norsu
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Posts posted by norsu
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In this game, I would much rather there be no artificial balancing and just pure realism. Since this is an small, communist, island nation, their army size would already be quite small in comparison to those of China, Russia, or even Korea and their technology would be quite low. Also, the Americans are coming from where....? Err - the United States. Their resource capabilities are much, much greater than that of NS so their tech, in comparison, would be much higher as well. We have to take that into consideration.NS might be small but however if you look at Cypriot army for example, they have T-80s, BMP-3s, Mi-35s and modern gear for their troops
. A modernized T-72 with latest gizmos and ammunition would be fair addition and like it's said before, there doesn't need to be lots of them but just a few in campaign to create more challenge for Abrams crews.Though I have beaten those two BIS M1A1 tanks with a T-72 in Blake's Band of Comrades mission 2
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Exactly my thoughts, even if unused in the campaign for "NS being too poor to get modern russian stuffs" reasons , i hope the NS side will have access, at least for mission making, to some modern russian equipment to offer a bit more than "modern weapons and vehicles vs eighties tanks and weapons" scenarios.
Some modern russian equipment with the same BIS quality we have seen so far in the screenshots so far would be really great.
The latest video shows us Ka-50. That's pretty rare and modern unit so perhaps there will be another surprises
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An upgraded version of T-72 with ERA and other modern stuff would have been a nice balance and addition. Making one should be pretty easy and there's still lots of development time left
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And as vbs1 owners have said many times,its not ingame.It's still a working feature on OFP engine even if it isn't in the current commercial version of VBS1. The videos here should make my point clear
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Is the walking-in-vehicles even a planned feature? Will we be able to shoot from them even if we are fixed in them? (I.E. Drive-by shooting, using your weapon to shoot out of the vehicle, etc.)These are not planned features for ArmA.I found this very odd because VBS1 already has this feature quite nicely done. Oh well can't have everything
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Looks awesome. I would really like to see similar hires shots of the new greater view distance in action
. Only thing I hope now is that BIS makes proper LODs for every model like in Flashpoint so we don't have objects popping up and landscape turning into soup like in Oblivion. -
On the other hand US troops have an advantage on desert terrain
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Current MacPros beat PCs price/performance-wise. Just check the stats and try to make a PC with same components and same price (essentially it's a PC, only the OSX is makes it a Mac :P). But when it comes to 1000$/€ gaming machine, PC is still the king.
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Looks fair enough, though I hope minimum specs aren't for slideshow quality like in most todays games
. Hopefully ArmA uses memory wisely so that 1Gb is really enough for smooth gameplay. -
http://img523.imageshack.us/img523/8491/3lh10001013hs2.jpg

Looks awesome, BIS can really make good landscape LOD levels
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Taken from model config, class Vodnik: Car
Maybe we'll have GAZ Vodnik in ArmA
.New config & script commands look excellent so far
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Doesn't look like molly cam to me
To me neither. Material is different, there's a small collar in AA vest and Molle has more places for attached gear.
It might be locally producted vest, something that BIS invented to make the enemy soldiers look a bit more professional
. The whole Sahrani is fictional so I don't a reason why there can't be some small fictional gear. -
However, I noticed that "Northern Sahrani" soldiers have a bedroll and a shovel on their back... Check : Northern Sahrani soldier....It can also be a raincloak or full rainwear as it's much smaller than an army bedroll.
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A deserved victory for Italy this time. Although I'm pretty dissappointed that Italy went all the way to final after that Australia match. Also those referee bribings in Italy's biggest league... just sad
. Don't get me wrong. I like when they play good football like in this match but latest events haven't really raised my respect towards them.
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When we look at Sahrani Google Earth picture we'll see that only small southern part of it is desert. I think it's quite logical to have woodland camo on vehicles
. Some exaples from Iraq:Abrams

Bradley

and of course Stryker

But I'm sure our great community will make nice desert paintings in few days after release anyway
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The hardware requirements: the game at e3 was running on a Dell xps pc running in sli dual video mode (2x GeForce 7800 GTXs) 2 gig system ram and a Pentium D 840, a dual-core CPU running at 3.2GHz.Now towards the end of the video the view distance is talked about and it is said that the view distance is set to 1200 meters and it could be changed but it will go "slow".
Only 1200 meter view distance with a machine of that caliber
? I surely hope that we can use longer view distances than 1200 meters with middle range computers
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Looks like shadows are not perfect yet..Are shadows part of animations?
In OFP shadows are generated from lower model lods.
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Too much blood
!? In my copy there's barely any blood and those rare blood splashes disappears after few seconds anyway.
(picture from Peliplaneetta) -
10km view distance sounds awesome
. I also hope that the 20 seconds "living time" for missiles etc. is removed because that is the main problem with artillery in current OFP.
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That's the best OFP "combat photograph" I've ever seen. Very nicely captured explosions and carnage.
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There is only two grid sizes, 100m & 1000mNegative.
When you increase map size to 25.6km x 25.6km from 12.8km x 12.8km you'll see that grids increase too. So the grids in ArmA screenshots can be and probably are 256m x 256m.
Try a_lone_wolf's WRP double ot WRP quad addons and you'll see
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ArmA Progress Updates
in ARMA - GENERAL
Posted
Oblivion has simple flaws in engine that cause frame rate drops. For example indoors lag sometimes a lot more than outdoors (it seems culling feature is sometimes missing) and pathetic lods for foliage (hires and sprite only).