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manzilla

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Everything posted by manzilla

  1. I get that but I still don't know how to set that up. Thanks though. What would I do? I have know clue how to start this. Put this in the condition line of a trigger? [[ACE_M3TripodProxy, ACE_M2HBProxy], [ACE_M2_CSWDM, ACE_M2_CSWDM, ACE_M2_CSWDM, ACE_M2_CSWDM]] getmagazinecargo = true; Then the trigger OnActivation line is: hint "Weapons loaded"; nul = []execVM "Tasks\task2b.sqf"; This is clearly not right but again my scripting is very basic. I'm learning though and someone showing me how to do this would greatly help me learn. I'm better at learning by ripping something basic apart, figuring out what it does/mean and then modifying it. Give instructions for this stuff just goes way over my head. I try though. What would the trigger set up look like? A snippet of code is what I need. My apologies but my scripting knowledge is seriously basic. If someone else knows off hand I'd greatly appreciate the help.
  2. Thank you EMSI! That was a fantastic preview. I look forward to the release.
  3. This new version is fantastic! My only trouble I've had is changing the preset to only install and update, not launch the game as well. It took me a few minutes to find the "save" button. My one suggest thus far is make it stand out more. I didn't even realize it was clickable until the cursor moved over it and it lit up orange. Make that just a bit more noticeable is all I can really think of at this point. All in all I like it much more. I never had problems with the first versions but v2.0 is a great step up in aesthetics and function. I applaud you for continuing to evolve the Updater. It's come along way! Thanks again bud for all you've done over the years! Thanks to all those who've contributed as well.
  4. Shall I add that my scripting knowledge is almost nil. I know about that about I can't figure out how to set it up. Looking at that page does not help me since I've got little scripting knowledge. Hell I can barely figure out what the first example says. I'm not asking for the where but the how. Thanks though. Any help from somebody else would be greatly appreciated.
  5. How about a trigger that goes off when the player(s1) and an ai unit(s3) place one weapon each into the cargo of a vehicle(veh1)? In this case one weapon is the M3 tripod(ACE_M3TripodProxy) from ACE2 and the M2(ACE_M2HBProxy) from ACE2.
  6. Is there an ACE2 Wound System module on the map?
  7. Shameless plug: http://forums.bistudio.com/showthread.php?t=113267 Please try my newest SP ACE2 mission. I've decided to release the first mission of a SP ACE2 campaign I've been work on for 6+ months. So far I have 3 missions, the other 2 are in various WIP stages. I was not gonna release the mission(s) publicly on a singular basis but I decided against that idea due to the time it's taken me to get only this far. Please play and test this mission. If people like it I'd be more than willing to make it MP. With help of course since I've never made an MP mission. Enjoy!
  8. Is there a way to just use the IED module? Maybe an example mission with just that module available, if anyone has one could you please post it? I've been having trouble figuring out how to set it up and use it as well.
  9. manzilla

    [SP][ACE2] Ground & Pound

    New version in first post: Beta v1.0b Changelog: -Removed teleport radio trigger -A few minor tweaks http://www.filefront.com/17792263/Ground & Pound beta V1.0b.rar EDIT: Disclaimer added to first post: ***Make Sure to have Group Markers On in the ACE2 settings menu. I can't figure out how to override that setting via the mission if it's turned off. Until then please turn the markers on.***
  10. Here's a new ACE2 mission that is the first mission of an ACE2 SP campaign I've been working on since the OA release. So far I have 3 missions in the WIP stage and this is the first and only to be deemed "good enough" for a public release. I was gonna hold out and only release this as part of the finished campaign but to be honest it may never be completed at the rate I'm working. Therefore I decide to present you with the first mission. I hope you guys will play it and provide me with feedback and bug testing. And most of all I hope you enjoy this as much as I've enjoyed making it. Here's the beta: Ground & Pound Version: Beta v1.0b The Takistani Army has attacked the UN Peacekeepers protecting the southern populace and the oilfields thus violating every UN sanction against it. With this fragile peace broken the US and it's allies are preparing another invasion of Takistan. Before we invade we need to secure the southern airfield for a staging area of the main invasion force. You(Team Sandman), Viper and Whiskey teams will be inserted via chopper at night and are tasked with taking over the airfield. You have control over all 3 teams and various methods of air support. You are the tip of the multinational spear, enjoy the action. Features: Intro/Outro Mando Missiles Support High Command and Hybred HC Various ACE2 features UPSMON All-Round Defence formation(ARD) DAC Switchable players/teams Required AddOns: ArmA2 Combined Ops v1.57 ACE2 & ACEX- At least stable v1.7 I always update to the most recent build once they are released so if you use an older version/outdated milestone I will not support any troubles you may encounter. Sorry. Credits and Thanks: Mandoble- MMA Script Suite Das Attorney- ARD script Silola- DAC v3 Big Dawg KS- Light Truck script Centipede- Hybred HC script Monsada- UPSMON The guys at ACE2 BIS The community for keepin' BIS in business and thus keeping these games alive. Everyone else that's provided help, support and scripts. If I've forgotten to give credit to anyone please PM and I will make sure I add you immediately. Known Issues: Not sure but there's gotta be a ton. I need to fix the Overview picture. I still can't get mine to work. For now I've "borrowed" one from a BIS Scenerio. :o Mirrors: ArmAholic.com: http://www.armaholic.com/page.php?id=13209 ***Make Sure to have Group Markers On in the ACE2 settings menu. I can't figure out how to override that setting via the mission if it's turned off. Until then please turn the markers on.***
  11. Damn! So I gotta put that in every group? Wow I got my work cut out for me. It's too bad there's not a way to make them have the marker activated instead of having to deactivate for every group. Oh well. :) Another thing, what does the "force group markers on" module do? It doesn't seem to work. Shouldn't it force the markers on for that mission even if the player has group markers turned off in the ACE2 settings? The markers will not appear unless I turn group markers on in the settings menu. Is this normal? I figured the Force on module would make the group markers visible for the mission even if people have them turned off in the ACE2 settings. Thanks for the reply VKing!
  12. I'm having trouble with the tracking feature. I want just 3 specific BLUFOR groups to have the markers show up on the map, all the rest disabled. In my WIP mission there is 3 BLUFOR groups attacking a base from different places. With tracking off in the ACE2 settings the other groups don't show on the map and if I place the force on Module then a bunch of other units/groups show up that I do not want to be visible on the map. I've been looking at the WAGN and I can't figure out what I need to use or how I should set the variable up. Isn't there a variable to simply turn on the group marker for specific groups? I see there's ways to include/exclude based on GPS or radio in inventory but this way would take me forever to tweak. I'm looking for a really simple way to force off all markers except for a few certain groups, regardless of one's ACE2 settings. http://ace.dev-heaven.net/wagn/Documentation I know about this and have read it. I just don't understand what to use or how to set it up code wise. Any help would be greatly appreciated.
  13. manzilla

