nyles
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Everything posted by nyles
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God bless Germany... *cough*
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Great work, BIS! Nice model. However, is there any chance we will see some more NATO vs CCCP related addons in the near future? I guess many people will of course find a way to incorporate the Camel into some missions, just like with the bike in the last patch, but well, how should i put it nicely? Mhhh, what about a proper russian static MG, a BRDM2 with turret, any armed Hummer, a PK-mounted UAZ, a MI-17 without the missile racks or just an open-toped Ural? Every single one of would have been the prefered choice if the community would have had the oppertunity to select a new addon via poll. Don't get me wrong, any new model is a welcome thing, be it a Camel or one of the above listed ones, but right now, I get the impression that civilian and/or outdated vehicles/planes/etc.. have an higher priority than proper military addons of the last 30 years. I mean, that's what the game is about, or?
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My guess is that they will be milked with the model addons.
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When I play around in the editor, I always use a standard soldier as squad leader. He then gets binoculars and some colored smoke. However, true officers or soldiers who should play this role in my "missions", remain with their helmet off. The reason is quiet simple. In the field, a trained sniper will have no problem in identifying commanding personel on the way how they act, but in OFP that way too difficult to show, so they simply get that hat. Sorted. I don't mind officers in-game but they should have made a NCO class as well and use it as squad leader. Officers, as most people should know, do not lead squads normally.
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Me too! I am really hoping that there will be more server variables to change, so every admin can set the game the way he wants. People aiming at pure realism can do so, but on the other side, arcade players can have their own settings as well. With custom servers, everybody would be happy. I for one, would love to be able to play on servers without these stu**d target boxes and without the lock-on target feature. I mean, if there would be an event handler for when an object has been targeted, people could come up with alternative notifications (like sound) when you have locked on an airplane with a stinger, instead of that target box. A server-side option to disable all target boxes or even a devision between target boxes for air units, ground units and infantry, each with their own variable to toggle off/on, would be a great thing. The more custom server variables, the better!
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when i tested, I still had that missing .paa from the Strela, but what a joy, the green smoke .paa was eventually no longer missing at least.
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speaking of helicopters: I just tested airborne units in generel and placed 10 west helis on a seek&destroy mission which would be in a very small area. I hoped that with "Fixed: Airplanes try to avoid mid-air collisions." They mean all airborne units, but helis still crash into each other like usual. Planes however did very good. Not that I had any problems with planes crushing into each other, cuz there are rarely more than 3-4 AI controlled of them at the same time, but no crashes here. Maybe 'adjust' the helicopter AI for the next patch? Out of those 10 helis, only 2 were flying after not even 5 minutes. None was shot. They all crashed mid-air.
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nice! Regarding that van with the gun mounted near the backdoor: Wouldn't it also be possible to be able to open/close that back door? You then could move up with that van in concealment and suddenly open the doors and blast the target apart. Would indeed be great for some sort of Mafia vs Cops scenario or some Resistance Guerillia tactics (civilian car with civilian driver but resistance gunner should still be considered civilian by the AI in the first place, right?
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RPG 18 (22) RPO (-A) RPK-74 w/o drum mag. More realistic soldiers with camo used in mid-eighties. BMD UAZ w/ mounted PK MI-17 w/o missile racks Ural w/o white back cover
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Yes, give us more variables to configure the game to our wishes. At least those that want realism, can have it that way.
