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Posts posted by Muecke
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Hey Phronk, congrats on this great little beauty.
This feels really great and helpfull. Easy to implemate and looks fit.
Thanks for sharing it. So merry xmas for you to be.
ps.
Description.ext Line 27 you accidently opened the class Params twice.
Just deleted the line and it worked like a charm.
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Hi, I have the tobii eyeX one year or so.
It isn´t really helpful in A3 for me. I made it as slow as possible to track me but evene then it gives me a sick feeling after few minutes.
Also i minimized the horizontal range alot but I still used the "alt" key to look around.
To me A3 is a keyboard and mouse game.
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branzik is a dev for A3/PA now. He knows what he is talking about.
I doubt it.
:party:
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crCTI since 2002 !
In OFP,ArmA 1,ArmA2 & ArmA3.
CTI never dies... :581:
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Thank you for the update. Great Team !
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Awesome Persian MO
I cant immagine zeds dragging zeds lol
Is there a new version DL link?
You mean "The Draging Dead" :D
Link is in first post...
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Hey congrats for the cool update. I implemented it into my mission and its pretty cool.
All works fine except the killsounds. It wasnt that easy to build all the codes into already existing files (initplayerlocal & initServer).
If you think about starting your scripts from the init.sqf via execVM and have all your codes in one folder "AI_injured", would be much appreciated.
Anyway thanks for your work and keep it up that way.
:D
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Haha, thats awesome !!!
Finishers are a great idea. Cant wait to have this in my missions.
Really good job Dude !
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Ais will continue to shot to injured units and kill them. you can add a setCaptive command to injured units if you want to stop them to shoting to injured mans.
No, I would prefer if they shoot injured ones. Otherwise they need to arrest each other....
I like your idea much and implemented it into my mission but need to test more. All ai´s I had shot died instantly.... ;)
They should scream after every hit imo.
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Hi, sounds very interesting. But how´s the behaviour with AIvsAI, will they kill injured ones ?
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What does the array do in the init field of the flagpoles? I.E. towns=towns+[[this,"Pyrgos",400,2,10,2]];
thhamm can tell you better than me but i think this is a remnant from the old OFP missions.
400 = $/min ; 2,10,2 = Resistance infantry, tanks and cars.
Iam not sure 100% but its something like that. Anyway today we can change most of that in the init.sqf.
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Well that looks pretty much like germany in summer. Have you checked the look while rain or cloudy time ?
In any case I would say you guys found a solution to work around the Apex Lightnings.
Where is the donate button ? I bet pizza and beer is appreciated by you while working on this baby.
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You can have a look at Common\InitUnitTypes.sqf where you can find the support stuff for both sides.
P.S
You should rename your edited version to avoid konfusion to other players.
Make sure to give credtis to the authors.
Also checkout the crCTI Proman in workshop to have less work with including CUP stuff.
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I really like this mod, but for me there is one problem.
When a vehicle gets shot you instantly die.
So there is no chance you could use the ACE revive function.
Problem is, when you are dead you are dead. scnr :rolleyes:
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Everon the home of real CTI. :292:
Iam just running a mission on it.
Check my workshop if ya interested...
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Whow, thats like CTI will comming home !
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Try running the YAAB benchmark mission with Blood Lust on and off. You'll see a difference.. For me it's around 10 - 15 fps difference with the default Blood Lust settings.
My specs, FWIW:
Intel i5 3570k @ 4.2 GHz
AMD Radeon R9 290 @ stock
Yes, you are right. Its 27,1 vs 15,3 frames here.
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Tweaked a bit around and it seems bleeding cause the most fps hits in average battles. I disabled it, for more performance. The mod is still very CPU intense, which causes noticeable stutters which wouldn't appear in vanilla and that in an already very CPU intense game. But so immersive as fuck ;) Wah, it makes me sad.
I dont think its that cpu intense. For me its same with or without.
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Congrats to the release !!!
:619:
Awesome work in such a great quality.
Good job Heros that´s a splendid basement to simply build in any mission.
Keep on doing it ! :clap:
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Am I the only one ? 0:15 female eyes ? Anyone ?
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This project is fckn awesome !
:292:
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I think he means an unvisible
Celery, i don't understand what is H. Its a Human?
I think he means an unvisible helicopter marker.
Community Upgrade Project - CUP
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
Thanks for the update !
You guys are a great team.