you open it in Wilbur most of the grey area is sea (Terragen doesn't show the island heights what they will be in WrpEdit). Just a small warning for you if you didn't know it already. And please not bigger forests than BIS made because they will lag like hell. And finally do NOT make the terrain very smooth (i mean smooth and high hills that raise fast) because the more smooth it is the more it lags (this can be seen clearly on Everon near the castle).
-
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">that it would kill the crew, maybe not destroying the tank, but whats the use of a tank with no crew?<span id='postcolor'> Usually when I make a mission where Shilka tries to take out M60 tank the tank isn't destroyed after a burst from Shilka, but the crew is gone and the M60 just stands there and Shilka ignores it and moves to next target.
-
Why not have a new truck in ofp?
N.o.R.S.u replied to STS_SolidSnake's topic in ADDONS & MODS: COMPLETE
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">BTW i also liked the - i think it s australian - one where the really cool jeeps had to drive up steeeeeeeep hills !<span id='postcolor'> Ach the good old RedBull hill competition from Iceland. They also have competition where people try to drive veeeery steep hills up with a motorbike in German, and the most funniest of them all; the RedBull competition where they try to fly with funny looking planes over a lake . Back to topic, that truck made by Tiscali is the Chechz Tatra 8x8. -
Hmm I've also tried that before because of same reasons. But haven't succeeded.
-
Check out this site instead http://www.ciahome.net/modules....EditTut
-
Get the updated pack with PK on tripod from here http://www.fortress-ofp.com/addons.html
-
East (& resistance) needs addons
N.o.R.S.u replied to Major Fubar's topic in ADDONS & MODS: COMPLETE
Yes! Fortunately our best addon maker makes things for East & Resistance . Great work Keg.