

NeMeSiS
Member-
Content Count
6797 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by NeMeSiS
-
There is communication (or at least some form of information sharing) between groups when you use the guard waypoint of course, though it all seems to be pretty hardcoded stuff.
- 5177 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
That is very nice, looking forward to mess around with it. :)
- 5177 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Well, i do prefer the somewhat more clunky and slow movement of older games (which didnt have inertia as a feature), but i really doubt that inertia is a good solution, i think it will most likely end up feeling like some sort of input lag. EDIT: Example: When i want to move to the corner of a building in real life, i do not have to consciously think about when i have to start slowing down to get where i want to go. If you would introduce it to ArmA stopping at the corner of a building (which is clumsy enough as it is if you want to carefully look around the corner) you would have to be constantly aware that your character is going to end up 'somewhere over there' when you stop pressing forward. EDIT53523: I just cannot make sentences anymore.
- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
Have you tried walking trough a doorway in AC (or GTA, or The Witcher, or any similar game)? You end up moving in circles and slamming into the side of the wall. It's fine for a 3rd person action game, but for a (mostly) first person shooter? It's like controlling a drunk character. EDIT: Also, the 'pvp mp' crowd will probably murder you for that suggestion. :p
- 1935 replies
-
- branch
- development
-
(and 2 more)
Tagged with:
-
I thought we could do this back in OFP, but it was a feature that just kinda got lost somewhere along the way. (IIRC ArmA2, maybe missing animations or transitions or something)
-
It represents how sure they are about what they saw. If you actually are on the enemy side, and a tank, and a t-90 (if knowsabout is high enough). If you saw a tank and then it left your view you wouldn't slowly forget that it was a tank, you would remember that you saw a tank until it is no longer relevant at all, in which case you can forget all about it. At least thats how i interpreted the lack of 'slowly forgetting' when it comes to knowsabout. EDIT: To be honest, i havent looked at the actual 'magic values' in a while, just used to to check if one knew something about another one, so i have no idea what value represents what at the moment. In older games i used the actual values in some sort of target priority script.
- 5177 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Knowsabout is for checking how much a unit knows about another units side/type/class, and it is fine for that. Using it for other things would be odd. :p EDIT: I guess knowsabout and neartargets are named a bit oddly for the information they provide, but changing it is going to be too much of a hassle for backwards compatibility, so i guess we will have to live with that. The EHs would be nice though.
- 5177 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Suddenly Low Fps After Coming Back To Arma
NeMeSiS replied to vampire613's topic in ARMA 3 - GENERAL
Dx12 doesn't do shit until it is added to ArmA3 (or expansion), and even then you will be lucky if the FPS change has to be counted on two hands. -
And i havent touched MP in ages. Speak for yourself.
-
You may be able to hook directly into the danger.fsm for those purposes, though it kinda depends on what you want to do. In any case, removing knowsabout would be a hassle for zombie-like mods, or pretty much anything else that has some AI governance script.
- 5177 replies
-
- branch
- development
-
(and 1 more)
Tagged with:
-
Threads per core is of no importance when it comes to gaming. An i5 would be a better choice if you can afford it.
-
Terrain Improvement (dev branch)
NeMeSiS replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
What did you change exactly? -
This. It will never be fixed after the release, the time to whine is now.
-
I dont know how it works exactly (cant make out what makes him turn ingame, head or gun movement) but this looks like a lot of fun to me. Not sure why you assume we need individual limb movement.
-
So in a couple of years i will be standing on an omni while wearing an occulus rift and holding a large plastic gun? Great, i'll never be able to keep a girlfriend around like that. :(
-
Well, i cant deny that it can be done right, but knowing BI it will probably end up being the sound equivalent of . They really should get the basics right first.
-
Based on the estimates of how ArmA3 uses the CPU from other people here i would say 10% for the most obvious use cases. Which is of course a guess, but i am pretty sure it will be in that order of magnitude. EDIT: Estimate may be on the optimistic side, cant find the posts i based this on, did it a while ago. EDIT2: They may be adding some new graphical stuff that would not be as efficient in DX11, so it may not end up being 1:1 comparable.
-
What we need is a change in volume dropoff over distance, it may not be realistic, but considering that realism would literally result in physical damage to our bodies i think we can let that slip. It would probably become more realistic because right now no one plays with realistic volume levels, and the result is that gunshots cannot be heard over a long enough distance. EDIT: Also, HDR for sound is the worst. It sounds horrible, and our brains do not process sound like that. Do not change the volume of things based on the volume of other things, that is not how it works in real life and our brain expects the same volume in such situations, so making it suddenly higher or lower just results in a terrible experience.
-
More range without ridiculous volume. Real volumes with real sound distances are too impractical to replicate at home, i have neighbours and i do not want to play with hearing protection.
-
Well, i would have preferred a place that doesn't look like a holiday resort and where the civs wear something else than shorts. :p
-
WIP - Esseker - post apocalyptic map
NeMeSiS replied to ronhillultra's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I keep getting this crash when near the Old Esseker area. EDIT: I really like what i have seen so far though, it uses objects in a nice and interesting way, generating cool locations. Really makes it different from other maps. Have you thought about posting this in the normal addons forum so it might get the attention it deserves? -
As with all these 'social issues' no one in the real world cares. It probably extends to some tumbler and twitter posts, which are only read by people who like to complain about SJWs. :rolleyes: EDIT: Btw, my initial reaction to the game seemed a bit negative, and i still dont really like the graphics (very fuzzy starting at close-middle distance, and there arent any 'far away' distances because the drawdistance is rather short, but i already sunk over 50 hours into it, so i do really like it. EDIT2: Btw, i thought that the Nilfgaardians were supposed to vaguely represent something middle-eastern, with them coming from the south, their style, sun as a logo, and being ruled by an 'Emhyr'. Though i guess they are as white as everyone else, not that i give a shit about that.
-
No that wouldn't help at all, single core performance is important. Supercomputers generally have a lot of relatively slow cores, but as ArmA doesn't use them effectively it would run worse than on a high-end i7. Best (/only) thing to do is just to limit your FPS at 30, turn off the counter and stop thinking about it.
-
I do like the idea of being able to yell at my PC from across the room to make it do stuff. Useless? For the most part, but being able to play with something like Cortana from the Halo series (with that voiceover) seems like a very fun toy. Would be even better if you could add custom commands to it. EDIT: Anyway, why is the Windows 10 upgrade free? What is the catch?
-
You are right, i should have read more carefully. In that case probably won't matter much when it comes to gaming. I do like the upmixing/post processing features my card when listening to music, but that is more of a personal preference.