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Macser_old

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Everything posted by Macser_old

  1. Macser_old

    Ejection point of spent cartridges

    No.Not that I'm aware of.
  2. Macser_old

    Hosting a multiplayer game

    I don't know why.But I had exactly the same problem.Using hamachi solved it.
  3. Macser_old

    Ejection point of spent cartridges

    I believe that's one of the many wonderful limitations in Flashpoint. :) You may have to resort to trickery.As in,scripting.Or possibly some bullet objects included in the zasleh selection.Don't know how that would look.But you could avoid scripts.Anyway,this thread may or may not be of some use. Obviously I'm open to correction on this.
  4. Macser_old

    OFP Addon request thread

    :) Eh.....Actually that was me as well.I was thinking about applying it to the dropship,but I've since gotten involved in other things.Anyway,it's a bit trickier with the ramp and roadway lod.The pelican,by design didn't have those issues.If you want to get anymore info on it,just send me a pm or leave a message on my profile page.No point in adding anymore to the thread.
  5. Macser_old

    OFP Addon request thread

    The one in the video is mine. I still have it in an unfinished state.It functions,as in,it flys and the weapons work.But I didn't get around to tackling the APC loading/unloading.I also restarted the texturing in some areas,as the geometry was changed to make it look more accurate.For various reasons the project just wasn't finished. The one in the pics was from another project.I think Nephilim and a few others worked on that.But there weren't any releases,so don't go searching for them. :)
  6. Macser_old

    Hosting a multiplayer game

    Here's another alternative,if you're still having problems.Scroll down to post number 6. Have a look around the net,and read a little about it,before you download. Here's the download location. :)
  7. Macser_old

    The Code Blue Thread

    Thank you. As for the soft armour,I'm not bothered about getting into too much detail. But thanks for pointing it out.I might change it later. The IR flag is on the other sleeve.
  8. Macser_old

    The Code Blue Thread

    Hello GRAT -1, I see what you mean about the shrouds,but I wasn't too worried about it at the moment.It's easily sorted.And the Marine units would be MSOB,which has apparently absorbed some of the old Force recon battalions. As for the ranger units,they do have a soft armour vest,although it's not that apparent from the pics.I did put it in though,and a plate too.Admittedly I didn't spend to much time in those areas,as they won't really be seen much. I'll do my best to get the units right,but it's doubtful they'll be 100% accurate.Or to everybody's tastes. :)
  9. Macser_old

    The Code Blue Thread

    Thanks Rellikki,I'll do some experiments with that and see what I come up with. :)
  10. Macser_old

    The Code Blue Thread

    I'm not that familiar with them.But I'll assume they used part of the default face textures for the forearms.It's the only other non-script way of doing it. Of course the trade off,is a big lack of detail in the areas other than the face itself.As you'd be limited to a very small portion of the texture.Which is already a low resolution image. Edit: I had a quick look at those units,and they do actually use the face texture.The forearms are very "washed out",with no discernable detail to them.
  11. Macser_old

    Ubisoft's Draconian DRM

    I agree with Sanctuary on this one, Unfortunately,the only way to truly express your anger at these situations,is not buy any of the company's products. And where possible,encourage others to follow suit. They only listen to the beep of cash registers and the rustle of cash. :)
  12. Macser_old

    The Code Blue Thread

    Not totally. To have units with rolled up sleeves would mean including any exposed skin in the face texture,"Xicht_whatever.paa".Then referencing them in a custom config,which resides in a mod folder.Allowing the textures to cycle normally per soldier.This would be to avoid any looping scripts.Which I personally hate using. So that probably needs more discussion. With glasses I tried to add two or three different types(textures).And made them a permanent part of the models.But obviously they could be accessed with a selection name,and the SetObjectTexture command,via the init line of the units.Obviously SetObjectTexture has it's own set of problems.
  13. Macser_old

    Dkmm rsc

    Please use the search function on these boards or at OFP.info. Google wouldn't hurt either. :) http://ofp.gamepark.cz/index.php?showthis=10196&newlang=eng
  14. Macser_old

    New Sci-Fi Mod

    Aren't they a bit on the large side?The pelican might look strange perched on top of one of those things.What about that man sized suit?I think it was called the M65a1 powersuit.Nice little addon.Although it's configged as a tank.
  15. Macser_old

    The Code Blue Thread

    :D If only I was that interesting.Sadly not...........Although I could be lying.
  16. Macser_old

    The Code Blue Thread

    Just trying to avoid unnecessary hype and over-optimistic deadlines.Nothing more complicated than that. :)
  17. Macser_old

    Weird proxy issue

    I wouldn't do that unless you're intending on using a custom proxy.It could get messy. If you want to use the BIS proxies,create your new one and just name it without any paths.Just "Jeepdriver".O2 and the game engine will understand.There's no need to define a path for the default proxies. :)
  18. Macser_old

    Cant open P3D model from Data3D

    If you have any other applications open at the same time,try shutting them down.Especially any image editing software.I've had similar problems myself on occasion.
  19. Macser_old

    Dutch infantry -- Holland May 1940

    You mean the model used for M16 optics?If so that'd be "optika_m16". I sometimes have that problem with UnPBO 1.5.For some reason,dumping the PBO into the same folder as the UnPBO exe,seems to solve it.I don't really know why this works. :)
  20. Macser_old

    Unfinished stuff

    Thank's Vektorboson,very generous of you. :)
  21. Macser_old

    Weird proxy issue

    It would probably be less trouble to just create a new anim set for the driver position.It's really not that difficult.As it is you're going to start getting into trouble by messing about with default classes. But in the meantime,have a look in here.If you'd like some assistance with it I'd be happy to help. :)
  22. Macser_old

    source code

    It's not going to happen. But I don't think it was silly to ask.The thread refers to the source code,not pulling anyone away from development shedules.Which wouldn't make sense anyway,if the more recent titles are in fact re-worked versions of the original.And are by definition "upgrades/improvements" in of themselves. As with most things of a recreational nature,that is completely subjective.Some agree with you,and some don't.Of course,we are all entitled to our opinions.
  23. Macser_old

    Help File In O2

    Well,a lot of the info you need to get started can be found here on the forums. Have a look in O2 modelling,O2 troubleshooting or O2 doc. O2 was released as is.There is no "internal" help file.I assume you've tried Brsseb's tutorials?That's a good starter course.I'm afraid O2 is one of the simplest modelling packages out there.If you can't get to grips with it,you may have trouble.As most other programs,freeware or commercial,are a fair bit more complex.And I'm not aware of any that can export directly to OFP P3d. :)
  24. Macser_old

    New Taviana Screen Shots!

    Lovely work Martin.A lot of attention to detail. :)
  25. Macser_old

    The Code Blue Thread

    I think it might be better to just concentrate on what you've already got underway.You could always pick it back up when you have the main body of the work finished. :)
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