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Posts posted by Muecke
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2 hours ago, NeoArmageddon said:For the record, these third-party terrains should now work properly with our new road system:
This is the best for this year and will be very usefull for the next year.
Thank you guys so much for your work.
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Just exelent !
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Congrats on the updates and thank you very much for the xmas presents.
Awesome teamwork!
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Just a quick Feedback.
Played yesterday a few hours with friends on RC servers. Mission looks/works cool. Just 2 Points which we dont liked that much.
1.Missed Markers for your side units and yourself. (If Iam in a vehicle I can see myself on map anyway)
2.Transfering CP should be for free.
Otherwise good job !
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Hey nice idea. Does it work for AI too ?
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Maybe its already said or reported and I guess many of you know this little AI problem which mostly comes through in large scale missions.
If you let an AI spawn into your squad which spawns far away from you they will report targets which are near you and they cant see or hear.
But it will also report targets which are visual/hearable for the AI itself. Like a mix of information.
This ends in big confusion as you don´t know what this guy is reporting. Also its kind of cheating.
AI is designed for a squad which is close together, that doesn´t work well if its divided on the map.
Sadly....
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I guess it has to do with the ranking of the squadmembers. Driver will only move to waypoint if the highest ranked in his squad gives him the order.
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Hey nice update today.
Just cant get the vanilla arma chatter to work anymore. I did activate it in addon cofiguration.
Any idea ?
edit: ok found out. I needed to activate it @ server too.
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What a great idea!
Keep on doing it, this can change alot.
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If someone could upload a demomission with included equipment and prices would be helpful.
And btw is it possible to divide bluefor and opfor equipment ?
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Try sound[] = {"sound\sum41_war.ogg", db+50, 1};
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Yes its me Muecke worldwide known
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Chairborne, this one is only for bluefor right ?
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Ye it apears by playing with AI Mods. Squads want to hold a formation and repeats the order.
Its frustrating in any way. Also splitted AI Squads report targets even if the they are divided many Km.
If Iam alone somewhere on the map my ai squadmember reports targets in my near, targets he cant see/hear.
Thats optimized for squads which are close together. But sucks bad if you have vehicles or fight spreaded wide.
This needs a complete overhaul.
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2 hours ago, damsous said:Yeah FPS server are around 20, but FPS client are really bad its unplayable. That mission was working few year ago now its not possible to play
https://steamcommunity.com/sharedfiles/filedetails/?id=697756742
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Nice one phronk!
This would also be nice as an addon for servers so every mission would be affected automaticly...
Just sayin, and no i wont do it...to old...but i would use it ;)
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13 minutes ago, teabagginpeople said:it is on the way. only not going to look as shit as you may have been willing to settle for :D.
How do you know ?
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Yes yes yes...
So for the most played gamemode since OFP and for gods sake.
We need a tracked vehicle as support or medic for west and east. I dont care how it looks.
Make a tracked brick with a red cross on it would be fine.
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Problem on bridges is that if you have more than 1 in the squad they try to keep formation.
Vehicles should have diffrent priority for formation...
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Buy yourself an AI with high rank and leave it with no order, maybe 1-6 Stop.
He will take command after you die and with no order the others should stay in the M4.
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9 minutes ago, JEDMario said:Seems like the signatures are messed up again. Players randomly get kicked in the middle of match, and a message complaining about some hotze*.pbo signature appears
Can´t confirm this !
MSKE works like a charm!
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Thank you Chairborne, you will be missed here for sure. I hope we see you back after a break.
Ciao ragazzo
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