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Muecke

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Posts posted by Muecke


  1. 7 hours ago, snkman said:

    @Muecke

    Thanks for the report! :thumbs-up:

    Why those errors are always reported by you? :icon2::headscratch:

    Really strange... I never ever got this script error...

    Is there something special you are using? Other Mods maybe?

    In which mission did you get this error?

     

    Again spawning unit(s)? Please noooo!

    Yes, yes buddy!!!

    I have 24 Squads spawning and raping in big distances.

     

    Keep up the good work. We need guys like you.

    👍


  2. Hi, tested the new version.

     

    Got this error many times and wanted to report it.

    20:15:09 Error in expression <ariable "TCL_Take_Cover");
    
    if (time > (_array select 0) ) then
    {
    private _time >
    20:15:09   Error position: <_array select 0) ) then
    {
    private _time >
    20:15:09   Error Undefined variable in expression: _array
    20:15:09 File TCL_System\TCL\TCL_Feature_F\TCL_Take_Cover_F.sqf, line 63

     


  3. 7 minutes ago, SeyTann said:

    wait so i have to tell my Server Provider to delete the files or to rename them because i still get session lost with 'dubbing_radio_f_data.pbo' 

    Yes!

    I have the same situation with my provider. Need to work it off via support tickets. This is still ongoing and will hopefully find an end tonight.

     

    There are a few old files which are not deleted by steam after the last updates. Now the server checks up if you as client have all the files the server has.

    If there is a difference you will get kicked. So everything what the server is running in vanilla (dlc´s included) has to be also ran by the client.

    Same for mods (-mod =....)

    Hope this explains it


  4. Quote

    As it is stated in the very first post of this thread, dubbing_radio_f_data.pbo and air_f_rtd.pbo are two old and deprecated files which might still be present in your Addons folder because Steam does not autoclean them. Please, try to remove these files from your server and you should be able to connect. Because these files should no longer exist, removing them from your client will not do any harm, too. I hope this will help to solve your issue 🙂

     

    Yep, I remember that. But I was not sure anymore.

    Due to that I rent a server and need to make a ticket I can tell you later if it solve the issue.

    I think its that the reworked verifysystem now checks correctly. All mods which are running on the server must be same with client ?

     


  5. Something like Unitswitch in crCTI Proman or crCTI KBedition. While alive you can decide anytime to switch into you squadmember.

    To prevent abuse it costs same as the price for the soldier you are switching into.

    Quote

    The benefit would be less of a break from the combat, and also a better reason to bring along many AI squad members

    Facing the fact that you are dead if you are dead this should break your actions in the combat. Bringing along more AI´s just to switch into them can break the mission flow also.

    This could end up in a respawn orgy and then in a limitation (Time/Money). So I would not recommend to build that into this Warlords mission.

    Spawning in camps,fast travel are popular for players who loose their tish fast. But it also breaks the missionflow.

    I think Warlords is fast enough.

     


  6. 10 hours ago, Tevai said:

    I checked all the pbo and repository if the name of files or repositorys contains an uppercase but they 'r all in lowercase ( and no space )

    I tested to repackage all taunu'sdependency and the map taunus, in one .pbo but the bug still here :s

    The image confirms that it is the card that is causing the problem:
    https://ibb.co/xj9f7dy

    That red dot at the mod in you image has no validity. I have this too and its a game bug or something.

    I think the taunus is not the problem as you have it loaded and it is shown on you image. But you miss classes from CUP which are maybe used by taunus.

    So I would recommend to check everything again what you can, means mods and your mission. Also test a diffrent mission on taunus to see if it works, or make yourself a small one.

     

     


  7. Quote

    AI gunners not engaging on their own with the main gun (SABOT) hostile targets - problem exists since OFP though.

    In A2 we used a workaround by letting the tank spawn with commander and gunner so player gets in as driver. With Ctrl+lmb you can fire on given targets even if you are in as driver.

    Gunner needs command from the squadleader or commander inside the tank. But as you said its only for sabots...MG works well.

