

NeMeSiS
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Everything posted by NeMeSiS
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This stuff excisted ages ago for gaming: https://games.onlive.com/farewell/games I havent used that service myself, but it never really took off, mostly because the delay is just awful. Adding 50ms to send your input to a server, then waiting 50ms for them to send you a frame back is just plain terrible. Hell, i find just doing normal desktop stuff (Word/Excel/..) awful when using remote desktop services. EDIT: Also, if your i7 at home cant properly run the game, then their server will have the same problem. This really only helps if you lack a decent GPU which isnt really a problem for ArmA.
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Does anyone kind of feel like buying the Marksman DLC was a donation?
NeMeSiS replied to rekkless's topic in ARMA 3 - GENERAL
I would have appreciated more scenario's to play around with the new content, now it did kinda feel like a donation. However i do like the new features so much that i didn't mind buying it. Also, i like this DLC model and want to support it. (I didn't care about the helicopter stuff, so back then i couldn't even be bothered to take a look at it) -
This. Currently, the indoor sounds are what you should hear when a gun is fired indoors, and you are outside, only hearing the lower frequencies that penetrate walls better. When you are inside and fire your weapon it should be as you described. So the current situation doesnt really make sense.
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Are you high?
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I agree, this is completely unacceptable. It was bad before, but now it would be hilarious if it wasnt so sad and game/immersion breaking.
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I am pretty sure it is not really a command, just something the AI says after the forget about the known enemies because of natural decay, and they exit combat mode. An actual 'clear' command would probably need some work. I would like to see it though.
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Such a huge amount in an hour? Thats interesting. Try opening task manager->'Performance' tab->'Resource Monitor'->'Disk' And Check which process is writing to your disk that much. Sort by Write(B/sec) or Total(B/sec), whatever is doing it should be on top by far as long as your PC is idle.
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Like I said before, missions like that often have scripts running in the background that share information between groups (related to reinforment calling, etc). If you want to prove something you will have to make a repeatable setup in the mission editor (without addons or scripts that influence AI behaviour). I am also not sure how the enemy tags relate to AI knowledge (though there is some relation, like the target marker, which cant really be used for proof either since its position is where the AI thinks the enemy is, not where the actual unit is) Right now if i put 2 units on opposite sites of a hill and let them walk around a bit and look in each others general direction they will not spot each other through the hill, and reading out any related values of their knowledge about each other shows absolutely nothing. What do you want me to say? And if what you claim is true, how the hell is anyone supposed to fix it if they cant reproduce it. And i am not blindly defending BI, i completely agree on the shitty rearming (which needs to be fixed soon, which all the new suppression stuff we are going to run out of ammo a lot more often) and the lack of a 'hurry up' command. EDIT: Btw, i can only see your images by copy and posting the URL in a new window, just URLs instead of hotlinking would be easier. (Hotlinking may not be allowed, though you would be able to see them because they would still be cached for you.). That being said, i am not sure what you are showing me with those screenshots. EDIT2: I dug up an old mission with some testing stuff in it so you can play around with it for yourself and see how objects/terrain influence AI vision. Feel free to drag the player and enemy squad around the map to try different situations. https://mega.co.nz/#!90JmTLxS!tseZhQAOtYWLTnveheKH4ebu_h8_jhwwxzEfNOW1smo Unrar and drop in your normal mission editing folder. EDIT3: What the values on the right in the examplemission mean: https://community.bistudio.com/wiki/nearTargets
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No, that really didnt prove anything. The AI in your group aren't even in combat mode so they dont seem too bothered by your target. Also note that missions like that usually have some form of information sharing between groups enabled, though i didnt bother to check the details in DUWS. EDIT: Though if you can make a scenario where you are consistently shot through fog when this should not be possible report it here with all required information (skill settings, fog levels, etc). However posting bullshit claims just hurts a good cause and i wish people would stop it.
