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Nagual

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Everything posted by Nagual

  1. Nagual

    Bas tonal-tango pack

    I missed this earlier. For the anim you need to extract the pathnames/foldernames, then each of the files will be in its own folder.
  2. Nagual

    Bas tonal-tango pack

    Just a few points, will get back to this later after some missions making. Roads, like has been said, were mostly done with wrpedit, so i really didnt care at the time, it was better than no roads. But i may correct some in the future with the new wrptool, was always my plan (if i have time), just really not something i was going to do for version 1 (ya know, real life, wife ect). There is definatley mission bugs in campaign mission 3 which i will fix. Invis des walls in mission 2 is a mission script bug. And that ak47.sqs one in rebel road, lol,one of last things i did to the pack was take that script out cause i thought it wasnt needed ;) So will fix that. Edit Something i forgot to mention in readme, is in the city of Tatu, and few other places, there single road pieces that are visible on the map as broken sections, but ingame cannot be seen. They are invisible road for AI to use the wider back alleyways, so there is some clear alternative way for AI to path with aside from main roads.
  3. Nagual

    Bas tonal-tango pack

    More access and pathways thru rooftops will be added in the future, for the time being there are 2 different sized ladders in the mission editor objects than can be used to get onto rooves. I will look into the mission and campaign bugs tommorow.
  4. Nagual

    Bas tonal-tango pack

    A few things, Thanks for the feeback everyone, good the hear you are enjoying it. About updates (especially bug fix updates), hopefully in one way or another will come in automatic patch form, its the best option for everyone to just d/l the updated files. Campaign description entry bug would most likely be jam1 releated, as jam 2 weapons are used. One thing that we havent mentioned yet, is that we really pushed our limits getting this pack done now, instead of a few months from now. So many comprimises were made to get it to this stage. Things like the campaign, city of tatu and lots of other features were all bonus items, Â and will be refined in the future (city/towns layouts will remain the same, just tweaks to exisiting things, eg, make a non-enterable building enterable). There is a list 100s of items long i just didnt have time to add or fix, as R/L takes over. There should be some more sp and mp misisons from me soon too.
  5. Nagual

    Bas tonal-tango pack

    Thats also why we didnt want to seperate them. Like ebud said once, if even 10 people d/l the pack, and play the missions before checking everything out in editor, watching the vids ect, they will get an excellent ofp experience in unknown land angainst unknown enemy, makes it worth it for us. For 56kers i recommend checking evis post about download mangers. And for any mem mapping probs cassie has said it all, mod folders are good (note the anim folder still needs to stay in res\addons). Any CTD's i would strongly recommend you check everything is installed first, inluding JAM 2. One other note, even when video lag is not apparent, AI calculating thru 100's of objects can realyl bring the cpu down, so keep that in mind "when it lags too much". Places like Tatu being too much is ...strange..considering it runs fine on my celeron 1ghz.
  6. Nagual

    Bas tonal-tango pack

    Just 2 other pics: River Angry man
  7. Nagual

    Bas island - working title "lost island"

    Lol no i said what i thought when replying to you the first time.
  8. Nagual

    Bas island - working title "lost island"

    Well done, guess its delayed till i think of a new name Dauragon.
  9. Nagual

    Bas island - working title "lost island"

    Ah, the uaz mg thing? hehe forgot about that.
  10. Nagual

    Bas island - working title "lost island"

    Despite only the elbow was moving and the rest of the guy's body was frozen in space? (not even trembeling..) Heh, he was trembling from where i was standing. Are you here to nit-pick?
  11. Nagual

    Bas island - working title "lost island"

    Thanks hellfish. There is a lot to fight for in the island world ;) Blackdog, perhaps not showing showing something is to increase the suprise on release. There is a video with towns and jungles, but maybe that can wait. Edc, slow mo so i wasn't droping frames during the action ;)
  12. Nagual

    Bas island - working title "lost island"

    After my last grumpy post, i thought perhaps while talking about places and things, we didnt mention much the "concept" of the project, which is pretty much the scenario it all fits into. Here's a little video that shows a little peek at how we see the project: Insurgency There might be another one. And quick note, this tool can convert wmv files to mpeg.
  13. Nagual

    Bas island - working title "lost island"

    You are kidding, right? Err. its a tad different, wouldn't really go making african wars on nogova now, huh? LOL! Dont understand how you can just come along and say that. As evis has been saying, it not "just" an island, but scenario pack, providing an entire detailed world for mission maker to plug into. The island is actually directly connected to the other addons, eg, places are built specifically for them, land textures blend with their camo ect. The island would not exist without the units, it would just be another addon, no different for mission making. I dont play with bis units anymore, so want an island released with no mission or campaign? Lol, its just a really, really uninformed thing to say, like walking in at end of conversation and trying to say a conclusion to someones elses words. Or like saying "please dont continue working on what you been envisioning all year". Lol, why not go tell I44 to take isle out their pack, or the nam pack? hehehe
  14. Nagual

