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MinorInfluence

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About MinorInfluence

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  1. MinorInfluence

    Recoil in the new videos

    he said that OFP is not even close to CS in any way Thank god. i wasnt saying this game needs to be cut and pasted from other games its fine how it is i love it. But dont take my first comment wrong either. Thats why i hesitate to bring up other games cus this place is for ArmA, i understand that, i was just pointing out and asking questions about other ideas and gameplay from other games and how it could be implemented and if it was would anyone would like it, i.e. recoil. That is all, since i now how sturred up some kind of hornets nest i have droped the topic or post that i made because i guess i did more harm than good in my opinion/question, sorry for whatever i did wrong.
  2. MinorInfluence

    Wehrmacht Mod?

    Love the Idea
  3. MinorInfluence

    Recoil in the new videos

    Thanks for understanding, i just put in my opinion and followed it by a question and i get responses that are kinda mocking my references to other games, didnt say any game was better than the other just trying to be in the conversation, i like alot of games and im sorry if i somehow offended OFP fans. And yes ive played OFP since the beggining.
  4. MinorInfluence

    Recoil in the new videos

    No, nothing about this game is remotely similar to CS. Thank god. I understand this is a Simulation Game and CS isnt close but just cus you hate CS doesnt mean it didnt have good points or ideas. bullets are real objects and can be manipulated (bullet-time was already possible in OFP) by wind and gravity, weapons have fixed (and very low) dispersion (no "cone of fire") so bullets always head towards wherever your barrel is pointed, weapons are not fixed to the center of the screen (because the real cause for inaccurate fire is movement of the weapon, not random dispersion that unrealistically changes), and getting hit by a bullet is either lethal or not, depending where you're hit, and being wounded affects your ability to aim and/or move (more specifically standing up), making you horribly incapable of defeating an enemy face to face (luckily most engagements are one-sided). thank you, you Answered my question.
  5. MinorInfluence

    Recoil in the new videos

    No, nothing about this game is remotely similar to CS. Thank god. I understand this is a Simulation Game and CS isnt close but just cus you hate CS doesnt mean it didnt have good points or ideas. I dont know if you ever tried OFP, but the weapons there feel much better then CS, really, everything in CS feels like plastic toys compared to OFP all i said was there is some good ideas from other games, not that this game is similar to them other than its a first person shooter, no harm done that why i try not to bring other games in cus everyone flips out.
  6. MinorInfluence

    Recoil in the new videos

    No, nothing about this game is remotely similar to CS. Thank god. I understand this is a Simulation Game and CS isnt close but just cus you hate CS doesnt mean it didnt have good points or ideas.
  7. MinorInfluence

    Recoil in the new videos

    If its anything close to Counter-Strike Recoil and Accuracy (hitbox's which im used to) Then i think its a step in the right direction. I hate to say other game titles because some ppl hate the games or look down upon it but a mixture of Counter-Strikes and Battlefield 2's Recoil and Hitbox's would be perfect in my eyes. Just my Opinion. Another thing, i dont know much about it but i was wondering in some First Person Shooters there is Real Bullettime (is what ppl name it) when the engine actually creates bullets and not invisible data which either hits or misses the target, does anybody know more about this or can explain it to me, and does this game have either?
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