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Another thing which is also related to game-voice would be an implementation to use the keys of the game-voice pad for the in-game voice program. Is there any way to access the buttons on that pad apart from the game-voice software?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FallenPaladin @ Nov. 10 2002,20:09)</td></tr><tr><td id="QUOTE">Well, amen!  But I can understand your amazement! The only thing that makes me sad, is that many german squads or clans for OFP have shut themselves down (for which reasons however...  ) . Maybe I`ll have to join a clan from another country then. Think I`ll take a country where I`d like to live or make holiday in  <span id='postcolor'> We (the german -[uTw]- clan) are always searching for new members. If you are interested get in touch with our clan leader: madpro@utw-squad.de Furthermore you can find our webpage here! (sorry @ mods for the shameless pimping, but with the few players out there, you have to be fast to get new members) Now back on topic: Did anyone read that huge post of mine, a few pages back? I would really appreciate some comments on my ideas. Maybe this would wake BIS' attention if some of you gave your input. I think that most of them are really neccessary changes.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CanadianTerror @ Nov. 08 2002,23:08)</td></tr><tr><td id="QUOTE">How's her driving? Will she be able to park vehicles? And also, what about cutting off other drivers in traffic...will this be a problem? CT<span id='postcolor'> Watch out or Avon will kick you in the arse for that /me hides as Avon furiously charges forward.
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You seem to have not disabled some of the Reverb and Chorus in your AudioHQ. Just set both to 0 and the echos should be gone.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Nov. 07 2002,16:17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Nov. 07 2002,11:37)</td></tr><tr><td id="QUOTE">Stable release of both client and server is being prepared and it will be released withing a few weeks.<span id='postcolor'> Along with BMX and Schwinn bicycles? <span id='postcolor'> hahahaha
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0--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ Nov. 06 2002,090)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Which version are you using? What respawn type (seagull, group, none, instant, base)?<span id='postcolor'><span id='postcolor'> Would it be possible that we can get yet another type of respawn, Suma? I would like to have a respawn just like the one where you shift positions within you group and when wiped out completly, you become a seagull. However I would like to have it so that you respawn with your full group back at the defined respawn area with you being the leader (#1) again instead of the seagull part. Would it be possible to get something like this, or can we already do it with code and if yes, how?
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When looking at the german speaking community, I can strongly suggest Everon War and Anhoehe to you, like mentioned by hugo. Just be careful about everything from Vienna. He has a lot of unrealistic and annoying scripts in his maps, even though, most of the basic concepts are kinda ok. I see some C&H Influence, location-wise in some of his maps.
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Consider yourself lucky... I wish no-one to have the same problem like we do.
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Hehehe what about making one side have 3 place for 3 soldiers and the other side have 2 only? Yeh, I know, I have my constructive day today
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Hehe if you don't ignore it, you'll turn mad some day. I have a Gigabyte GA-7vRXP Mainboard with KT333 Chipset, AMD XP1800 CPU and a SBLIVE! 5.1 Player. As I said before, you can at least minimize the crackling but that option is not possible when playing on 1st person only servers, as you have to switch between 1st person and 3rd person view everytime an engine is started again or when you board a vehicle. We (seems to affect a large group of players)really need some help here! At least something which lessens the crackling effect...
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It is a problem which is related almost exclusevly to systems using a combination of VIA chipset and SBLIVE. I don't know one with an Intel PC who has a similar problem, just a large number of AMD users.
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Yay! That's what I expected. Now they only must get in-game VON working with the socket netcode.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ Nov. 03 2002,19:42)</td></tr><tr><td id="QUOTE">My bad because I started it . Anyway, Gaz's cargo should be 5 or 6 soldiers because right now it's "just" a well textured UAZ . There's plenty of room for one or two soldiers more.<span id='postcolor'> I second that. 2 in the front and 4 in the back should be the passenger capacity (inc. driver). In real life you would most likely manage to pack 6 on the back area, but in OFP the models would most likely clip into each other. 4 should be fine, though. Make it happen...
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Now I'm curious, what happens when you use in-game voice in direct speech mode then? I never tried it. Anyone knows?
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I'm resonsible for tactics in the gaming clan I'm in, that's why I stress this matter all the time, even during some skirmishes on public servers. Even though I am in contact via VON with my clan-mates, I always take the time to introduce some tactics to the other members of my team via text. The problem however is, that there is always at least one individuual who does not want to listen and goes his/her own way. This has more than often crippled the whole "strategy" decided on for the respective mission. However, I still continue to do so, because there are many many players out there who listen to well thought tactics and help in making them happen in-game. Tactics are the first half of winning a mission, actual gaming skills the second.