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Everything posted by MehMan
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Very nice! This one looks exciting.
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Specs? If you have an Nvidia card have you tried forcing Vsync off in the panel?
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Maybe the guy is getting off killing people? Maybe BIS put us in the mind of a perv?
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@Wardog, thanks for the link, it'll help @archsceptic, nope didn't know about it, but now that I do, great refrence! Thanks!
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Cross Hair in SP Campaign and Missions
MehMan replied to sailindawg's topic in ARMA - ADDONS & MODS: DISCUSSION
Check under difficulty, you should find the Chrosshair option there, you can turn it on or off. And this should be in the ArmA general section. -
I would really love to see this in MP with the persisent option. It'd probably rock. The possibilites...
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That's because the UK version is at 1.04, not 1.40.
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Now how can this be abused to bring realistic M203 sights ingame... But great improvement.
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Ah now I understand, sorry. But you can still do that in ArmA. Just we'll need a mod...
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And that relates to ragdoll how? They can do that too in OFP/ArmA.
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Because it's not BIS selling it, it's Atari and Amazon. Lucky Americans, heh. Amazon just wants to get as much money as it can on the preorder, they'll probably rise the price once it's released.
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Digging this up to post this: Comments and crits welcome.
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Great work so far, keep it up.
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Oh stupid me for not reading your sig! That's nice to hear! Always loved I44.
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I think I44 might port if they can get a team together. I think they fell apart and decided to release the mod as it was for OFP. At least that's how it is if my memory serves me right.
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A tri is a poly. A quad is also a poly.
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Check my sig .
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That's what I had in mind. I find it stupid that a whole army can get stopped if you put a 10cm wall infront of them. "OH NO! A wall! HQ, our whole platoon cannot advance, we are facing a 10cm wall which we cannot pass, please advise!" "Step over it" "What? We have not been trained in jumping, only walking, running and sprinting, we did not cover jumping in basic training!"
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Don't stop pressing F until you reach grenades. Be sure that you have grenades.
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I have a: Barton 2.6, non OCed(although I can try OCing it, it can run faster and it won't melt, I've got enough fans) XFX 6600GT DDR3 128MB, AGP, non OCed(Might give it a go here too) 1 GB of various sticks of RAM(2x256,1x512) The game runs on low/normal, with 1200 view distance, at around 20-30 FPS, I've gotten into big urban firefights(50v50) and at most it dropped down to 16-17 FPS, still playable. I did notice an increase in preformance when forcing Vsync off in the nvidia panel and the mouselag was gone when I set the render frames ahead to 0. Forests on the other hand kill me if I don't turn off the shadows. Does anybody know how much preformance might I gain with an OC? And dang it, I've been hearing from a lot of people that they've gained a huge preformance boost when they bought a 7600 and I'm really thinking about it, since I won't be going to PCI-E yet as I don't have enough money for a complete system upgrade, only for a card. So tempting. Need to gather up some cash.
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But why, it doesn't look bad right now. But if you wish to restart it, we won't mind.
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Actually, that M60A1 looks like it has sub-ArmA standrd textures. The model looks ok, but the texture would need to be updated for ArmA. I would like to see Inquisitors/KHs M1A2 SEP in ArmA. They said they made it for ArmA standards, so I'm guessing it would look extra sweet in ArmA.
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I think the problem is that 6/5 years ago OFP was more realistic than anything, now we get the same thing with ArmA and we aren't happy. I expected the removal of the hit point system and another, more logical system put in place. 5 years ago it was OK, now it's not. Now it's not OK that you can shoot at the antenna of the HMMWV and the whole thing blows up. Well, I hope BIS sees this mistake and corrects it. For BF2 the hitpoint system is ok, but I expected much more from ArmA. But, meh, I'll live with it.
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Half the time modding is that, but the end product usually repays all the hard work.
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But did they just add roadway LODs or is it an actual animation of sorts where the soldier steps over the obstacle?