Bad Pilot
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Everything posted by Bad Pilot
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Sad story! If you're running XP, then 2.8GB is almost as good as 4GB, because XP caps your available system RAM at 4GB minus your video RAM. So that's not so bad, eh! Next, your CPU is fine. Next, use "-maxmem=2047" on your Arma shortcut command line. For the video card (lol, wtf is a 6150SE?), even an ATI 3850 or nVidia 7800 will transform your experience.
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delete group in SQF
Bad Pilot replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Where exactly is the code? And how exactly is it called? Is it SP or MP? -
delete group in SQF
Bad Pilot replied to lucilk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
for [{_loop=0}, {_loop<1}, {_loop=_loop}] do { GroupTank1 = CreateGroup West; Tank1 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 1, "FORM"]; tankc1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tankc1 moveInDriver Tank1; tankc2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tankc2 moveInGunner Tank1; tankc3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tankc3 moveInCommander Tank1; tankc4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tankc4 moveInTurret [Tank1, [0,1]]; Tank2 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 10, "FORM"]; tank2c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank2c1 moveInDriver Tank2; tank2c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank2c2 moveInGunner Tank2; tank2c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank2c3 moveInCommander Tank2; tank2c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank2c4 moveInTurret [Tank2, [0,1]]; Tank3 = createVehicle ["M1A2_TUSK_MG", [(getMarkerPos "armor1") select 0,(getMarkerPos "armor1") select 1,0], [], 20, "FORM"]; tank3c1 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,1], [], 0, "CAN_COLLIDE"]; tank3c1 moveInDriver Tank3; tank3c2 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,2], [], 0, "CAN_COLLIDE"]; tank3c2 moveInGunner Tank3; tank3c3 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,3], [], 0, "CAN_COLLIDE"]; tank3c3 moveInCommander Tank3; tank3c4 = GroupTank1 createUnit ["USMC_Soldier_Crew", [0,0,4], [], 0, "CAN_COLLIDE"]; tank3c4 moveInTurret [Tank3, [0,1]]; sleep 600; {deleteVehicle _x} forEach (units GroupTank1); deleteVehicle Tank1; deleteVehicle Tank2; deleteVehicle Tank3; sleep 30; }; -
Listen to Bulldogs
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lol, just read that, hund.
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How do i turn my mission into a .PBO
Bad Pilot replied to knicked's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
get "cpbo" from kegetys -
The priority is not to argue over which missions to play. Gotta start somewhere!
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I'm getting a shiver down my spine! Sleeping with the light on tonight!
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PvP: Random Assault - concept discussion
Bad Pilot replied to galzohar's topic in ARMA 2 & OA - USER MISSIONS
10 minutes to attack 6 targets requiring 12 satchels with no respawn? I like all the individual components, including short engagements, but I don't see how that would work all together. -
I'm currently enthused about getting an Arma2 ladder running on the Clanbase site. My clan's signing the petition there. If you want it, check it out - register and sign the petition. It'll be the start of something wonderful.
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That would be my guess too, Max. Sometimes, it would be better if catastrophic impact replaced the vehicle (deleted it) with a particle and noise effect.
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There's now an 81st. Just 98 more of you required! :D I have posted on my own clan's site to get them to register and sign the petition. If you guys did that too...
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When you're setting up the controls, never use the "Next" (or "Previous") buttons. Always click "OK" and then choose another control to edit.
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I have no idea what this post is about. What is it about this game which makes people say "press J" instead of the informative "press action menu"? I'm dying to know what happens when you press A without B, A with B, and double tap C. Sounds like a cheat mode seeing as it causes delightful victory :D.
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@raytracer - lol @trancetasy, i'll check that out. your effort appreciated!
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Making a local script activate globally.
Bad Pilot replied to Richmuel UK's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
all the code examples above do the right thing. in general terms, what's happening is as follows: - public variables can be used like this. you prepare a variable the same on every client. When one player does the required action, he changes his copy of the publicised variable and then uses the publicvariable command to broadcast that to all other players. because all the players are running a script which is waiting for the special variable to change, they receive the updated variable and all of them execute the required script on their own computer. if you need to use that variable again, at the end of each client's script the variable is reset to it's original value and the wait begins again. -
Really long and "story-driven" MP missions. Are they wanted???
Bad Pilot replied to laggy's topic in ARMA 2 & OA - USER MISSIONS
I joined the server because I was in the mood. What I want is a load-out and a sit rep. However, I would not lose my war boner if the intro lasted less than 5 seconds. -
Shooting OPFOR with the crashed UH gives you neg points
Bad Pilot replied to Rexxenexx's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
bizarre behaviour in which you accrue negative points if you kill enemies with a vehicle not of you side. -
i'm the 79th voter. had to register to vote but if we get the ladder, i'd be registering for that anyway. help us! Just a hundred more should do it :D
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ArmA Scripting Language
Bad Pilot replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
coding music, i like! -
i've joined clanbase to add my vote. please make the effort too!
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Really long and "story-driven" MP missions. Are they wanted???
Bad Pilot replied to laggy's topic in ARMA 2 & OA - USER MISSIONS
I was going to vote no but then I read your idea and thought it sounded pretty cool. Just bear in mind that if your mission starts with an intro sequence I wil hate you forever. That goes for the rest of you editors. Nobody gives a fuck about intros, especially with JIP. Cut scenes at the end (between mission stages) would be acceptable :). -
ArmA Scripting Language
Bad Pilot replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
JISM. I don't care what the letters stand for. -
rabbits placed in the editor die after a few minutes...
Bad Pilot replied to pogoman979's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yeah it simulates them going to ground. funny though. -
ArmA Scripting Language
Bad Pilot replied to Pennywise's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
BSL wouldn't work. BSL is British Sign Language. How about pwnScript?