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norsu

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Posts posted by norsu


  1. I wasnt particularly clear. Yes you can do it but the engine doesnt like it. You can see it struggle to render it. You get odd shading it you try. Its especially obvious with glass rvmats.

    True but it's still very usefull when you have to make thin flat surfaces for alpha channeled textures other than glass. With sharp edges the engine doesn't seem to have problems rendering double sided polygons.


  2. In my opinion missions like Dominion are the plague when it comes to coop servers. Objectives are usually very vague (kill all in area X) and players have all possible hardware at their disposal. Teamwork is random because the mission design encourages the use of rush tactics (unlimited hardware.)

    I certainly miss the OFP times when you had carefully designed missions with limited hardware and interesting mission objectives. I know there are few public servers out there that run classic coop missions but these are mostly active on certain days only :(.


  3. For all those who "don't get it".

    Or maybe we just have different needs ;). For example I'm looking for a device that replaces my ACER A150 and iPad clearly isn't such a device but comes very close. That's why I'm giving my opinion so that some manufacturer (I don't care which) comes with a device I find suitable for my needs.


  4. And the same has been said about the iPhone.

    Face facts: Pure hardware isnt everything.

    Hardware isn't everything but lack of it means quite a lot still. At the moment iPad is a big iPod with a few extra features. I wouldn't compare iPhone situation to this because iPhone is a couple of times smaller with very similar functions - functions that are more than enough for a smartphone that fits your pocket. Here's a quote from Engadget that sums my impressions very well:

    The iPad takes all the disadvantages of a MID -- primarily the fact that it doesn't run a desktop-class operating system -- and combines it with all the disadvantages of a larger-format device, leaving you with a giant iPod touch. You can't carry it around the same way you do a smartphone (and even if you could, you couldn't make cell calls on it), but you also can't use it to run your favorite Mac apps on the go. What's more, it suffers from all of the same software restrictions the iPhone does -- you live in Apple's world and play by Apple's rules.

    With a lighter version of OS X this device would make so much more sense to me. Add in USB outputs and 3GS by default and I'm sold :).


  5. Apple + Gaming = yeahh right. no.
    25,000 + games on the App Store in under 2 years suggests otherwise.

    It's more like Apple + Mainstream gaming & big titles = yeahh right ;).

    But about that tablet. I see it as a (quite lacking) tryout to create a proper netbook. I wouldn't be surprised if Lenovo, LG etc. would come up with a product that is as small and thin as iPad but much more capable. My vision would have a thin but sturdy keyboard you can flip under the device so it doubles as a tablet and netbook. And of course a small stand you can flip out of the device to make it stand alone on a desk.


  6. Good work Bink!

    I haven't looked at it yet but does it also include A2 style lods? They are basically the same as in A1 but the last lod (5.000 instead of 6.000 like in A1) should have only one texture and use default.rvmat found in ca.pbo. That single texture is a specific lod texture made for one or more types of infantry models. For example most USMC troops use the same texture in final lod.


  7. Much easier would IMO be a similar system like in many other FPS games; use number keys to determine weapon selection. Like so:

    1: Main weapon (rifle or mg)

    2: Secondary weapon (pistol)

    3: Special weapon (launcher)

    4: Throwable weapons (grenades, satchels, mines)

    If you have say one frag grenade, one smoke grenade and one satchel, you could select one of them by pressing 4 and then 4 again or roll mouse wheel to select another weapon in that class.

    I think Stalker did this wery well without making it too complicated or clumsy. You had the number keys for weapons, one key for firing mode, one for ammo type and one for selecting the grenade launcher.


  8. I would keep section count always at max 15. For a simple cockpit 24 sections sounds overkill IMO. How many different textures you have there?

    Try reducing the size of those areas in your uv that are hard to see in game. This way you can squeeze even more maps to one texture.


  9. All A2 models are binarized so you can't open them in Oxygen. However you can change the head model without Oxygen, just not any headgear. For example you can give MVD troop a regular head without the balaclava using config.

    Like so:

    faceType = "Man"; // This gives the model a normal head

    faceType = "HeadMask1Black"; // This gives the model a black balaclava

    Female head works unfortunately with female animations only :(.


  10. Effects indeed do look more neutral outside shadows.

    The way lighting and effects work in A2 you always have to exaggarate the effects a bit, otherwise your models will look out of place and very bland when not in shadows. However if you go over the board like BIS has done with some units (mainly interiors) you'll get the wet surface effect. Here the effect isn't too strong I think as I have used smaller values in rvmat than BIS has.

    I have also used fixed HDR setting (with setAperture command) for this shot to reduce the shadow effect.


  11. Also when you want to use more than one rvmat for a single texture you have to double check the sections.

    For example when I want to make truck mirrors reflective with another rvmat, sections won't increase by one like you would presume. Instead the section count skyrockets which you can clearly see in Window->Resource Library->Sections.


  12. Basic USMC model in A2 uses very similar uv mapping like most infantry models in A1. This means you can take the very plain A1 OPFOR crew body texture and make a nice grayscale out of it. You can also enhance the grayscale with its corresponding normal map :cool:.


  13. It uses notebook components because of the form factor. The whole machine is built into the back of the monitor, there's just no room to physically do it. You could change it in the same way you change a laptop GPU, but it'll require a steady hand with the soldering iron and most likely the upgrading of other hardware on the board like the chipset.

    I would love to see an iMac style computer with changeable parts. It could be a bit thicker than iMac and use similar technology like those high end laptops where you can change vital components like GPU without soldering.

    To be honest I would buy that newest iMac without hesitation if I just could update the GPU some day :(.


  14. High end computing goes well beyond gaming. Gaming is nothing compared to real "high end". Also read my other reply above this. That's the best MOBILE GPU available at the time they last refreshed them. Look at the size of the iMac and you'll see just how rediculous it is for people to compare the GPU's inside to a full blown desktop GPU. You don't see ppl bitching about the GPU's inside laptops do you? It's the same components due to form factor. Desktop GPU's are HUGE, they'd take up a good chunk of the entire machine and have to make them much thicker and heavier to accomodate the extra cooling required.

    Of course high end computing goes higher than gaming but if you're like me you also want to run latest games in high or highest settings for many years to come without updating the whole machine. And couldn't they just make it possible for consumers to upgrade the GPU in iMac? That would make more sense since after all we are talking about a desktop computer here, not a notebook you can carry around. Not to mention the very high native resolution it has which obviosly requires even more from GPU in the future.

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