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Morts

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Posts posted by Morts


  1. I think what you need is the first aid module.

    I tried it with the first aid modules mate.

    I'll give the legs thing a go now.

    EDIT: Just tried doing the legs, and it gives the damage to the legs brilliantly, however there is no option to heal it, is there a way to add blood to the equation, I presume that because the legs are damaged it adds the option to be dragged, I'm only testing this on my own at the moment. Essentially i'd like this to be ACE compatible, i've tried even using just animations to simulate being injured, and whilst it does simulate it, it again, does not give the option to be healed.


  2. We all know the famous Lonely Island.... but have you guys got any less known ones?

    Here's one that my mates made the other day:

    (P.S, if an admin can embed, please do)

    Let's see all of yours!


  3. A camera is effectively one eye........

    You don't put your eye right to the edge of the scope, that's only going to give you a black eye, you sit a good few inches back and therefore, whilst not concentrating on the surrounding area, it is still visible.


  4. It's not that far forward, some of the technology that is out now that seems so far in the future is readily available, in but a few months.

    Take for instance the Exo-skelelton equipment, they're already making the second generation, and it's proven to work, what you've seen so far for ArmA3 is not that far fetched.


  5. use this in the init.sqf or an init field of one of the targets.

    This will stop all popup targets from popping back up.

    nopop=true;
    

    You can control popup targets state by using this in a trigger or script.

    0 is up and 1 is down.

    target_name_here animate["terc", [color="Red"]0[/color]];
    

    That's awesome, would the reset script work the same, just making them all go back down in a similar way to the simple targets?

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