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Macolik

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Everything posted by Macolik

  1. I spent a couple hours trying to figure out. It's pretty easy once you know how to do it though ;)
  2. There is one on DevHeaven http://dev-heaven.net/projects/inv44/wiki
  3. The beta seems to overwrite the I44 animation config, causing issues like not being able to reload a couple rifles when prone.
  4. Hey, does anyone know how to apply a local axis to each bone of the male.p3d (BIS example models)? It's pretty annoying having to edit the local (in this case it seems to be global) axis for each bone manually :/. (Rotating bones via "show local axis" works perfectly with the old BIskeleton example p3d.)
  5. Macolik

    Local axis in male.p3d

    Yeah, it's the same. I guess I would need an unbinarized ArmA2 rtm file in order to check the new camera position or just move the cam selection around until I get the correct view. :/ fun
  6. Macolik

    Local axis in male.p3d

    The 3rd person camera position of units seemed to have changed since ArmA1, or rather handled differently in ArmA2. So whenever you're using a custom rtm in an animation action set it screws up the 3rd person cam position. I was hoping that using the A2 example model might fix that.
  7. Here's a video of the new reloading animations for the MG42: http://www.youtube.com/watch?v=o10qhYLQ32c (still work in progress)
  8. "Are the bolt anims classified as animations or gestures?" -Yes the bolt anims are gestures, otherwise you wouldn't be able to walk while the animation is running.
  9. Can't figure out how to embed youtube videos :o
  10. Textures are still pretty WIPish.
  11. Yes just one. EDIT: thanks icewindo. I'll take a look at that :)
  12. The only way I know of (but it might not look the way i would want it to) is to move the components via "transition", "rotation" stuff in the model.cfg and animate them via _mech animate [_mech, "component"] commands. I hope i can do this without a dispEH and somehow avoid the - driver not being able to move the turret - problem :/. Yes, it won't be fun at all haha.
  13. I'm not sure but it may become something specific. ArmA doesn't really have the best engine for sci-fi stuff like mechs but we'll see. :)
  14. Put this in the init section of the squad leader: {_x moveInCargo NAMEOFVEHICLE} forEach units group this
  15. Macolik

    CO 60 - Operation Mongoose

    @mr.g-c The mission has various difficulty settings which set the enemy density and how far they can see at night... So on easy you could play with about 15 to 20 people, while normal should be suitable for a 20-40 and hard for a 40+ playercount.
  16. Macolik

    CO 60 - Operation Mongoose

    Duc/Shane you're the best! Thank you!!! P.S. I never touched a flaregun ever since :P Thanks to all of you guys
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