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.There are some very specific cases where there is something wrong with an object which does not block view, and the grass layer is a whole other matter ( , though it may be better in ArmA3). Also, information sharing about targets between groups is possible in the standard game, even without external scripts. Target information can also come from hearing (over hills). In any case, 99,99% of the time you can be sure that the AI did not spot you through anything. If you can prove that you are being spotted through a hill, feel free to file a bug report.
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While i agree that the UI is shit and is missing options like a 'hurry up' and a proper 'rearm' command, is bullshit. Is already in. Formation delta IIRC (And another one which i cannot remember).
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I like it. :)
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Can we maybe point new users directly to some introduction threads to get their postcount up after they signed up? Currently we can play a 'spot the filler posts' drinking game.
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All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
NeMeSiS replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks kju, I appreciated your hard work. -
Don't forget something resembling reasonable performance.
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Petition: Add a 'Rant'' sub-forum, or make use of existing
NeMeSiS replied to fn_Quiksilver's topic in ARMA 3 - GENERAL
Because most things that people complain about will never be fixed, and the endless rant posts will certainly not help anyway. In any case, there is no need for such a subforum, the popular subjects already have their own dedicated topics where people are free to post their giant posts, where they will never be read. :) -
Sure you can, just disableAI FSM. Makes them quite a bit dumber though, but very fast. I thought about making an addon to make it a squad command, but it turns out i am too lazy. I only use it for 'rushing the enemy positions with suicidal tendencies' type of missions. :p I would prefer to be able to switch to a move simple FSM, which makes them not quite as stupid as no FSM at all.
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What part of my PC should I upgrade for Arma 3?
NeMeSiS replied to eddo36's topic in ARMA 3 - QUESTIONS & ANSWERS
You should just post it in this topic: http://forums.bistudio.com/showthread.php?147391-Will-my-PC-run-Arma3-What-CPU-GPU-to-get-What-settings-What-System-Specifications/page252 New topics can only be made by people with a slightly higher postcount. -
What part of my PC should I upgrade for Arma 3?
NeMeSiS replied to eddo36's topic in ARMA 3 - QUESTIONS & ANSWERS
There is no hardware accelerated PhysX in ArmA3, so that doesnt really matter. Anyway: I have a similar system and run the game fine on an HD4870, which is getting a bit old by now. So anything that is faster than that will do fine. There isn't that much to gain by updating your CPU since it is pretty good already, and if you actually want to get one that is significantly faster you will have to throw a lot of money at it so it is probably not worth it at this point. Depending on the missions you play you will get roughly the same performance (because CPU speed isnt going up, and this is usually the limiting factor in most missions that actually have things going on), but you can greatly increase graphical detail by upgrading your GFX. 12GB RAM is already overkill, ArmA is 32bit so cannot use that much anyway, and you would not see a difference between 8 and 12GB unless you run tons on shit in the background. (Think: 500 Chrome tabs :p ) -
Or at least do some busywork (mining, crafting etc). Here you just have to wait it out. Which is shit, since you often dont have enough food, drinks or wood to make it through, finding and keeping enough with you is often impossible due to inventory constraints.
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Considering Outtera itself is still pretty alpha-ish i am not suprised they dont look ready for release yet. :p Last time i checked trees still didnt have any collisions.
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There is a seperate comments thread.
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Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
NeMeSiS replied to fabio_chavez's topic in ARMA 3 - GENERAL
I think he references to the scene in the matrix. ;) -
Ex BIS developer looking for old OFP pictures from fun.bistudio.com
NeMeSiS replied to Araon's topic in OFFTOPIC - Games & Gaming
It was password protected, so that is unlikely. Though i doubt that it has been completely removed from the BI servers, probably just got lost somewhere during an update. -
Ex BIS developer looking for old OFP pictures from fun.bistudio.com
NeMeSiS replied to Araon's topic in OFFTOPIC - Games & Gaming
Oh hanging Angelina, we will never forget you.