     


  8. 21:15:56 Error in expression <Variable "TCL_Take_Cover");
    
    if (time > _time) then
    {
    _time = (time + 15);
    
    if (>
    21:15:56   Error position: <_time) then
    {
    _time = (time + 15);
    
    if (>
    21:15:56   Error Undefined variable in expression: _time
    21:15:56 File TCL_System\TCL\TCL_Feature_F\TCL_Take_Cover_F.sqf, line 73

    @snkman

    Hi, just wanted to leave this here. I noticed it in my rpt file from last night. This showed quite often so I hope it could help you.


  9. 3 hours ago, lex__1 said:

    For a long time there MRB A3 Voice Stop.

    
    This addon fully disables the AI radio protocols in ArmA 3
    Why?
    -Coop players don´t need constant chatter.
    -Turning down the audio->radio slider will have you miss out on the most fun custom radio messages.
    -AI´s act more promptly due to the absence of chatter they need to blurp out before commiting to an action.

    https://steamcommunity.com/sharedfiles/filedetails/?id=876991445

    You got me wrong. I would like to hear OFP Chatter in ArmA3, not avoid anything. 😉

     


  10. 1 hour ago, johansen_never said:

    Looking for any CRCTI missions and mods, all links seems to be dead and my 2010 backup disappeared when my HDD broke. 

    Thanks in advance

    http://kondor.armagame.pl/ofp_servers.html   <---just look here, some server have adresses in their names.

    Check email at the bottom. Kondor is a friend of me from the old days. Write him and ask him for a link. He was running the CTITC website which seems to be down.

    Just tell him i sent you.

     

    WW2

    https://drive.google.com/file/d/1mkUTkfb57YyidfJzP2e_YpOLn6PjV3v6/view 

     

    Also check this

    https://drive.google.com/drive/folders/11YKDKvA1nkXMXJnropN5aKwu81fUe00c

     

     


  11. Hi, congrats on the last updates. Awesome enhancement !

    I have both mods running serversidely and the rpt writes this very often.

    Maybe already known but I just post it for any case.

    Spoiler

    23:22:18 Warning Message: No entry '.displayName'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.nameSound'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.type'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.picture'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.Library'.
    23:22:18 Warning Message: No entry '.libTextDesc'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.model'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.simulation'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.fireLightDuration'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.fireLightIntensity'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.fireLightDiffuse'.
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: No entry '.fireLightAmbient'.
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: No entry '.weaponLockDelay'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.weaponLockSystem'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.cmImmunity'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.weight'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.lockingTargetSound'.
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: No entry '.lockedTargetSound'.
    23:22:18 Warning Message: Size: '/' not an array
    23:22:18 Warning Message: No entry '.detectRange'.
    23:22:18 Warning Message: '/' is not a value
    23:22:18 Warning Message: No entry '.muzzles'.
    23:22:18 Warning Message: Size: '/' not an array

     


  12. 15 hours ago, SF_andy said:

    Sorry Muecke.


    Today have the crCTI Proman: crCTI_24_ @ Proman_2035_v1_11_Altis
    Again under the magnifying glass. Have my Det. Server hosted with2 H C client. 10vs10 with 6 Ai units each. 45 towns, no civilians, no traffic and test max. Money.
    My server was always between 33 and 40 FPS.
    So delete my statement, poor performance.

    Did you still do something, was previously unplayable. Cool.


    Ai units have not turned out big yet. After 2h 2 Ai team leader. But a bug was quickly noticed. If Ai units buy aviators, they simply crash.
    What I also noticed, one has in between small jerk, even if server 40FPS and client has 60 FPS. Was earlier in older versions but much worse.

    Ok, what I forgot to mention, of course, is that to date in ARMA 3 the crCTI Proman, by far still has the most reliable AI team leader.
    All the more missing is that the Ai Commander could shift the HQ independently.
    Ok, with Mob respwan is a matter of opinion, but how about a transport heli that a player could call to place him in a location chosen by the player?
    I had such a script of xxx called myHeli. Had this time in the Arma2 Warfare planted and worked great. Thus, it would not necessarily need a mobile respwan. Think for you would be a rewriting of this script for ARMA 3 hardly a big deal.

    Now this sounds by far more mature than your posts before. Apology accepted. ;)

    By 10vs10 you mean 20 human player or every slot with AI ? Because mission will write errors if you disable slots in the lobby, must be 12vs12 always.

