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Nagual

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Everything posted by Nagual

  1. Nagual

    Official ofp stuntman thread

    Lol, unfourtunately my ninja doesn't make the cool 'wwwaaaaaa" sounds when he jumps
  2. Nagual

    Official ofp stuntman thread

    lol Albert nice work, you could also call that "When there is just no room for one more". And Darklight the ways of the ninja are secret, Â but i will probably post it when i work out how to land without dying. But it is not config.cpp editing. Heres one more i forgot about before, i'll call it Economy Class:
  3. Nagual

    Official ofp stuntman thread

    This is my latest stunt. A non vehicle stunt, pure ninja. Take off: Kill: Get rpg for bmp But no salute at end, i sorta hurt myself:
  4. Nagual

    Official ofp stuntman thread

    lol i thought the same thing when i saw that.
  5. Nagual

    Official ofp stuntman thread

    Keep trying Albert, its worth it:
  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #loop helo1 move getpos leader playergrp ~5 ? alive vehicle helo1 : goto "loop" ? !alive vehicle helo1: goto "exit" #exit exit <span id='postcolor'> Also chuck a </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> infgrp move getpos leader playergrp <span id='postcolor'> for the inf support to follow, or </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> infgrp move [(getpos leader playergrp select 0) + 20, (getpos leader playergrp select 1) + 50, 1] <span id='postcolor'> and they will stick 50 meters ahead of you, play around with that, just remeber to do the infgrp = group this stuff
  7. Nagual

    Download the hk pack!

    Very nice weapons, a nice variety Here is a mini mission for them, just something i was playing around with for the purpose of shooting the nice guns (a single objective pulled from a diff mission). A description.ext is included for mission making (for choice in briefing), but i think i missed a handgun mag. Hk Test (coop)
  8. Nagual

    Delta ops campaign

    With the retirement of the mighty Hangfyre at opflashpoint.org, it looks like it will be a while 'till this campaign is there, and ofp.info are distributing a version that contains no addons at all in the zip. So for the time being the only place to get the full campaign zip (with all addons included) is: OFPN + @WAR
  9. Delta Ops campaign has been updated: Delta Operations 1.21 (23 MB) It did not work very well under 1.75, but that is now fixed. Alot of improvements have been made, and three modes now, career, mission and lone wolf. Lots of weapons have been added to the weapons you have available through the campaign, including FlipeRs M4s and Masterkey, and Kegetys Russian weapons and revolvers. All addons used are included in the zip. There will be a coop version at some point. That is it for part 1. Enjoy your special forces action.
  10. Nagual

    Nogova co-op missions?

