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Posts posted by NZXSHADOWS
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What is the Error Message your getting? You check out https://community.bistudio.com/wiki/Work_Drive
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Try checking your "DLL Folder" path in Object Builder "Options",
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Have you looked at Resin Kits for some reference? They can be handy at times.
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Thanks for this its very soothing.
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I'm new to the world of Arma can someone explain what Steam is? Also I've noticed alot of people who I've spoken too don't seem to be too helpful either, I won't mention names as people may troll them and that won't be fair, they may just have personality problems.
Is there a section for what people are running on ie their setup?
Thanks all in advance! JATC
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Nobody likes commitment.
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VBS 3 3.7 is available for download guys, check BI forum :)Thanks for the news.
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Looks interesting for sure.
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Excitement is brewing. Looking forward to these assets.
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Yes, I would purchase more then 3 copies minimum of these Bi products. The Pros over run the Cons.
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Thanks for the addon RichardsD. Looking forward to the updates an what ever else comes along. :p
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Removed....
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In fact the game tries to represent Russia ( which has a landscape really similar to Ukraine, so makes sense ), also adding only Russian vehicles, because the devs are Russian.The developers seems to allow a huge degree of modding, there has been a lot of mods including vehicles and so on, I don't know if you can add buildings and create maps, but seeing how they work, if it's not possible yet, it will be soon.
True that. You can already see content being ripped from other game titles. But they did have a map editor for the Dev edition.
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Its odd that starting some tools from different locations have a different effect. I have to start Object Builder from its P: drive installation path or buldozer wont find viewer when started. It just wont work when trying to start it from steam or the tools gui. Now the Addon Builder is the complete opposite. An once I got everything working. I did a reboot an I started the tools like normal an now they are not working properly after that last update. Oh well.
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lol whats the point anymore you get everything working an then you reboot an poof its all jacked up.
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Unlink your "gunnerview" memory point from the barrel/animated memory points. I dunno what they are to name them correctly. But look in your Memory Lod. Maybe select the the gunnerview mem point an copy then delete it an paste it in a new lod an delete all the names but gunnerview an copy paste it back into your memory lod?
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Wrong engine. https://community.bistudio.com/wiki/Oxygen_2_-_Manual#Resolution_LODs.
Resolution LODsLODs that are named by numbers are used for visual resolution versions of model. The lower number of LOD the more detailed the LOD should be. Usually you make the best resolution and then after the textures are mapped, degrade the resolution. (half amount of faces for each LOD)
You can enable view of previous LOD in OPTIONS menu. ArmA Engine selects the resolution LODs itself. The artist should only focus on the model shape and degradation balance.
Well its more like what ever model is next it will use with what ever video setting you have selected. Makes no difference what number you use for the lod.
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If i choose my project folder, Addon Builder chrashed... :confused: :(An what did you use for your "Addon Source Directory" path?. If your "Addon Source Directory" is set to where your tools are installed for example "I:\Steam\steamapps\common\Arma 3 Tools\Addon Folder" You should be ok. An set your "Path to project folder" to P:\Addon Folder. I dont know if this is the offical way to point to directory's but it makes sense to me that this is the way the tool needs setup.
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In your options tab try pointing the "Path to project folder" to you P:\Drive addon location path. an on the main menu point the Addon Source Directory to your real addon directory not the P:\ path. It should pack with out an issue. but again im still messing around with the settings. My issue is getting buldozer to convert my .tga's to .paa's.
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What method are you guys using to setup your addon builder. Currently this is my setup.
Works fine for me.
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Did you start each tool individually from the steam menu? It was mentioned on the TechRep Notes "You will probably need to start the primary tool once to add all needed registry entries for the rest of tools." Just a guess.
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I made a mistake, Mybad
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For some reason i was under the impression that I needed to use the Addon Builder with the P:\ drive. But Ive found out that it doesn't work that way. Everything links to the actual steam/tools dir. Only path used from P drive was for the "Path to project folder".
The Newcomers' Introduction Thread
in OFFTOPIC
Posted
Hi. I Just had a wild spell thought I would see whats been going on lately. But seems these forums are now shy. Anyways Take care.. Everyone.. lol