Macolik
Member-
Content Count
42 -
Joined
-
Last visited
-
Medals
Everything posted by Macolik
-
I spent a couple hours trying to figure out. It's pretty easy once you know how to do it though ;)
-
There is one on DevHeaven http://dev-heaven.net/projects/inv44/wiki
-
The beta seems to overwrite the I44 animation config, causing issues like not being able to reload a couple rifles when prone.
-
Hey, does anyone know how to apply a local axis to each bone of the male.p3d (BIS example models)? It's pretty annoying having to edit the local (in this case it seems to be global) axis for each bone manually :/. (Rotating bones via "show local axis" works perfectly with the old BIskeleton example p3d.)
-
Yeah, it's the same. I guess I would need an unbinarized ArmA2 rtm file in order to check the new camera position or just move the cam selection around until I get the correct view. :/ fun
-
The 3rd person camera position of units seemed to have changed since ArmA1, or rather handled differently in ArmA2. So whenever you're using a custom rtm in an animation action set it screws up the 3rd person cam position. I was hoping that using the A2 example model might fix that.
-
Here's a video of the new reloading animations for the MG42: http://www.youtube.com/watch?v=o10qhYLQ32c (still work in progress)
-
"Are the bolt anims classified as animations or gestures?" -Yes the bolt anims are gestures, otherwise you wouldn't be able to walk while the animation is running.
-
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Can't figure out how to embed youtube videos :o -
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Textures are still pretty WIPish. -
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes just one. EDIT: thanks icewindo. I'll take a look at that :) -
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
The only way I know of (but it might not look the way i would want it to) is to move the components via "transition", "rotation" stuff in the model.cfg and animate them via _mech animate [_mech, "component"] commands. I hope i can do this without a dispEH and somehow avoid the - driver not being able to move the turret - problem :/. Yes, it won't be fun at all haha. -
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I'm not sure but it may become something specific. ArmA doesn't really have the best engine for sci-fi stuff like mechs but we'll see. :) -
WIP: Stuff you are working on 2!
Macolik replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-
Get squads to start inside cargo.
Macolik replied to Drojman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Put this in the init section of the squad leader: {_x moveInCargo NAMEOFVEHICLE} forEach units group this- 1 reply
-
- 1
-
@mr.g-c The mission has various difficulty settings which set the enemy density and how far they can see at night... So on easy you could play with about 15 to 20 people, while normal should be suitable for a 20-40 and hard for a 40+ playercount.
-
Duc/Shane you're the best! Thank you!!! P.S. I never touched a flaregun ever since :P Thanks to all of you guys