    Try the bottom of Red (Hunter) Missions at: L13 OFP:R Coops there included: * Captial Assault (Group respawn / Spectate) * Road to NoWhere (Base respawn) * Soviet Suburbs (Group respawn or Base Respawn) * Nogova Ops - Bridge Push (Base respawn) And the Spec Coop pack (not updated on website yet) has 11 coops for 7 players, i have had a ball playing them with my mates (that pack gets updated / expanded pretty often). Latest version is here: Spec CoOp. All the spec ops use kegetys spectate mode. Enjoy.
  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Shadow @ Aug. 31 2002,18:26)</td></tr><tr><td id="QUOTE">None of the sound-classes work. Is there something wrong with the closing-brackets in my file? Is "};};" end of class-type and "};};};" end of file or have I missed something?<span id='postcolor'> Hmm at this stage not sure what problem is. The example i posted above uses a cutdown description.ext from delta ops, just with your info replacing the delta stuff. It probably will come down to a }; somewhere, but i cant say where for sure. Maybe depbo Resistance or 1985 campaign, and work backwards - slowly put in the data your campaign needs, and carefully cut out the data that is not needed. Just be careful with those }; From the look of it your file pathways are correct, so that should not be the problem. Edit: 1 more idea, i did this once, not sure why it helps but it did. Make a copy of your working description.ext, and put that in the dtaext directory. Then add the sound classes to the bottom of that decription.ext.
  12. Here's a mirror for the CE2 Files: CE2 Files Mirror Nagual
  13. This is totally cool, and the extra information at the website is excellent support (orbat is certainly not a drink huh . Those screens of the dialogs look amazing. Keep up the very good work guys!
  14. I cant really remeber anymore but think i had this trouble once, and it is probably the music dtaext not supported. Putting music in the sounds folder achieves the exact effect of being able to use it for multiple missions, and as far as i know you can play multiple custom sounds at once (but fademusic command becomes pretty useless).
  15. This should work, if you still have probs with music, it can be solved easily by defining the muisc as sound, and using playsound "track1" when you want to use it during the campaign. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class CfgIdentities { class shadow { name = "Morten Gundersen"; face = "custface1"; glasses="None"; speaker = "Adam"; pitch = 1.10; }; class vegas { name = "Adam Hehrer"; face = "custface2"; glasses="None"; speaker = "Greg"; pitch = 1.05; }; class six { name = "Mats Tveita"; face = "custface3"; glasses="None"; speaker = "John"; pitch = 1.10; }; class storm { name = "Bil Olson"; face = "custface4"; glasses="none"; speaker = "Patrick"; pitch = 1.00; }; class placebo { name = "Paul Statham"; face = "custface5"; glasses="None"; speaker = "Rob"; pitch = 1.00; }; }; class MissionDefault { lives = -1; lost =; end1 =; end2 =; end3 =; end4 =; end5 =; end6 =; }; exitScore = -100; weaponPool = false; class Campaign { name = "A pilot's nightmare"; firstBattle = battle1; class battle1 { name = "name"; cutscene =; firstMission = 01pilot; end1 = 02pilot; end2 = 02pilot; end3 =; end4 =; end5 =; end6 =; lost = 01pilot; class 01pilot: MissionDefault { end1 = 02pilot; end2 = 02pilot; lost = 01pilot; template = 01pilot.Noe; }; class 02pilot { end1 = 03pilot; end2 = 03pilot; end3 =; end4 =; end5 =; end6 =; lost = 02pilot; template = 02pilot.Noe; }; class 03pilot { end1 = 04pilot; end2 = 04pilot; end3 =; end4 =; end5 =; end6 =; lost = 03pilot; template = 03pilot.Noe; }; class 04pilot { end1 = 05pilot; end2 = 05pilot; end3 =; end4 =; end5 =; end6 =; lost = 04pilot; template = 04pilot.Noe; }; class 05pilot { end1 = 06pilot; end2 = 06pilot; end3 =; end4 =; end5 =; end6 =; lost = 05pilot; template = 05pilot.Noe; }; class 06pilot { end1 = 07pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 06pilot; template = 06pilot.Noe; }; class 07pilot { end1 = 08pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 07pilot; template = 07pilot.Noe; }; class 08pilot { end1 = 09pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 08pilot; template = 08pilot.Noe; }; class 09pilot { end1 = 10pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 09pilot; template = 09pilot.Noe; }; class 10pilot { end1 = 11pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 10pilot; template = 10pilot.Noe; }; class 11pilot { end1 = 12apilot; end2 = 12bpilot; end3 =; end4 =; end5 =; end6 =; lost = 11pilot.; template = 11pilot.Noe; }; class 12apilot { end1 = 13pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 12apilot; template = 12apilot.Noe; }; class 12bpilot { end1 = 13pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 12bpilot; template = 12bpilot.Noe; }; class 13pilot { end1 = 14pilot; end2 =; end3 =; end4 =; end5 =; end6 =; lost = 13pilot; template = 13pilot.Noe; }; class 14pilot { end1 =; end2 =; end3 =; end4 =; end5 =; end6 =; lost =; template = 14pilot.Noe; }; }; }; class CfgSounds { sounds[] = { AwayArmstrong, AwayGastowski, AwayHammer, AwayNicholls }; class AwayArmstrong { name = "L01"; sound[] = {"L01.ogg", db-40, 1.0}; title = $STRC_L01; }; class AwayGastowski { name = "L02"; sound[] = {"L02.ogg", db-40, 1.0}; title = $STRC_L02; }; class AwayHammer { name = "L03"; sound[] = {"L03.ogg", db-40, 1.0}; title = $STRC_L03; }; class AwayNicholls { name = "L04"; sound[] = {"L04.ogg", db-40, 1.0}; title = $STRC_L04; }; }; class CfgMusic { tracks[]= { custtrack1, custtrack2, custtrack3 }; class custtrack1 { name = "track1"; sound[] = {\music\1.ogg, db+5, 1.0}; }; class custtrack2 { name = "track2"; sound[] = {\music\2.ogg, db+5, 1.0}; }; class custtrack3 { name = "track3"; sound[] = {\music\3.ogg, db+5, 1.0}; }; }; <span id='postcolor'>
  16. BETA VERSION OVER! please see this thread: v1.21
  17. You're welcome, i just cant support an old, old version. In the end, the only people who beta-ed the campaign was the people who worked on it, not really a problem, just theres no need to start public prob solving for this old version.
  18. Nagual