    Bas island - working title "lost island"

    I use all the bas addons and bas betas, and other user made addons like lasers spetsnatz and sometimes op frenchpoint with the isle, havent had a memory map error in a long time, dont even think ive had one from the isle at all.
  15. Nagual

    Bas island - working title "lost island"

    The island has been done for a little while, have tinkered with it a little bit but nothing major. It just sitting there.....waiting for something...
  16. Nagual

    Bas island - working title "lost island"

    Yeah, the 70 mb mark is the the isle and texs, unbinarized the wrp is 18+mb (around 8.5 binned) ;) No new apartments like the bis apartments m21man, could build an entire town for the amount of faces/lag they use up.
  17. Nagual

    Bas island - working title "lost island"

    m21man, the isle and objects are around the 70mb mark in rar form. Mahooney, that is an old video, theres is a more recent one around somewhere. But a jungle island where nobody drives? dont know who said that. The jungle is only a very small part of the island, not even a quarter of it. And dont know who told you we changed all the bridges extraction, i still use the bis bridge in one area.
  18. Nagual

    Bas island - working title "lost island"

    Part i like the most is that it's that the first version is pretty much done. Hardest part for me would be heaps of modelling, as i knew nothing about o2 when i started, but making terrain by hand took the most time i think. Best part, is that it's pretty much done ;)
  19. Nagual

    Bas island - working title "lost island"

    A few pics of government areas: Tank in field Entrance to a river town (day) Night pic of same area
  20. Nagual

    Bas island - working title "lost island"

    Yes alot of it has changed since that video. I made that one to record what it used to look like, as a day later i put the new textures in. There are a few bis buildings still around, either from lack of an alternative model or me not putting rebuilding those areas high on my list (takes too long to do anything to the isle). Im pretty sure all the vegetation is custom, some bushes and forest sections are reworked bis models with new textures and model tweaks but things like trees (palms) are made from scratch. I just caught up with this thread after a while, so heres a few scattered points: The main airport (for ai) is loosley based on the old entebbe airport in uganda. It was very hard to get detailed pics for that so it is loose. It's a wide open area in the desert, the main import site for the government. The river is still there, running thru the middle, and much more suited to zodiac type craft than gun boats due to some tight or shallow areas. Trash in alleys..means lag. Atm the big city lags less than the jungle, so didnt add many trash objects to keep lag low. But in smaller towns, they have enough trash to make for good fighting, with lots of cover for mp team vs team games. Pics..in the past i havent liked posting color pics, cause with texture changes ect things can look very different from what an old pic may show. But will post a few color pics in the next few hours. AI detection in city.. yeah, you can sneak around in it, especially in the shadows.
  21. Nagual

    Bas island - working title "lost island"

    The buildings pretty much go from tin shacks in the rebel west to neat houses in smaller government towns in center and east, with housing projects and dirty slums in the eastern desert. Pang, we use nice dim streetlights, a bis model, but look alot better that the super bright ones, makes for a lot of shadows at night. Here's a color pic of the same street as before: A color urban pic.
  22. Nagual

    Bas island - working title "lost island"

    Hey folks, just read this thread, been very busy on the isle. A few quick answers: The island is big, and the file size is big, with ground texs of 512x512, would love to use 1024x1024 texs or bigger but filezise and lag wouldnt allow it. No external addons, but agent_smith very kindly let us put one of his buildings in the pbo. Most names are from places in papua new guinea, used because most people would never of heard of them, and they can pass as a variety of places, such as africa. But overall africa is the focus. As far as placement goes, i've put a bit of thought into the chokepoints. So to move from rebel wilderness into government civil areas there is a few different ways to cross the river, making for good infil or all out attack scenarios. The terrain is low all over, much lower than nogova (very nice for the dune buggy ;) ). Insects, there is a "bugs" sound object setup, so you can just place the sound objects anywhere you like. I tried putting the bugs in as local pockets of sounds on the terrain in some areas, but like the old footsteps bug i could hear it from km's away. And one other thing, i mentioned a while ago that the isle would ship with a mini-campaign, i dont think that will happen this time. All old missions i made need to be reworked and in some parts remade (like cutscenes) to be updated with changes on the isle. But there will still be a few missions with it An urban pic Will post a few more pics later.
  23. Nagual

    New bas thread

    There is at least 12 or so km between the big city and jungle, so i dont think your view distance will make a difference. Though the jungle lags alot more than the big city. And there are no towns in the jungle, only bases. You be able to see for yourself soon enough.
  24. Nagual

    New bas thread

    No, like has been said, there's no need, and it's not very orginal. There is a city on the bas isle that is measured in kilometers, it's not the mog, but it's a nice town ;)
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