    SP Missions by SaOk

    Saok, Your missions are fantastic! Thanks for all the hard work and time dedicated to these. I appreciate it!
  14. manzilla

    [SP][ACE2] Ground & Pound

    I made a mistake and left a teleport radio trigger on the map. This is used for testing and shouldn't be part of the mission. I'll remove it in the next version. Hopefully up today. Sorry about that people!
  15. Thank you Sirex1! I love the improvements.
  16. Check the installation info on the WAGN. First post should have that link. Yes, "I keep getting errors" means nothing to us unless you explain the errors and tell us how you've set-up OA, ACE2, etc.
  17. manzilla

    Sound Of Anders (soundmod)

    Hey thanks for taking the time for this -=anders=-! Much appreciation for all that's gone into this.
  18. I can't figure out why someone would willing not use the Clippi method. ;)
  19. SgtJp, Dumb question here but have you looked at the WAGN and done a thread search for the answer? We've helped people a bunch of times with an issue like this. A solution is probably already out there. Gekkibi is right to point that out. Was it a typo or do you really have that in the shortcut line?
  20. manzilla

    WarFX : Blastcore

    Yup. Same as all the other ETAs he's given in this thread.... When it's done. ---------- Post added at 04:32 PM ---------- Previous post was at 04:32 PM ---------- No doubt. What are you doing! ;)
  21. manzilla

    Zeus AI Combat Skills

    That's been addressed so many times here already. Just use the search feature for that proper answer. I couldn't tell you which one to use cause you didn't mention if you use ACE2. If you do use ACE2 you can't use certain vanilla Zeus AI files so you gotta use the files from the Zeus ACE2 version. If you want to find out which files need to be used together if using ACE2 then you gotta check the thread. I can't remember the proper set up anymore and I've already provided it in this thread so I'm not taking any more time to look it up again. The answer is here though. It only takes a few seconds to find it out. For the latest working ACE2 version look for the link AnimalMother provided some pages back.
  22. Six Updater. You may not get much of an answer since this has been discussed over and over in the ACE2 stable release threads. If Six Updater or Yoma's wont work for you then the only thing to do is DL the most recent stable release from one of the fan sites like ArmAholic.com or armedassault.info. Six Updater, Yoma's, etc DL method is for getting the most recent build so you can help with the ongoing testing. Getting the most recent builds that way is not gonna change because that is the distribution method the ACE2 team chose for build testing. It's the easiest way for them to get the mod distributed, tested, etc. People that want the "easy" install method must use the most recent milestone release. Check the WAGN for more info: http://ace.dev-heaven.net/wagn/Installation ---------- Post added at 03:37 PM ---------- Previous post was at 03:32 PM ---------- It also says copy the settings.ace.rar from the @ACE\store\userconfig.rar archive to the userconfig\ACE folder, along with the other 2 files. Then if you have Clippi open and use it's save feature after saving your settings in game it will copy everything to the settings.ace.rar file in the userconfig\ACE folder. Which files did you copy and paste from the @ACE\store\userconfig.rar archive into the userconfig\ACE folder? You need to transfer all 3. Including the settings.ace.rar file. The Clippi method is a piece of cake. As long as it's done properly. If not it won't do a thing.
  23. Yes sir! And there's even instructions explaining exactly what needs to be done. A magic concept really! ;)
  24. Thank you for the reply i0n0s! I just noticed that right before your post. I got it installed. Sorry about that question, I failed to check the ReadMe. Isn't it? I thought it was. Is this the case i0n0s? Is there no OA/CO support for RTE at this time?
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