    Delta ops campaign

    Just thought i would bump this back up. I may as well mention that german gaming magazine GameStar requested to publish this campaign a month or so ago, and have confirmed that they will put this version on an upcoming cover cd /dvd (350, 000 copies). Off course i will not make money from it.
  19. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (bn880 @ Aug. 28 2002,06:02)</td></tr><tr><td id="QUOTE">As I have already learned the hard way, you need to provide specific DL links to all required addons in your mission/campaign.<span id='postcolor'> maybe you should read the topic of the thread, this is beta version, and the full version is out, no support anymore for this beta version.
  20. Nagual

    Nogova's flag

    I picked: It looks good in game.
  21. Nagual

    Delta ops campaign

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 26 2002,14:12)</td></tr><tr><td id="QUOTE">So what addons does it use?<span id='postcolor'> Addons Used: M4A1 Pack 1 by FlipeR M4A1 MasterKey by FlipeR Russian Weapons pack 1.1 by Kegetys Smith & Wesson Revolvers by Kegetys Red M21R from Reds Weaponry 1.1 Hemp by AK-George Seat by Zwadar No editor addons are needed, and most of those addons will be used in part 2. And again, all addons are included with campaign file. The M4s, russian weapons and revolvers are available from the briefing in nearly every mission.
  22. Nagual

    Delta ops campaign

    After 5.2 gig of transfer in 2 days, i've taken the delta file off my archive to preserve bandwidth, so please download it from OFPN + @WAR OFP.Info OpFlashpoint.org for the meantime.
  23. Nagual

    Official ofp stuntman thread

    Well the ford is fast, and stable, and a very good car for long jumps. I havent tested enough cars to say its the best, but the stunt clown knows his stuff, and it is a good stunt car. I also like the Rally car by Intruder and the Skoda 800 GTS by the Black Baron ( i think ?), they are good for urban stunts, and excellent for 360s, 180s and sideways rolls.
  24. Nagual

    Official ofp stuntman thread

    I found the explorer: And tested an uber ramp:
  25. Nagual

    Official ofp stuntman thread

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ Aug. 24 2002,15:00)</td></tr><tr><td id="QUOTE">OFP rules, LOL Honestly, this is meant to be a military skirmish simulator and we're all doing the X-games in it!<span id='postcolor'> LOL, but one day each of us will be in the middle of a online war, surrounded by t80s and infantry, with just a sports car near us........and then we will drive up a wall, backflip over a fence, do a 180 onto the road and zoom to saftey on 2 wheels, while the enemy goes "What the..."
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