    I did not much about performance, most work was done by Kastenbier and BI for better performance. Iam not a scripter just a player. :D

    Like CAWA said it depends mostly to the parameters or what terrain you play. For example the new chernarus summer has bigger frame impact than altis.

     

    I understand what you mean, you want to be fast back to the front. Long trips are hard and some ppl wont afford playtime for that. There is no problem to let an AI pilot take you where ever you want.

    Other thing in Proman is Unitswitch: you spawn into one of your squadmember with your actual gear but he will die and you will pay his deathpenalty ( call it soultravel maybe :) ).

    Means if you have a groupsize of 6 you can respawn 5 times somewhere out of bases. We never play with this parameter enabled but its possible for those who need something like this.

    And its less cheating in my eyes cause you had a unit already there where you want to go so not much magic happend here.

    Quote

    All the more missing is that the Ai Commander could shift the HQ independently.

    Yes, that one is needed!

    Quote

    If Ai units buy aviators, they simply crash.

    Yes, this happens sometimes and needs an overhaul.


  13. @SF_andy

    It makes no sense to compare two diffrent missions. Also this thread is BECTI and not whats the better mission.

    But as there is mentioned crCTI here I would throw my 2 cents in the room. Cause I found some of the statements hardly wrong and not true. Kind of guessing the taste of a food which never been eaten.

    Quote

    I know the crCTIProman73.

    There does not exist a mission called this afaik.

    Quote

    Ai Commander does not come close to the Ultimate Warfare Rubber Edition.

    Can you please explain this ? What does the AI commander do to be so far away from the crCTI one ?

    Quote

    In addition, Ultimate Warfare Rubber Edition with double AI units runs significantly more FPS than crCTIProman.

    Can you say a number of AI running in UWRE? Or better can you say a number of AI running in crCTI Proman ?

    Quote

    But as long as the AI drives as it drives, the weekend is over before coming to the front with a tank. Perhaps after hours of driving, then destroyed shortly before the finish of a NLAW or Heli ....

    This is complety phantasy. Do you realy think the AI drives hours to get to a town ?

    Quote

    In addition, the AI transport is not so mature. Ai Commander does not know where the front is. Send the trucks somewhere, transport helicopters are shot down quickly and you end up back in the base, instead of at the front, great.

    Half true. The AI commander sends Trucks/Helo´s to captured towns something like 1.5km away from it. Many get killed or shot down yes. Thats because Resistance is fighting back as good as they can. But this loss is only for Infantry. There are Squads with vehicles which move to the front by them self. So how does the transport of units work in UWRE? Do they spawn on parachutes above sectors ?

    Quote

    The AI team leader unfortunately freeze with crCTIProman over time. I'm not a WOW gamer

    This happens from time to time but happend to me maybe once in the whole last year. Just happens if you #restart or do #reassign often. Sever issue...only WOW gamer dont know that ;)

    Quote

    Actually crCTI Proman, but potential. Only something would have to be extended - parameters and especially in the performance. Ok, gun shop also, we could not get any smaller

    See thats taste. I dont like to much parameters. I think 60% are not necessary at all and just brakes the start. I like the gear menu in BECTI its nicely done and looks much better than in crCTI but to me its more important how fast i can rearm and how much I got sucked out of the situation iam in atm. Also to say crCTI has potential is kind of escapist. I play crCTI 16+years now, and not only I do. It has payed back his potential a billion times since then.

     

    Saying a mission is not bad but then subribing it as crap is not the gentlemen way buddy. Especially when its not true!

    This tells me that you and others who maybe start playing CTI in ArmA2 dont know much about it.

    I never said BECTI or Warfare or even Warlords are bad. They are diffrent missions for diffrent taste or variety.

    What do you think Benny played before he made BECTI ? And who do you think was playing with him for many years ?

     

    Anyway I wish you Guys good luck with Ultimate Warfare Rubber Edition to make it work perfect and have many ppl joining your servers.

    Quote

    -Commander independently moves MHQ to new position / default if money is there, every 60min.

    I would like to see this. How does the MHQ being moved ?

     

    _Muecke

     

     

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