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Posts posted by norsu

  1. 20 minutes ago, ranger_24 said:

    I'm trying to understand something:


    Conflict '85's goal is to replica almost the exact content featured in OFP, or to recreate arsenals used during the Cold War in the '80s?


    Recreate OFP content with few liberties to make things more interesting. In the screen I posted we have our current resistance (Fia) uniform. It's Swiss M70 Alpenflage with Norwegian M77 boots. In OFP resistance units had Alpenflage uniforms and some sort of vests. M70 combines both vest and uniform

    • Like 4

  2. 5 hours ago, bars91 said:

    Just a funny little note - the "T-72" in OFP is actually a Czech T-72M4 w\o the top-mounted optics :don11:






    Note the turret face mounted reactive armor blocks and top-mounted smoke launchers. )))



    Indeed. We will have T-72B with ERA which could be the spiritual successor to OFPs odd T-72.

  3. After a long hiatus from Arma modding I started working on textures again. I'm working on a new BTR60 texture and I was hoping someone could tell me if this camo scheme is appropriate for 1980s:




    A simple olive green variant is already shaping up well, just need to add more details like dirt, scratches and stuff.Also I'm thinking a captured FIA variant with hand painted camo would be a nice addition.

    • Like 6

  4. Many gamers don't have that much free time. If you have say two hours max gaming time per day, you want to use that effectively. Life and Wasteland offer casual gamers (not necessary "CoD or CS kids") easy to approach and guaranteed gaming experience just like you regular Team Fortress 2 round for example.

    My solution would be official milsim(ish) gaming modes that run around the clock and are suited for casual gamers. Casual infantry combat mode could have for example:

    -Control points á la TF2

    -Dynamically limited map area based on number of players

    -Class based equipment

    -Light vehicles only

    -UI and scoring that promote teamwork

    Once casual gamers taste the milsim potential, they could move on to larger scale game modes and so on.

  5. Dynamo;2329358']i personally think the urban prone should be removed as a stance. it should be handled like a lean for prone. evasive left/right already works as a tactical roll' date=' why not use lean left/right to move into the urban prone positions?[/quote']

    Good idea! Quickly tapping evasive roll left/right while prone would make you go into urban prone left/right. Holding evasive roll left/right while prone would make you roll left/right.

  6. We have 'modernised' ofp units and vehicles to an Arrowhead standard without, we think, removing the ofp look 'n feel of those items. Ski masks and backpacks for instance. We have, already, added extra units and vehicles not available in the original game but certainly 'there' with Arrowhead. They contextually look good within cwc. Understandably, there's a fine line here where you suddenly, aren't CWC anymore. In short, there's nothing stopping anyone creating missions with 'Czech or German units' on cwr2 islands. We strongly hope people do exactly that!

    I should have been more clear with my question :). What I ment to ask are ever going to see offical addons to CWR2? Since CWR2 is the definitive cold war mod for ARMA 2 it could benefit from small additions like Polish or West German units. Just like OA has Czech and German units to increase variety.

    Nevertheless I'm enjoying CWR2 very much, so thank you for your efforts :).

  7. Again, engine limitation, or even because of the gameengine itself, since your the gunner in a Jackel, aiming means you'r "inside" the weapon or vehicles, so its damped because the engine says: Your in a vehicles... cant fix that.


    AFAIK this is not an engine limitation. It's merely a config setting either in the Jackal config or in some base class config which dampens all external sounds. I haven't checked but I guess the Jackal config is based on Car or Truck config. The setting in question should be insideSoundCoef.

  8. Back in the days of Cold War Crysis this wasn't that much of a problem, since back then there wheren't that many shooters. People hadn't that many expectations how a shooter has to be. Therefore they aproached the game more open minded and took what it had to offer whithout moaning about all the things that where different to other games. Nowadays it seems necessary to somehow point out that Arma different gameplaywise from all those modern military shooters.

    When it comes to campaign, Operation Flashpoint: CWC was a lot more newbie friendly in every way compared to ARMA 2. It started out slowly with simple missions where you had lots of friendly units and victory was pretty much assured even if you weren't fully aware what was going on (forgiveness). Each mission introduced something new and taught you important concepts without being too overwhelming (active training). I also liked how for the first half of the campaign you didn't have to babysit your fellow soldiers (a nod to traditional FPS). Instead you could concentrate on keeping yourself alive and study how the battlefield worked (introduction to OFP/ARMA universe).

    Personally I don't really think the audience has changed much since 2001. Back then the fast paced FPS games were very popular (e.g. UT99 and Quake 3). Fast forward 11 years and the potential audience is still playing fast paced shooters.

  9. Changing ammo type could be done without the action menu and specific hotkey (too many mandatory hotkeys isn't a good thing). My suggestion for rapid ammo type change is to hold down reload key which would open a small prompt where you can see different ammo types available. Ammo types would be numbered and pressing the corresponding number would select desired ammo type. If player has only two different ammo types available for the selected weapon, holding down reload key would automatically change ammo type. This method could also be applied to vehicles.